.
DOS GAMES
Changelog:
Can be used from SD or USB device. Extract to the root of your device.
1.8 r45:
* Classic Controller now working again.
* USB support working again.
* Wii U Pro Controller support.
Releases:
https://github.com/niuus/OpenTyrian-Wii/releases/
Source:
https://github.com/niuus/OpenTyrian-Wii
Controller support:
Changelog:
Can be used from SD or USB device. Extract to the root of your device.
1.0.0:
* Initial release.
Releases:
https://github.com/RetroGamer02/raptor-consoles/releases
Source:
https://github.com/RetroGamer02/raptor-consoles/tree/ppc-sys
Changelog:
Can be used from SD or USB device. Extract to the root of your device.
1.13:
You can run it from SD or USB.
Partially compatible with the Wii U Pro Controller. If you want to use it, you need to turn off the Wiimote when you're at the title screen and then sync the WUPC. You also need to disable the analog sticks in the game Settings, or else the ship goes crazy.
Releases:
https://github.com/niuus/Descent-Wii/releases
Source:
https://github.com/niuus/Descent-Wii
Changelog:
Check the original thread.
Releases and source:
Click here.
Compatibility list for WADs:
Click here.
Controller support:
Releases and changelog:
Check the original thread.
Files compatibility:
Click here.
Based on the source of:
https://github.com/nukeykt/NBlood
Changelog:
Check the original thread.
Releases and source:
Click here.
Compatibility list for WADs:
Click here.
Changelog:
Check the original thread.
Releases and source:
Click here.
Controller support:
Usage instructions:
Check the readme.
Releases:
https://github.com/niuus/Quake-Wii-GX/releases
Source:
https://github.com/niuus/Quake-Wii-GX/
Changelog:
Check the original thread.
Releases:
https://github.com/sergiou87/open-supaplex/releases
Source:
https://github.com/sergiou87/open-supaplex
Controller support:
Changelog:
Check the original thread.
Releases:
https://www.wiibrew.org/wiki/Digger
Source:
https://www.wiibrew.org/wiki/Digger
Controller support:
Changelog:
Check the original wiki.
Discussion:
https://www.vogons.org/viewtopic.php?t=29885
Releases:
https://github.com/niuus/abuse-wii/releases
Source:
https://github.com/niuus/abuse-wii
Controller support:
Check the original wiki.
Discussion:
Original thread here.
Releases:
https://github.com/Wiimpathy/Bermuda-Wii/releases
Source:
https://github.com/Wiimpathy/Bermuda-Wii
Original engine source:
https://github.com/cyxx/bermuda
Controller support:
Discussion and releases:
Original thread here.
Source:
https://github.com/Wiimpathy/exult/tree/Wii_d55f5ac46b_Nov2018
Original engine web:
http://exult.sourceforge.net/
Original engine source:
https://github.com/exult/exult
Controller support:
Releases:
ScummVM 1.6.0 Wii
ScummVM 1.7.0 Wii
ScummVM 1.9.0 Wii
ScummVM 2.0.0 Wii
ScummVM 2.7.1 Wii
Source:
https://github.com/scummvm/scummvm
WINDOWS GAMES
Controller support:
Usage instructions:
Check the readme.
Releases:
https://wiibrew.org/wiki/QRevPAK
Source:
https://github.com/izhido/qrevpak
Controller support:
Usage instructions:
Check the readme.
Releases:
https://github.com/Mayo1970/ioQuake3-wii/releases
Source:
https://github.com/Mayo1970/ioQuake3-wii/
Controller support:
Usage instructions:
From the Windows releases, demo or full CD, you need the following files:
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
Put all the needed files inside the "hode" folder on the root of your device.
Changelog, bugs, versions compatibility:
Releases:
https://github.com/niuus/HeartOfDarkness-SDL/releases
http://cyxdown.free.fr/hode/
Original engine source:
https://github.com/niuus/HeartOfDarkness-SDL
https://github.com/cyxx/hode
Controller support:
Usage instructions:
Check the readme.
Bugs i've found:
The Wiimote may stop responding if you hotplug the Nunchuk.
Releases:
https://github.com/MaikelChan/SpaceCadetPinball/releases
Source:
https://github.com/MaikelChan/SpaceCadetPinball
Original engine source:
https://github.com/k4zmu2a/SpaceCadetPinball
Controller support:
Usage instructions:
Check the readme.
Releases:
https://github.com/MaikelChan/PlumbersDontWearTies-SDL/releases
Source:
https://github.com/MaikelChan/PlumbersDontWearTies-SDL
Game.bin reverse engineering by Daniel Marschall:
https://misc.daniel-marschall.de/spiele/plumbers/?page=pc_gamebin
OTHER PORTS
Controller support:
Runs in 240p ONLY.
Changelog:
Check the original wiki.
Releases:
https://wiibrew.org/wiki/OutRun_(Cannonball_engine)
Source:
https://wiibrew.org/wiki/OutRun_(Cannonball_engine)
Original engine source:
https://github.com/djyt/cannonball
http://reassembler.blogspot.com/2018/08/cannonball-comes-to-nintendo-wii.html
Controller support:
Usage instructions:
Check the readme.
Releases:
https://github.com/ultra0000/RSDKv3-Decompilation/releases
Source:
https://github.com/ultra0000/RSDKv3-Decompilation
Controller support:
NOTES:
Each game Data.rsdk must reside inside its own folder at the root of the SD/USB device:
- Sonic The Hedgehog: RSDKv5/Sonic1
- Sonic The Hedgehog 2: RSDKv5/Sonic2
- Sonic CD: RSDKv5/SonicCD
- Sonic Mania: RSDKv5/Mania
Mods, as it should be logical, go into its own folder:
RSDKv5/Sonic1/mods
RSDKv5/Sonic2/mods
RSDKv5/SonicCD/mods
RSDKv5/Mania/mods
And a line added to the modconfig.ini file that resides inside, with same name of the mod folder.
