Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

Dreamblur

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I bought a CPP XL on Amazon after hearing about and watching videos of their adaptation of DS games to work with the second analog stick. It arrived and I discovered that it doesn't work with CPP, only with the New 3DS, I feel devastated.
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I bought a CPP XL on Amazon after hearing about and watching videos of their adaptation of DS games to work with the second analog stick. It arrived and I discovered that it doesn't work with CPP, only with the New 3DS, I feel devastated.
 

Young_Thugs_Cup_of_Water

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I bought a CPP XL on Amazon after hearing about and watching videos of their adaptation of DS games to work with the second analog stick. It arrived and I discovered that it doesn't work with CPP, only with the New 3DS, I feel devastated.
Post automatically merged:

I bought a CPP XL on Amazon after hearing about and watching videos of their adaptation of DS games to work with the second analog stick. It arrived and I discovered that it doesn't work with CPP, only with the New 3DS, I feel devastated.
I think since the cpp is a different piece of hardware the ds games cannot see it but can see the n3ds cstick since its built into the console. But look on the bright-side games like Majora's Mask 3d and Kid Icarus uprising are way better with the cpp.
 

IronTheNori

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Howdy Shoco! I have some patch requests if you're still taking em!
Can I please get a cpad camera control patch for Call of Duty: MW3: Defiance, Call Of Duty 4 Modern Warfare, and MechAssault Phantom War?
Also can I please get a analog input controls patch for Sideswiped? I love that game B)
 

Guillerk

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Hello Shoco! I've tried some of your patches and they are awesome. Thanks sharing them.
If you still accept requests, I would love to have an analog control patch for Diddy Kong Racing DS if possible. (Loved the N64 versions I wanna try the DS remake with proper controls).
Again, thanks a lot for the great work!
 

Foolghe

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And there has to be non-widescreen TwlBg.cxi in the "sysmodules" folder, otherwise the games without widescreen support won't work (with these CPad mods).

This is important. To make everything work right I had to use TWL patcher twice: once for the widescreen patch (the one file that must be moved from sysmodules to TwlBg and renamed to widescreen.cxi) and once for the standard 4:3 look for ds and dsi games (to leave in sysmodules as it is). This way, when I want the 16:10 effect TWL refers to widescreen.cxi and for every other instance (cartridge, dsiware and TWL menu) it stays in 4:3 without force-stretching to widescreen.
 
Last edited by Foolghe,

EKOITA

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Hello! It's possible to modify the sensitivity of the cstick on the cod games? I think it's a little too fast, especially when aiming snipers... Thanks!
Edit: How did you even map the cstick to the camera rotation? It can't be a normal abxy mapping...
 
Last edited by EKOITA,

linkenski

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I patched Zelda PH and Zelda ST with the D-Pad xdelta patches. Now I can't find the CirclePad cheats for them in TW menu. I tried editing UsrCheat.dat with the r4cce tool but while old C-pad patches still work for the previous games, it doesn't seem to register the patched Zelda DS games under their original game IDs...

Did anyone else make Zelda work with D-pad patch AND the Circle Pad cheats?
 

emcintosh

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I patched Zelda PH and Zelda ST with the D-Pad xdelta patches. Now I can't find the CirclePad cheats for them in TW menu. I tried editing UsrCheat.dat with the r4cce tool but while old C-pad patches still work for the previous games, it doesn't seem to register the patched Zelda DS games under their original game IDs...
You may need to update the game ID (replacing or duplicating the original game entry) in R4CCE to match the new patched version - there's a […] button that loads an NDS file to the right of the ID boxes:
1726318130183.png
 
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linkenski

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You may need to update the game ID (replacing or duplicating the original game entry) in R4CCE to match the new patched version - there's a […] button that loads an NDS file to the right of the ID boxes:
View attachment 458033
I think this is it, but how do I find out what the Game ID is, for the patched rom?
 

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