Gordon Freeman in the flesh. Or rather, in the PS3 port. I took the liberty of relieving you of your PS3 store; most of them were Sony's property. As for the port, I think you’ve earned it.
Besides Pokémon Emerald on PS2 (which needs just some polish + some audio fixes) and something I'm working at on PS3 which I don't really want to talk about for now... as well as still polishing my Quake 3 ports, I'm not sure if my next project would be porting the other Quake games, or I'll look up which decomps look interesting enough to warrant a port.
Shame that Unreal Tournament's source got obtained in a not-so-legal way. I would've loved to see another crossplay game.
Given my current situation, and due to some "internal" matters, I decided to drop my Quake 3 port on WiiU to focus extremely on the Wii and PS3 ports because I need them fully optimized as much as I can by the end of summer. In case someone's interested in finishing them, I'm willing to share the source code. It can boot up to the main menu, but the renderer needs work.
/hardenedcode
Claude, begin the scaffolding to port ioQuake3 to my Peacemaker. Prepare the required files that can make a build and outputs log files. We will begin tonight.
It's funny that most of my irl friends whenever they come at my place never want to play retro games, but most of my online friends are like "I'm gonna fucking rob you"
My Quake3 WiiU port is going "great"
And for great I mean that It's been two weeks and I only got the cinematic intro to render.
Should I keep going or should I work on one of my next projects? aka Lilium-Arena-Classic for Wii/PS3 so it can crossplay with Dreamcast clients of Quake3? Or should I work on the Xbox One port? At the moment the only consoles that don't have a Q3 port are.... WiiU and Xbox One.