To have music and sound effects playing in Sonic 1-2-CD, you will need to repack them into its respective rsdk files. This is the guide you should read if you are going to attempt integrating sound and music to use with the RSDKv5 engine.
If you are having issues when repacking the Data.rsdk (it can be a pain when generating a valid file) you can skip the step and just copy the extracted Bytecode/Data folders into its correct RSDKv5 folders.
This tip is PURE GOLD: I highly encourage you to use the following menu mods for Sonic, Sonic 2, and Sonic CD, as they will allow you to select the alternate characters and use other features similar to the fully featured game, without having to go through the Debug menu. The only important bug that I encountered on the Wii is that you can't use the Settings/Option button within Sonic and Sonic 2 menus.
Usage instructions:
Read the changelog.
Bugs and tested features:
Releases:
https://github.com/Mefiresu/RSDKv5-Decompilation/releases
Source:
https://github.com/Mefiresu/RSDKv5-Decompilation
Original engine source:
https://github.com/Rubberduckycooly/RSDKv5-Decompilation
Controller support:
Usage instructions:
Read the changelog.
Releases:
https://github.com/JeffRuLz/OpenHCL/releases/
Source:
https://github.com/JeffRuLz/OpenHCL
Discussion thread:
https://gbatemp.net/threads/release-openhcl-wii-hydra-castle-labyrinth-port.570549/
Controller support:
Usage instructions:
Check the readme.
Releases:
https://github.com/Mips96/Trogdor-Reburninated/releases
Source:
https://github.com/Mips96/Trogdor-Reburninated
Controller support:
Usage instructions:
Click here, then the Wii download button, and follow the instructions.
Releases:
https://wohlsoft.ru/projects/TheXTech/#links
Game assets:
https://github.com/TheXTech/TheXTech/wiki/Game-assets-packages#super-mario-bros-x
Source:
https://github.com/TheXTech/TheXTech
https://wohlsoft.ru/projects/TheXTech/#links-src
Controller support:
Usage instructions:
Click here, then the Wii download button, and follow the instructions.
Releases:
https://www.gamebrew.org/wiki/Tile_World_Wii
https://oscwii.org/library/app/tworld-wii
GD-Wii
A recreation of 1.0 Geometry Dash to the Nintendo Wii
Created by: LimeGradient / ExplodingWaffles
Controller support:
https://github.com/LimeGradient/GD-Wii
Wii Dash
This is a WIP port of the popular mobile game Geometry Dash by RobTop for the Nintendo Wii.
It features the ability to load levels from the SD card/USB, and gameplay up to version 1.9.
Port made by: AleFunky.
Controller support:
https://github.com/AleFunky/wiidash
Stable 1.9 build.
Unstable 2.0 build.
Minesweeper Wii
Port made by: mangaman3000
Controller support:
https://wiibrew.org/wiki/Minesweeper
MinesWiiper
Port made by: tacolover93
Controller support:
https://github.com/Phillip-Drake/MinesWiiper
DOS GAMES
OpenTyrian Wii
Changelog:
Can be used from SD or USB device. Extract to the root of your device.
1.8 r45:
* Classic Controller now working again.
* USB support working again.
* Wii U Pro Controller support.
Releases:
https://github.com/niuus/OpenTyrian-Wii/releases/
Source:
https://github.com/niuus/OpenTyrian-Wii
Raptor: Call of the Shadows Wii
(original port by RetroGamer02)
(original port by RetroGamer02)
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
- Wiimote+Nunchuk.
- Wii Classic Controller.
Changelog:
Can be used from SD or USB device. Extract to the root of your device.
1.0.0:
* Initial release.
Releases:
https://github.com/RetroGamer02/raptor-consoles/releases
Source:
https://github.com/RetroGamer02/raptor-consoles/tree/ppc-sys
Descent-Wii
Changelog:
Can be used from SD or USB device. Extract to the root of your device.
1.13:
You can run it from SD or USB.
Partially compatible with the Wii U Pro Controller. If you want to use it, you need to turn off the Wiimote when you're at the title screen and then sync the WUPC. You also need to disable the analog sticks in the game Settings, or else the ship goes crazy.
Releases:
https://github.com/niuus/Descent-Wii/releases
Source:
https://github.com/niuus/Descent-Wii
Wii-Doom / Wii-Heretic / Wii-Hexen / Wii-Strife
Changelog:
Check the original thread.
Releases and source:
Click here.
Compatibility list for WADs:
Click here.
Wii-Blood
Controller support:
- Gamecube controller.
- Wii Classic Controller.
- Wii U Pro Controller.
Releases and changelog:
Check the original thread.
Files compatibility:
Click here.
Based on the source of:
https://github.com/nukeykt/NBlood
Wii-RoTT
Changelog:
Check the original thread.
Releases and source:
Click here.
Compatibility list for WADs:
Click here.
Wii-HEXEN II
Changelog:
Check the original thread.
Releases and source:
Click here.
Quake Wii
(original port by Peter Mackay, forked later into Quake GX by Eluan, and finally Quake Wii by Piko)
(original port by Peter Mackay, forked later into Quake GX by Eluan, and finally Quake Wii by Piko)
Controller support:
- Gamecube controller.
- Wiimote+Nunchuk.
- Wii Classic Controller.
- USB Keyboard.
Usage instructions:
Check the readme.
Releases:
https://github.com/niuus/Quake-Wii-GX/releases
Source:
https://github.com/niuus/Quake-Wii-GX/
OpenSupaplex
Changelog:
Check the original thread.
Releases:
https://github.com/sergiou87/open-supaplex/releases
Source:
https://github.com/sergiou87/open-supaplex
Digger Remastered
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
- Wii Classic Controller.
