1. niuus

    OP niuus GBAtemp Maniac
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    FCEUltra RX - A new fork.

    [​IMG]
    [​IMG]
    [​IMG]

    Notes:

    Some of the highlights are:

    Check the changelog for details.


    Links:

    Newest/Latest release at:
    https://github.com/niuus/FCEUltraRX/releases
    Readme available at:
    https://github.com/niuus/FCEUltraRX/blob/master/README.txt
     
    Last edited by niuus, Jan 20, 2019
    Y0shII, swosho, ModdingBird and 19 others like this.
  2. niuus

    OP niuus GBAtemp Maniac
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    Changelog:
    [1.7.0 - January 19, 2019]
    * Prevent infinite loop loading cheats. [Tantric]
    * Go Back is no longer the first item highlighted for Settings. [Tantric]
    * Prevent overrunning the file buffer [Tantric]
    (eg: loading a game cover image that's too big).

    [1.6.0 - January 17, 2019]
    * New color palettes added:
    Restored Wii Virtual Console (removes 30% black from every color).
    PAL / NESCAP / HYBRID (a balance between Composite and RGB).

    Thanks to SuperrSonic, FirebrandX, RGBSource and Tanooki16 for all
    the palettes included.

    * Add DSP halt-unhalt when switching between sound modes [Tantric]
    * Clean up audio code a little [Tantric]
    * Fix audio pop when returning to a game [Tantric]

    [1.5.0 - January 10, 2019]
    * Core updated to FCEUX 2.2.3+ (git 21c0971). [Tantric]
    * Add soft and sharp video filtering options. [Tantric]
    * Update color palettes. [Tanooki16]

    [1.4.0 - January 08, 2019]
    * Allow loader to pass 2 arguments instead of 3 for autoload. [libertyernie]
    * Automatically create preview image dirs if they don't exist. [Tantric]
    * Remove update check.
    * Change "Artworks" to "Artwork".

    [1.3.0 - January 06, 2019]
    * Port option to not append "Auto" from vbagx. [libertyernie]

    [1.2.0 - January 05, 2019]
    * Add PocketNES interoperability. [libertyernie]
    * Ability to load PocketNES ROMs that contain one NES ROM. [libertyernie]
    * Ability to read/write PocketNES SRAM data if it already exists. [libertyernie]
    * Update makefiles. [libertyernie]
    * Add missing file. [libertyernie]
    * Makefile fix. [libertyernie]
    * Clean file before loading. [libertyernie]
    * Fixes to get it working (i think). [libertyernie]
    * Update goombasav. [libertyernie]
    * Edit fceuram to compile with newer goombasav. [libertyernie]
    * Remove sounds and music from GUI to save resources (specially for the GC port).

    [1.1.0 - December 30, 2018]
    * Preferences saving.
    * New version number.
    * Unique settings file.

    [1.0.0 - May 09, 2017]
    * New color scheme.
    * Screenshots / Covers / Artworks are selectable again inside Settings.
    * Fixed GC build.
    Experimental builds:
    None yet.

    Games with known issues:
    To be addressed.
     
    Last edited by niuus, Jan 20, 2019
    ModdingBird, sindrik and CORE like this.
  3. kdash2k11

    kdash2k11 Member
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    Nice job!!!

    — Posts automatically merged - Please don't double post! —

    Any plans for a VBA RX?, or even better MGBA nice GUI?.
     
  4. niuus

    OP niuus GBAtemp Maniac
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    The former. But only when i finish taking care of Snes9x RX (my main playing emulator) and this one. In the meanwhile... enjoy!
     
    Peninsula and Dodain47 like this.
  5. Flo_o

    Flo_o GBAtemp Regular
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    This is awesome niuus, thank you so much!
     
  6. justjack

    justjack GBAtemp Regular
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    Looking good. I miss the pallettes from other forks though.
     
  7. niuus

    OP niuus GBAtemp Maniac
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    New release is up! (1.3.0)
     
  8. ps3king1336

    ps3king1336 Newbie
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    can you make VBA RX with cheat files?
     
  9. vbarros22

    vbarros22 GBAtemp Regular
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    The performance is amazing. Do you have any plan to add support for Wii U gamepad for those emulators?
     
  10. DjoeN

    DjoeN Captain Haddock!
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    Thanks!
     
  11. niuus

    OP niuus GBAtemp Maniac
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    Yes! I am leaving that for the last, since i can't test it, don't have a homebrewed Wii U.
     
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  12. soniccomcisbr

    soniccomcisbr GBAtemp Advanced Fan
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    There is any chance to add NTSC Composite Filter, scanlines and Swap Duty Cycles. With these 3 opetions for sure this will become my main emulator
     
  13. niuus

    OP niuus GBAtemp Maniac
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    About the SDC, already answered here. I'll see later about the other options, need to finish other stuff first.
     
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  14. justjack

    justjack GBAtemp Regular
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    Could this be added to snes9x too?
     
  15. niuus

    OP niuus GBAtemp Maniac
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    Done!
     
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  16. SieKensou

    SieKensou GBAtemp Regular
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    Hi! Thanks for this new version.
    What's the advantage of this version over the official Tantric release?


    @Tanooki16 Could you share the fix to add the mapper of the game Magic Kid GooGoo to this release too, please?
     
  17. DaturaInoxia

    DaturaInoxia Member
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    Thx for this fork!

    But i have a problem here with aspect rate. When i open fceurx via forwarder channel it opens in 4:3. But when i open its via HBC with aspect fixer it opens ok - 16:9
    I get your another fork snes9xRx and its works ok via forwarder channel, so i dont need to open HBC and aspect fixer to get 16:9 there.

    Is there any solution? I want to open fceurx via forwarder channel and get 16:9, not 4:3. And no, it is not about option in menu.
     
  18. niuus

    OP niuus GBAtemp Maniac
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    Weird error, though it will be difficult for me to troubleshoot it, since i do not have a homebrewed Wii U.

    BTW, does it also happen to you with the official GX version? If it does, seems to me that it is the channel that needs fixing.
     
    Last edited by niuus, Jan 7, 2019
  19. Tanooki16

    Tanooki16 Advanced Member
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    @niuus: here is a zip containing instructions to add the mapper190 (at the request of @SieKensou), and the last palettes of the pack of FBX and those for the VS. System;)

    Also it would be necessary to correct the file Artwok (without "s")
    I encourage you to continue your excellent projects ^^
     

    Attached Files:

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  20. DaturaInoxia

    DaturaInoxia Member
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    Sorry, that was my mistake - i thought that original GX opens via this forwarder in 16:9. But i checked it now and it do the same thing, only 4:3.
    But any other emulator that i have (vba GX, snes GX RX and genesis plus GX) opens in 16:9.
    So i realized that problem not in your program, but in my forwarder. So i found new one that works perfect for me here
    static.wiidatabase.de/FCE-Ultra-GX-Forwarder-vWii.zip (ONLY FOR WII U!!!)
    And of course i need to rename folder "apps/fceurx" to "apps/fceugx" for this forwarder works.
    Thnks for your help and for your big work with this emulators!
     
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