It actually doesn't matter which game you inject your ROM into. The emulator is the same between all of the games.
Crystal can't run in a DMG VC dude
It actually doesn't matter which game you inject your ROM into. The emulator is the same between all of the games.
Yes it can. The emulator knows what to emulate based on the header of the game, so it's not going to try to run it as a DMG game.Crystal can't run in a DMG VC dude
No, I already tried this before back in February. It shows you the screen, that you need a GBC.Yes it can. The emulator knows what to emulate based on the header of the game, so it's not going to try to run it as a DMG game.
Not really far... But I'm on a temporary fix research because fixing that will be a bit harder...How has the research been going into fixing the flashing colors?
I'd rather just fix it for good, but I know that's going to require NTR debugger, ASM hacking, and motivation. I think it can't be too hard to find out the palettes location in RAMNot really far... But I'm on a temporary fix research because fixing that will be a bit harder...
Disassemble this crap is a lot of work.. I don't really wanna do that because I doesn't have that much experience...I'd rather just fix it for good, but I know that's going to require NTR debugger, ASM hacking, and motivation. I think it can't be too hard to find out the palettes location in RAM
If I'm motivated, I might. I did a lot of work on GBC asm, and partially disassembled the poke-radar in D/P/PtDisassemble this crap is a lot of work.. I don't really wanna do that because I doesn't have that much experience...
If you mean the disassemblys of Gold, Silver, Crystal, I already have them. I'm talking about the code.bin (VC Emulator) where it overwrites some bytes that it causing these issues.If I'm motivated, I might. I did a lot of work on GBC asm, and partially disassembled the poke-radar in D/P/Pt
That's what I mean, I'd look into the code.binIf you mean the disassemblys of Gold, Silver, Crystal, I already have them. I'm talking about the code.bin (VC Emulator) where it overwrites some bytes that it causing these issues.
Better enter our conversation then with @TheStoneBanana, @Pandaxclone2 and me to help usThat's what I mean, I'd look into the code.bin
PM me a link to the chatBetter enter our conversation then with @TheStoneBanana, @Pandaxclone2 and me to help us
That's okay, there must be a common link between those having problems. Thank you!There are A LOT of people having this problem, and I really don't know why to be honest. I can try to ask around to people who DO know and see what's up, but that's the most I can do. Sorry.
HUMONGOUS UPDATE, YOU GUYS
I am proud to announce that we have successfully been able to enable full color in this special VC emulator. No more flashy colors or blanked out ones! Only the true, full color experience.
Has this been released or is this just an announcement?HUMONGOUS UPDATE, YOU GUYS
I am proud to announce that we have successfully been able to enable full color in this special VC emulator. No more flashy colors or blanked out ones! Only the true, full color experience.
(for those of you who don't know, that title screen used to have a big white block in the center of it)
Just an announcement right now. Release will probably be tomorrow, since we still need to do thorough testing to assure that there are no other issues.Has this been released or is this just an announcement?
Still considerably less than what we thought we would wait for the full experience. Thanks guys!Just an announcement right now. Release will probably be tomorrow, since we still need to do thorough testing to assure that there are no other issues.
I know its going to be hard, but please be patient!