Changelog:
Check the original thread.
Releases:
https://www.wiibrew.org/wiki/Digger
Source:
https://www.wiibrew.org/wiki/Digger
Abuse Wii
(original port by HunterZ)
(original port by HunterZ)
Controller support:
- Wiimote+Nunchuk.
- Wii Classic Controller.
Changelog:
Check the original wiki.
Discussion:
https://www.vogons.org/viewtopic.php?t=29885
Releases:
https://github.com/niuus/abuse-wii/releases
Source:
https://github.com/niuus/abuse-wii
Bermuda Syndrome Wii
(original engine port by Gregory Montoir, ported to Wii by Wiimpathy)
(original engine port by Gregory Montoir, ported to Wii by Wiimpathy)
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
- Wii Classic Controller.
- Wii U Pro Controller. (partial support, not really useful for playing)
Check the original wiki.
Discussion:
Original thread here.
Releases:
https://github.com/Wiimpathy/Bermuda-Wii/releases
Source:
https://github.com/Wiimpathy/Bermuda-Wii
Original engine source:
https://github.com/cyxx/bermuda
Exult Wii
(original Ultima VII engine port by Team Exult, ported to Wii by Wiimpathy)
(original Ultima VII engine port by Team Exult, ported to Wii by Wiimpathy)
Controller support:
- Wiimote.
- Wiimotion Plus.
- Wii Classic Controller.
Discussion and releases:
Original thread here.
Source:
https://github.com/Wiimpathy/exult/tree/Wii_d55f5ac46b_Nov2018
Original engine web:
http://exult.sourceforge.net/
Original engine source:
https://github.com/exult/exult
ScummVM Wii
(Mixed DOS and Windows point-n-click / RPG engines port)
(Mixed DOS and Windows point-n-click / RPG engines port)
Controller support:
- GameCube Controller.
- Wiimote.
- Wiimotion Plus.
- Wii Classic Controller.
- Wii U Pro Controller.
- USB Keyboard?
- USB Mouse?
Releases:
ScummVM 1.6.0 Wii
ScummVM 1.7.0 Wii
ScummVM 1.9.0 Wii
ScummVM 2.0.0 Wii
ScummVM 2.7.1 Wii
Source:
https://github.com/scummvm/scummvm
WINDOWS GAMES
QRevPAK (Quake II)
(original port by Izhido)
(original port by Izhido)
Controller support:
- Gamecube controller.
- Wiimote+Nunchuk.
- Wii Classic Controller.
- USB Keyboard+Mouse.
Usage instructions:
Check the readme.
Releases:
https://wiibrew.org/wiki/QRevPAK
Source:
https://github.com/izhido/qrevpak
ioQuake3 Wii
(original port by Mayo1990)
(original port by Mayo1990)
Controller support:
- Gamecube controller.
- Wiimote+Nunchuk.
- Wii Classic Controller.
- Wii U Pro Controller
- USB Keyboard+Mouse.
Usage instructions:
Check the readme.
Releases:
https://github.com/Mayo1970/ioQuake3-wii/releases
Source:
https://github.com/Mayo1970/ioQuake3-wii/
Heart of Darkness
(Original engine port and port to Wii by Gregory Montoir)
(Original engine port and port to Wii by Gregory Montoir)
Controller support:
- Gamecube controller.
- Wiimote. (This one has d-pad inverted so not really useful for playing)
- Wiimotion Plus. (This one has d-pad inverted so not really useful for playing)
- Wii Classic Controller.
- Wii U Pro Controller.
- Wii U Gamepad.
Usage instructions:
From the Windows releases, demo or full CD, you need the following files:
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
Put all the needed files inside the "hode" folder on the root of your device.
Changelog, bugs, versions compatibility:
Compatible controllers: (release 1)
- Gamecube
- Wiimote.
Compatible versions:
Heart of Darkness (French)
File list:
Heart of Darkness (Italian)
File list:
Heart of Darkness (Japanese)
File list:
Heart of Darkness (Demo 1.2)
File list:
Heart of Darkness (Mini-Game V1.3 Kellogg's)
File list:
Heart of Darkness (Coca Cola Edition)
File list:
Heart of Darkness (PlayStation Demo)
File list:
Heart of Darkness (PlayStation / NTSC-U)
File list:
HODE engine changelog:
Bugs i've found:
PC versions:
- Release 1:
Right after elevating the green power stone, there's a "showdown" scene where you fight alongside the Amigos and shoot the bat-shadows. If you die on the second screen, there will be a hard crash with an Exception (DSI) Crash. You will lose your progress all the way back to your last saved checkpoint, which is a punishment if you were playing for long. I recommend you to exit the game on this screen, so it saves your checkpoint. After that just continue your game as usual.
- Release 3:
previous crash seems to be fixed, though it may or may not exit with an Exception (DSI) Crash as soon as you control Andy on the next game screen. Just happened to me once, could not reproduce it.
- Level 1, 5th Screen: destroy the top portion so the monsters get out, go back to the 4th screen. Now Andy and enemies shadows get rendered on the upper part of the screen too.
- Release 4:
- Load Game button inside the Options menu is broken, so you won't be able to choose any specific scene past Level One. Resume the game with the Play button / Current Game option. But! It will function correctly after you finish the game.
- I have this consistent DSI crash: my first two Assign Player profiles are finished, if i select the third and try to open Load Game inside the Options menu, it crashes.
- Release 6:
- All releases:
- On a CRT (480i), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- On an LCD (480p), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- scale_factor, scale_algorithm, gamma, fullscreen, and widescreen does not seem to affect anything yet.
- Level 1, get to screen 9, kill the shadows on the lower level, leave the one that pounds the ground. Walk to screen 10 at the right, with the green cave entrance. The screen will shift position every 2 seconds.
