Hi all,
so I want to change the exefs from Pkmn Moon but in order the .code.bin to work it needs to be decompressed.
I dont really know how to decompress the file with godmode9 or any other tool. Anyone can help me? Here is the quote in https://github.com/LumaTeam/Luma3DS/wiki/Optional-features which says I need to decompress it:
so I want to change the exefs from Pkmn Moon but in order the .code.bin to work it needs to be decompressed.
I dont really know how to decompress the file with godmode9 or any other tool. Anyone can help me? Here is the quote in https://github.com/LumaTeam/Luma3DS/wiki/Optional-features which says I need to decompress it:
Edit: I asked the wrong (dumb) question! Sorry! Problem is solved.
- To use this feature, create /luma/titles/TID on your SD card and place the modified code.bin in the TID folder. Don't know your Title ID (TID)? Search your game on 3dsdb to find it. For example, Pokémon X's title ID is 0004000000055D00, so if I wanted to patch its code binary, I would place my modified code.bin in /luma/titles/0004000000055D00.
- Note: These files must be decompressed! Compressed .code files and similar will not function here. You can decompress .code into code.bin with GodMode9 and many other tools.
Last edited by Calluna,