Hacking Need Help for decompressing a .code.bin file to code.bin

Calluna

Member
OP
Newcomer
Joined
Nov 11, 2021
Messages
12
Trophies
0
Age
27
XP
63
Country
Germany
Hi all,
so I want to change the exefs from Pkmn Moon but in order the .code.bin to work it needs to be decompressed.
I dont really know how to decompress the file with godmode9 or any other tool. Anyone can help me? Here is the quote in https://github.com/LumaTeam/Luma3DS/wiki/Optional-features which says I need to decompress it:
  • To use this feature, create /luma/titles/TID on your SD card and place the modified code.bin in the TID folder. Don't know your Title ID (TID)? Search your game on 3dsdb to find it. For example, Pokémon X's title ID is 0004000000055D00, so if I wanted to patch its code binary, I would place my modified code.bin in /luma/titles/0004000000055D00.
  • Note: These files must be decompressed! Compressed .code files and similar will not function here. You can decompress .code into code.bin with GodMode9 and many other tools.
Edit: I asked the wrong (dumb) question! Sorry! Problem is solved.
 
Last edited by Calluna,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    AncientBoi @ AncientBoi: [louder cricket sounds]