- Andy's sound effects/grunts sound really low compared to music and ambient.
- You can't enter Options inside the Options menu, so you will not be able to change difficulty or remap the controller.
- When you enter Options, there will be no background sound until you go into Show Cinematics and play one movie.
Updated to release 6:
Heart of Darkness Demo (V1.0) (French / English)
1.0 demos now finish correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Projection without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game. This happens only on the French version.
Heart of Darkness Demo (V1.2)
This demo now finishes correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Show Cinematics without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game.
Heart of Darkness (Mini-Game V1.3 Kellogg's) (French / English)
This demo now finishes correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Show Cinematics / Projection without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game. Happens on both languages versions.
Heart of Darkness (Coca Cola Edition)
This demo is now fully finishable. Sound buzzing after ending Level 2 and watching the cutscene. The game will restart in the middle of Level 2, and Andy will be "swimming" in the air, if you dive to the last screen, it crashes with Exception (DSI) occurred.
Heart of Darkness (PlayStation Demo)
Exits cleanly to HBC if you manage to finish the demo.
All PSX versions:
- No backgrounds
- No menus.
- You need PC version's HOD.PAF for the videos.
Wii port changes i could spot:
* Release 3:
- Wii Classic Controller support.
- Wii U Pro Controller support.
- Proper Wiimote controller support, though the mappings are not optimal.
* Release 4:
- Finishing v1.0 demo datafiles is now possible.
- Shadows glitch on screen 5 are fixed.
- Demos now exit instead of erroring out when completing them.
* Release 5:
- Load Game button inside the Options menu works now, so you will be able to pick any scene.
* Release 6:
- Linked with WiiDRC for Wii U.
- Fixed out of bounds access with completed game state.
- Gamecube
- Wiimote.
Compatible versions:
Heart of Darkness (French)
File list:
- dark_hod.lvl: e7c188e5c47632d512d96d9da89fc8c060528d45
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: 6df823a778ed0df275217692fd814a7408b725cb
- hodwin32.exe: 02ae85c179f175c5a42fadb22ba9edaf4f62be14
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 1d476d896cafd3d4af00b15eb2eb695a804a0662
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: 6df823a778ed0df275217692fd814a7408b725cb
- hodwin32.exe: 02ae85c179f175c5a42fadb22ba9edaf4f62be14
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 1d476d896cafd3d4af00b15eb2eb695a804a0662
File list:
- dark_hod.lvl: e7c188e5c47632d512d96d9da89fc8c060528d45
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: 0644a8114392b8e9449f691315dd8cb5a8616ac1
- hodwin32.exe: 9c61df98e15a265bd5719b7e5e2e2af13644b80e
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 39f310f3586dc5e2f0ff6f81b8ac7257012e933b
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: 0644a8114392b8e9449f691315dd8cb5a8616ac1
- hodwin32.exe: 9c61df98e15a265bd5719b7e5e2e2af13644b80e
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 39f310f3586dc5e2f0ff6f81b8ac7257012e933b
File list:
- dark_hod.lvl: e7c188e5c47632d512d96d9da89fc8c060528d45
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: fe75aff52c879aa5cc84a87babbca2ce0affec23
- hodwin32.exe: eb0f032f343e2c27d60291c79ae667034a0c7389
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 5cb36223a3fc5561d9c9d945fe3261cd188b5665
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: fe75aff52c879aa5cc84a87babbca2ce0affec23
- hodwin32.exe: eb0f032f343e2c27d60291c79ae667034a0c7389
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 5cb36223a3fc5561d9c9d945fe3261cd188b5665
File list:
- hod_demo.paf: 50a0942256b17ed26f3b0f59f4cf7570a6eb8688
- hodwin32.exe: e305dbfc4d6c568fe2cb074cf61e0fb3a489c7ed
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- rock_hod.sss: 982323a992c998e7c741d4d8fcaba11998d8072c
- setup.dat: 24bbb82fe25c9c52c5a2c471db3646acd0dd4f1f
- hodwin32.exe: e305dbfc4d6c568fe2cb074cf61e0fb3a489c7ed
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- rock_hod.sss: 982323a992c998e7c741d4d8fcaba11998d8072c
- setup.dat: 24bbb82fe25c9c52c5a2c471db3646acd0dd4f1f
File list:
- hod_demo.paf: 2229d9743c1a4064561ff1a1530d6ba79ebab5a7
- hod_demo.paf: e60599c35283d24a1938ba0c09963c6bf756ab4d
- hodwin32.exe: af2837fdb99d8a35ec6b8732bc84e8e162ab7cfd
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: 24dee01526c06b6f003b2c8e22e4d5787df333c8
- rock_hod.sss: ec683718d26bc1e0b4a254215621dd6c6c3e60b0
- setup.dat: 957567bcc4ff5650d85fe543d34ff2f773bb8aca
- hod_demo.paf: e60599c35283d24a1938ba0c09963c6bf756ab4d
- hodwin32.exe: af2837fdb99d8a35ec6b8732bc84e8e162ab7cfd
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: 24dee01526c06b6f003b2c8e22e4d5787df333c8
- rock_hod.sss: ec683718d26bc1e0b4a254215621dd6c6c3e60b0
- setup.dat: 957567bcc4ff5650d85fe543d34ff2f773bb8aca
File list:
- fort_hod.lvl: d08d11b148786ef4b7391ac7c877186ec4721980
- fort_hod.mst: 590a577830747d2ca1bee3fe3c5212e2a30e8dfa
- fort_hod.sss: 93120414e8077a3a205092a99001457d221e0a11
- hod_demo2.paf: a31d6df563f155147759de4730b7bcb4d5cb99c0
- hod_res.dll: 0b85a0b96f14d0da7becb76fb7cff03e4f865165
- hodwin32.exe: 6d1866ddd6310607afe9694b564d2fb81878183a
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: 24dee01526c06b6f003b2c8e22e4d5787df333c8
- rock_hod.sss: ec683718d26bc1e0b4a254215621dd6c6c3e60b0
- setup.dat: e6d1ae87b991d3cf623b8ec9fb33cdd2a3d4a1b4
- fort_hod.mst: 590a577830747d2ca1bee3fe3c5212e2a30e8dfa
- fort_hod.sss: 93120414e8077a3a205092a99001457d221e0a11
- hod_demo2.paf: a31d6df563f155147759de4730b7bcb4d5cb99c0
- hod_res.dll: 0b85a0b96f14d0da7becb76fb7cff03e4f865165
- hodwin32.exe: 6d1866ddd6310607afe9694b564d2fb81878183a
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: 24dee01526c06b6f003b2c8e22e4d5787df333c8
- rock_hod.sss: ec683718d26bc1e0b4a254215621dd6c6c3e60b0
- setup.dat: e6d1ae87b991d3cf623b8ec9fb33cdd2a3d4a1b4
File list:
- rock_hod.lvl: 9cbc3bad9efe5f21f66c33d9872e29a1bd7b4c0c
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- setup.dax: e091dddd74dc00ccf57a48dc8495ed95cde6a42d
- sled_013.51: 2b51ec92ff067c6099bfa90cb759adebf7979fb5
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- setup.dax: e091dddd74dc00ccf57a48dc8495ed95cde6a42d
- sled_013.51: 2b51ec92ff067c6099bfa90cb759adebf7979fb5
File list:
- dark_hod.lvl: f6482575f1d4d2b6aa8910c709681a714edfba6b
- dark_hod.mst: a97ac13edde17fd33cb06e9907139949c8b79cdb
- fort_hod.lvl: e94a21bc4f779dba658ef5ab45f1ad15880913d8
- fort_hod.mst: f7423c3d277650ac36378f09f59034cec28b6b34
- isld_hod.lvl: c0fbd02deea136d57b60bc8a7c3df69741491335
- isld_hod.mst: 9ff92346444a66833eb2f8a1b3853ad788d1777b
- lar1_hod.lvl: 575dde976affeedfa5f1637a34d5efdda3218778
- lar1_hod.mst: b36ec9ca6122edd72a52543afad4c8bcd23ca03a
- lar2_hod.lvl: dc907525ef0859be25dca20746e43edaf06b073b
- lar2_hod.mst: 266edb49e8846fc8ae883dfe5ca269e0b7651e82
- lava_hod.lvl: 8412a41febf1ca5d8140a7344f758c8cad924951
- lava_hod.mst: e4584f4c893a6977e01b3f4f3b2cdbd23a96bbac
- pwr1_hod.lvl: f6c60f57de3ec1429286531451a6ca957c8f2cab
- pwr1_hod.mst: 2383746cee299ef57b49db5367dfadb2a6a7bbe8
- pwr2_hod.lvl: 46c30e728b28f0bb2c976832220cd6d3d4050b0e
- pwr2_hod.mst: c82e435630be6799f469a460f5fc982a998854da
- rock_hod.lvl: 9cbc3bad9efe5f21f66c33d9872e29a1bd7b4c0c
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- setup.dax: 9d5708b6dedce70a17c76c10ea16f02121826aab
- slus_006.96: da1c0a6284345bd64b828e266ef4d6b2eca81f39
- slus_007.41: da1c0a6284345bd64b828e266ef4d6b2eca81f39
- dark_hod.mst: a97ac13edde17fd33cb06e9907139949c8b79cdb
- fort_hod.lvl: e94a21bc4f779dba658ef5ab45f1ad15880913d8
- fort_hod.mst: f7423c3d277650ac36378f09f59034cec28b6b34
- isld_hod.lvl: c0fbd02deea136d57b60bc8a7c3df69741491335
- isld_hod.mst: 9ff92346444a66833eb2f8a1b3853ad788d1777b
- lar1_hod.lvl: 575dde976affeedfa5f1637a34d5efdda3218778
- lar1_hod.mst: b36ec9ca6122edd72a52543afad4c8bcd23ca03a
- lar2_hod.lvl: dc907525ef0859be25dca20746e43edaf06b073b
- lar2_hod.mst: 266edb49e8846fc8ae883dfe5ca269e0b7651e82
- lava_hod.lvl: 8412a41febf1ca5d8140a7344f758c8cad924951
- lava_hod.mst: e4584f4c893a6977e01b3f4f3b2cdbd23a96bbac
- pwr1_hod.lvl: f6c60f57de3ec1429286531451a6ca957c8f2cab
- pwr1_hod.mst: 2383746cee299ef57b49db5367dfadb2a6a7bbe8
- pwr2_hod.lvl: 46c30e728b28f0bb2c976832220cd6d3d4050b0e
- pwr2_hod.mst: c82e435630be6799f469a460f5fc982a998854da
- rock_hod.lvl: 9cbc3bad9efe5f21f66c33d9872e29a1bd7b4c0c
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- setup.dax: 9d5708b6dedce70a17c76c10ea16f02121826aab
- slus_006.96: da1c0a6284345bd64b828e266ef4d6b2eca81f39
- slus_007.41: da1c0a6284345bd64b828e266ef4d6b2eca81f39
HODE engine changelog:
* release 0.2.8
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files
* release 0.2.7
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
* release 0.2.6
- added initial code for menu
- added PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
* release 0.2.5
- fixed spiders and worms movement
- several fixes for big endian platforms
* release 0.2.4
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
* release 0.2.3
- fixed double spectre fireball animations in 'lar1' and 'lar2'
- fixed level transition from 'pwr1' to 'isld'
- fixed screen state for 'lava' screen 15
* release 0.2.2
- fixed lever in 'lava' level screen 2
- fixed masking with plants in 'pwr1' level
- fixed missing explosion animation with fireballs
- fixed screen mask in 'lar2' level screen 7
* release 0.2.1
- added initial code for PSX data files detection
- fixed sprite infinite looping in 'pwr1' level screen 23
- several fixes to gates and switches in 'lar1' and 'lar2' levels
* release 0.2.0
- added missing postScreenUpdate callbacks for 'lava' level
- fixed crash at beginning of 'lar1' level
- fixed gamma ramp with widescreen borders
- several fixes to gates handling in 'lar1' and 'lar2' levels
* release 0.1.9
- fixed fireballs not hitting Andy
- fixed fishes movement in 'pwr1' and 'pwr2' levels
- fixed several bounding box clipping checks
- fixed sounds panning
* release 0.1.8
- added specific callbacks for 'lar1' and 'lar2' levels
- fixed infinite loop in .mst op27
- several fixes to sound code
* release 0.1.7
- added 16:9 widescreen (blur)
- added missing preScreenUpdate callbacks for 'lar1' level
- fixed .sss version 12 loading (demo v1.4)
* release 0.1.6
- fixed Andy animation glitches when climbing
- fixed Andy apnea animation in 'pwr1' level
- fixed duplicated cutscene playback when switching levels
- fixed postScreenUpdate callback for 'isld' level screen 15
- fixed postScreenUpdate callback for 'pwr1' level screen 6
* release 0.1.5
- added 'firefly' object in 'fort' level
- added collision with monsters
- added missing explosion sprites with plasma cannon
- added postScreenUpdate callbacks for 'isld' level
- fixed monsters hug
* release 0.1.4
- added detection for sector files (demo)
- fixed hint screens displaying too often
- fixed monsters initial position
- fixed skull animation in 'rock' level
* release 0.1.3
- added initial code for 'Special Powers'
- implemented .mst opcodes for 'rock' level
- fixed palette fading when dying
* release 0.1.2
- added .mst screen area triggers
- added parsing for .mst files
- added postScreenUpdate callbacks for 'lar1' level
* release 0.1.1
- added audio playback for PAF animations
- added postScreenUpdate callbacks for 'lava' level
- added preScreenUpdate callbacks for 'isld' level
- added transform screen tables for levels 'pwr1' and 'pwr2'
- fixed timing for PAF animations (10 fps)
* release 0.1.0
- first release
http://cyxdown.free.fr/hode/CHANGES.txt
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files
* release 0.2.7
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
* release 0.2.6
- added initial code for menu
- added PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
* release 0.2.5
- fixed spiders and worms movement
- several fixes for big endian platforms
* release 0.2.4
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
* release 0.2.3
- fixed double spectre fireball animations in 'lar1' and 'lar2'
- fixed level transition from 'pwr1' to 'isld'
- fixed screen state for 'lava' screen 15
* release 0.2.2
- fixed lever in 'lava' level screen 2
- fixed masking with plants in 'pwr1' level
- fixed missing explosion animation with fireballs
- fixed screen mask in 'lar2' level screen 7
* release 0.2.1
- added initial code for PSX data files detection
- fixed sprite infinite looping in 'pwr1' level screen 23
- several fixes to gates and switches in 'lar1' and 'lar2' levels
* release 0.2.0
- added missing postScreenUpdate callbacks for 'lava' level
- fixed crash at beginning of 'lar1' level
- fixed gamma ramp with widescreen borders
- several fixes to gates handling in 'lar1' and 'lar2' levels
* release 0.1.9
- fixed fireballs not hitting Andy
- fixed fishes movement in 'pwr1' and 'pwr2' levels
- fixed several bounding box clipping checks
- fixed sounds panning
* release 0.1.8
- added specific callbacks for 'lar1' and 'lar2' levels
- fixed infinite loop in .mst op27
- several fixes to sound code
* release 0.1.7
- added 16:9 widescreen (blur)
- added missing preScreenUpdate callbacks for 'lar1' level
- fixed .sss version 12 loading (demo v1.4)
* release 0.1.6
- fixed Andy animation glitches when climbing
- fixed Andy apnea animation in 'pwr1' level
- fixed duplicated cutscene playback when switching levels
- fixed postScreenUpdate callback for 'isld' level screen 15
- fixed postScreenUpdate callback for 'pwr1' level screen 6
* release 0.1.5
- added 'firefly' object in 'fort' level
- added collision with monsters
- added missing explosion sprites with plasma cannon
- added postScreenUpdate callbacks for 'isld' level
- fixed monsters hug
* release 0.1.4
- added detection for sector files (demo)
- fixed hint screens displaying too often
- fixed monsters initial position
- fixed skull animation in 'rock' level
* release 0.1.3
- added initial code for 'Special Powers'
- implemented .mst opcodes for 'rock' level
- fixed palette fading when dying
* release 0.1.2
- added .mst screen area triggers
- added parsing for .mst files
- added postScreenUpdate callbacks for 'lar1' level
* release 0.1.1
- added audio playback for PAF animations
- added postScreenUpdate callbacks for 'lava' level
- added preScreenUpdate callbacks for 'isld' level
- added transform screen tables for levels 'pwr1' and 'pwr2'
- fixed timing for PAF animations (10 fps)
* release 0.1.0
- first release
http://cyxdown.free.fr/hode/CHANGES.txt
Bugs i've found:
PC versions:
Right after elevating the green power stone, there's a "showdown" scene where you fight alongside the Amigos and shoot the bat-shadows. If you die on the second screen, there will be a hard crash with an Exception (DSI) Crash. You will lose your progress all the way back to your last saved checkpoint, which is a punishment if you were playing for long. I recommend you to exit the game on this screen, so it saves your checkpoint. After that just continue your game as usual.
previous crash seems to be fixed, though it may or may not exit with an Exception (DSI) Crash as soon as you control Andy on the next game screen. Just happened to me once, could not reproduce it.
- Level 1, 5th Screen: destroy the top portion so the monsters get out, go back to the 4th screen. Now Andy and enemies shadows get rendered on the upper part of the screen too.
- Release 4:
- Load Game button inside the Options menu is broken, so you won't be able to choose any specific scene past Level One. Resume the game with the Play button / Current Game option. But! It will function correctly after you finish the game.
- I have this consistent DSI crash: my first two Assign Player profiles are finished, if i select the third and try to open Load Game inside the Options menu, it crashes.
- Release 6:
- All releases:
- On a CRT (480i), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- On an LCD (480p), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- scale_factor, scale_algorithm, gamma, fullscreen, and widescreen does not seem to affect anything yet.
- Level 1, get to screen 9, kill the shadows on the lower level, leave the one that pounds the ground. Walk to screen 10 at the right, with the green cave entrance. The screen will shift position every 2 seconds.
- Andy's sound effects/grunts sound really low compared to music and ambient.
- You can't enter Options inside the Options menu, so you will not be able to change difficulty or remap the controller.
- When you enter Options, there will be no background sound until you go into Show Cinematics and play one movie.
Updated to release 6:
Heart of Darkness Demo (V1.0) (French / English)
1.0 demos now finish correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Projection without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game. This happens only on the French version.
Heart of Darkness Demo (V1.2)
This demo now finishes correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Show Cinematics without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game.
Heart of Darkness (Mini-Game V1.3 Kellogg's) (French / English)
This demo now finishes correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.
If you enter Show Cinematics / Projection without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game. Happens on both languages versions.
Heart of Darkness (Coca Cola Edition)
This demo is now fully finishable. Sound buzzing after ending Level 2 and watching the cutscene. The game will restart in the middle of Level 2, and Andy will be "swimming" in the air, if you dive to the last screen, it crashes with Exception (DSI) occurred.
Heart of Darkness (PlayStation Demo)
Exits cleanly to HBC if you manage to finish the demo.
All PSX versions:
- No backgrounds
- No menus.
- You need PC version's HOD.PAF for the videos.
Wii port changes i could spot:
* Release 3:
- Wii Classic Controller support.
- Wii U Pro Controller support.
- Proper Wiimote controller support, though the mappings are not optimal.
* Release 4:
- Finishing v1.0 demo datafiles is now possible.
- Shadows glitch on screen 5 are fixed.
- Demos now exit instead of erroring out when completing them.
* Release 5:
- Load Game button inside the Options menu works now, so you will be able to pick any scene.
* Release 6:
- Linked with WiiDRC for Wii U.
- Fixed out of bounds access with completed game state.
Releases:
https://github.com/niuus/HeartOfDarkness-SDL/releases
http://cyxdown.free.fr/hode/
Original engine source:
https://github.com/niuus/HeartOfDarkness-SDL
https://github.com/cyxx/hode
3D Pinball for Windows: Space Cadet
(original port by MaikelChan)
(original port by MaikelChan)
Controller support:
- Gamecube controller.
- Wiimote+Nunchuk.
Usage instructions:
Check the readme.
Bugs i've found:
The Wiimote may stop responding if you hotplug the Nunchuk.
Releases:
https://github.com/MaikelChan/SpaceCadetPinball/releases
Source:
https://github.com/MaikelChan/SpaceCadetPinball
Original engine source:
https://github.com/k4zmu2a/SpaceCadetPinball
Plumbers Don't Wear Ties
(original port by MaikelChan)
(original port by MaikelChan)
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
- Wii U Gamepad?
Usage instructions:
Check the readme.
Releases:
https://github.com/MaikelChan/PlumbersDontWearTies-SDL/releases
Source:
https://github.com/MaikelChan/PlumbersDontWearTies-SDL
Game.bin reverse engineering by Daniel Marschall:
https://misc.daniel-marschall.de/spiele/plumbers/?page=pc_gamebin
OTHER PORTS
OutRun (Cannonball engine)
(original engine port by djyt, ported to Wii by Wuerfel_21)
(original engine port by djyt, ported to Wii by Wuerfel_21)
Controller support:
- Gamecube controller.
- Wiimote+Nunchuk.
- Wii Wheel.
- Wii Classic Controller.
Runs in 240p ONLY.
Changelog:
Check the original wiki.
Releases:
https://wiibrew.org/wiki/OutRun_(Cannonball_engine)
Source:
https://wiibrew.org/wiki/OutRun_(Cannonball_engine)
Original engine source:
https://github.com/djyt/cannonball
http://reassembler.blogspot.com/2018/08/cannonball-comes-to-nintendo-wii.html
Sonic CD Decompilation
(original port by ultra0000)
(original port by ultra0000)
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
- Wiimote+Nunchuk.
- Wii Classic Controller.
- Wii U Pro Controller.
Usage instructions:
Check the readme.
Releases:
https://github.com/ultra0000/RSDKv3-Decompilation/releases
Source:
https://github.com/ultra0000/RSDKv3-Decompilation
Sonic Mania
(also works for Sonic 1, Sonic 2, and Sonic CD)
(original port by Mefiresu)
(also works for Sonic 1, Sonic 2, and Sonic CD)
(original port by Mefiresu)
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
- Wiimote+Nunchuk.
- Wii Classic Controller.
- Wii U Pro Controller.
- Sonic The Hedgehog: working gameplay with Sonic, Tails, Knuckles, Sonic and Tails, Amy, Amy and Tails. (Knuckles and Tails is not possible)
- Sonic The Hedgehog 2: working gameplay with Sonic, Tails, Knuckles, Sonic and Tails, Knuckles and Tails, Amy, Amy and Tails. 2 Players Vs. mode doesn't work yet. It will get stuck in a black screen after picking characters and starting a round.
- Sonic CD: working gameplay with Sonic, Tails, Knuckles, Amy. (DO NOT try any partner combination with Tails)
NOTES:
Each game Data.rsdk must reside inside its own folder at the root of the SD/USB device:
- Sonic The Hedgehog: RSDKv5/Sonic1
- Sonic The Hedgehog 2: RSDKv5/Sonic2
- Sonic CD: RSDKv5/SonicCD
- Sonic Mania: RSDKv5/Mania
Mods, as it should be logical, go into its own folder:
RSDKv5/Sonic1/mods
RSDKv5/Sonic2/mods
RSDKv5/SonicCD/mods
RSDKv5/Mania/mods
And a line added to the modconfig.ini file that resides inside, with same name of the mod folder.
To have music and sound effects playing in Sonic 1-2-CD, you will need to repack them into its respective rsdk files. This is the guide you should read if you are going to attempt integrating sound and music to use with the RSDKv5 engine.
If you are having issues when repacking the Data.rsdk (it can be a pain when generating a valid file) you can skip the step and just copy the extracted Bytecode/Data folders into its correct RSDKv5 folders.
This tip is PURE GOLD: I highly encourage you to use the following menu mods for Sonic, Sonic 2, and Sonic CD, as they will allow you to select the alternate characters and use other features similar to the fully featured game, without having to go through the Debug menu. The only important bug that I encountered on the Wii is that you can't use the Settings/Option button within Sonic and Sonic 2 menus.
Usage instructions:
Read the changelog.
Bugs and tested features:
Bugs i've found:
* Sonic The Hedgehog (Origins Plus)
* Sonic The Hedgehog (Origins Plus)
- Seems to soft-crash if you start a new game after losing all your lives. Press home to exit the app.
- Versus mode doesn't work yet. It will get stuck in a black screen after picking characters and starting a round.
- Not supposed to be working as it is not decompiled yet, but I tried it anyway just because. It will hang on the initial SEGA screen.
- None that I could find yet, haven't played the game from start to finish.
- Haven't yet played the game from start to finish with the latest build. Tested modes: Mean Bean (vs. CPU, vs. 2P), Staff Credits, Competition, Time Attack, Encore Mode, Mania Mode.
Releases:
https://github.com/Mefiresu/RSDKv5-Decompilation/releases
Source:
https://github.com/Mefiresu/RSDKv5-Decompilation
Original engine source:
https://github.com/Rubberduckycooly/RSDKv5-Decompilation
OpenHydra Castle Labyrinth
(original port by JeffRuLz)
(original port by JeffRuLz)
Controller support:
- Wiimote.
- Wiimotion Plus?
- Wiimote+Nunchuk.
- Wii Classic Controller.
Usage instructions:
Read the changelog.
Releases:
https://github.com/JeffRuLz/OpenHCL/releases/
Source:
https://github.com/JeffRuLz/OpenHCL
Discussion thread:
https://gbatemp.net/threads/release-openhcl-wii-hydra-castle-labyrinth-port.570549/
Trogdor Reburninated
(original port by Mips96)
(original port by Mips96)
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
- Wii Classic Controller.
- Wii U Pro Controller.
- Wii U Gamepad? (UNTESTED)
Usage instructions:
Check the readme.
Releases:
https://github.com/Mips96/Trogdor-Reburninated/releases
Source:
https://github.com/Mips96/Trogdor-Reburninated
Super Mario Bros. X
(Engine port by WohlSoft Team)
(Engine port by WohlSoft Team)
Controller support:
- Gamecube controller (UNSUPPORTED)
- Wiimote? (UNTESTED)
- Wiimotion Plus? (UNTESTED)
- Wii U Pro Controller.
- Wii Classic Controller? (UNTESTED)
- Wii U Gamepad? (UNTESTED)
Usage instructions:
Click here, then the Wii download button, and follow the instructions.
Releases:
https://wohlsoft.ru/projects/TheXTech/#links
Game assets:
https://github.com/TheXTech/TheXTech/wiki/Game-assets-packages#super-mario-bros-x
Source:
https://github.com/TheXTech/TheXTech
https://wohlsoft.ru/projects/TheXTech/#links-src
Tile World Wii
(Engine by Brian Raiter, port by G lander)
(Engine by Brian Raiter, port by G lander)
Controller support:
- Wiimote.
- Wiimotion Plus.
- Wii Classic Controller.
- Wii U Pro Controller.
- Wii U Gamepad? (UNTESTED)
Usage instructions:
Click here, then the Wii download button, and follow the instructions.
Releases:
https://www.gamebrew.org/wiki/Tile_World_Wii
https://oscwii.org/library/app/tworld-wii
Geometry Dash for the Wii
(Engine recreations)
(Engine recreations)
GD-Wii
A recreation of 1.0 Geometry Dash to the Nintendo Wii
Created by: LimeGradient / ExplodingWaffles
Controller support:
- Wiimote.
- Wiimotion Plus.
https://github.com/LimeGradient/GD-Wii
Wii Dash
This is a WIP port of the popular mobile game Geometry Dash by RobTop for the Nintendo Wii.
It features the ability to load levels from the SD card/USB, and gameplay up to version 1.9.
Port made by: AleFunky.
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
https://github.com/AleFunky/wiidash
Stable 1.9 build.
Unstable 2.0 build.
Minesweeper for the Wii
(Engine recreations)
(Engine recreations)
Minesweeper Wii
Port made by: mangaman3000
Controller support:
- Gamecube controller.
- Wiimote.
- Wiimotion Plus.
https://wiibrew.org/wiki/Minesweeper
MinesWiiper
Port made by: tacolover93
Controller support:
- Wiimote.
- Wiimotion Plus.
https://github.com/Phillip-Drake/MinesWiiper
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