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  1. Mayo1990

    Homebrew ioQuake3-Wii

    Yeah some textures aren't being fully loaded due to memory. Which should TECHNICALLY get fixed the moment I drop OpenGX. The controller issue may be a deadzone issue at this point. I should try adding making the controller less sensible but the risk of it being too slow is huge.
  2. Mayo1990

    Homebrew ioQuake3-Wii

    I'm also doing tests connecting online, most of the weight was made by OpenGX (which was expected, but at that point I started excluding everything so testing out JIT over Interpreter was also a good approach). I still stand by the opinion that I can reach 60 by ditching OpenGX or reducing its...
  3. Mayo1990

    Homebrew ioQuake3-Wii

    I already prepared an AGENTS.MD file aimed toward AIs who want to analyze the technical standpoints of the port. And no, the best way is to drop OpenGX and make native GX calls. OpenGX just adds extra loads to the CPU. The port won't contribute much to the WiiU scene, but Wii's could have...
  4. Mayo1990

    Homebrew ioQuake3-Wii

    As far as updates go, I'm getting to the end toward this project. There's some new stuff though: First of all, the bad news: I tried to drop the interpreter and make it run with actual Wii instructions - I already did this and there wasn't much gain. Quake 3 does have a "fallback" in case it...
  5. Mayo1990

    Paper Mario PC recompilation "ReCut" gets its first pre-release build

    Modern architecture and RAM, especially.
  6. Mayo1990

    Paper Mario PC recompilation "ReCut" gets its first pre-release build

    I'd avoid WiiU if that's your idea frankly, It's not really a friendly environment, especially on the rendering side. But Wii/DC port would be your best bets. DC really sounds like a perfect candidate for this.
  7. Mayo1990

    Paper Mario PC recompilation "ReCut" gets its first pre-release build

    It's a tool and you shouldn't trust it blindly. Since It's in the homebrew scene and the worst it could happen is something unable to boot until some tinkering has been done, but on an actual job you can see where it falls down. You can check how many people make "tools/programs" and can tell...
  8. Mayo1990

    Homebrew ioQuake3-Wii

    Yeah that was my expectations. I'd rather keep it at stable 30 than see it dancing between 40-60. But this is a CPU issue rather than a memory issue at this point. I didn't think about the overclocked vWii part on WiiU. I may check it out. I will check and fix the slider sensitivity in the next...
  9. Mayo1990

    Paper Mario PC recompilation "ReCut" gets its first pre-release build

    i can confirm you that Claude when given the right directions can work on some pretty cool homebrew ports
  10. Mayo1990

    Homebrew ioQuake3-PS3

    New update: Fixed some graphical glitches New OSK behavior for chat -> SELECT + X opens the chat menu, then pushing X again bring the OSK keyboard New OSK behavior for console -> SELECT + TRIANGLE opens the console, pushing X brings the OSK, pushing O closes the console Some small optimization...
  11. Mayo1990

    Homebrew ioQuake3-Wii

    I'll take a look. Either today/tomorrow I'll plug back my Wii and work on the port again, as well as release the latest fixes I mentioned. 1780252623 I checked, and apparently I can't implement that virtual memory support to Q3. What I have right now is the correct approach. New update: This...
  12. Mayo1990

    Given my current situation, and due to some "internal" matters, I decided to drop my Quake 3...

    Given my current situation, and due to some "internal" matters, I decided to drop my Quake 3 port on WiiU to focus extremely on the Wii and PS3 ports because I need them fully optimized as much as I can by the end of summer. In case someone's interested in finishing them, I'm willing to share...
  13. Mayo1990

    Acer announces the Nitro Blaze Link, a streaming-only gaming handheld

    You will own nothing and be happy.
  14. Mayo1990

    Homebrew ioQuake3-Wii

    Such as?
  15. Mayo1990

    Homebrew ioQuake3-Wii

    Check your SD card. It's probably an issue with it.
  16. Mayo1990

    Homebrew ioQuake3-PS4

    That was my first approach 1780103113 Third release. This is probably going to be the latest update to the PS4 Quake 3 side. Future updates will address OA/TA specific bugfixes. Features: Added a splash screen when booting each game. On initial boot each game will automatically place a custom...
  17. Mayo1990

    Things you recently bought or got

    A custom shell, custom buttons and a small trinket for my childhood GBA SP. Now It's Frutiger Aero themed!
  18. Mayo1990

    Homebrew Sandbox escape

    Don't use Gemini/Grok for that. Use Sonnet.
  19. Mayo1990

    Homebrew ioQuake3-Wii

    This is why I more than often need user feedbacks for improvements. I can't just sit and say "Works on my machine" and call it a day. In the weekend I'll see if I get some time to make a much longer video showcasing everything the port can do. As I wrote in a previous post, I'll mainly focus...
  20. Mayo1990

    Homebrew ioQuake3-Wii

    It only works in very specific case scenarios. You can manually set it at 60 FPS through the console command, but expect the game to not be constant with it. Rather than being a GPU/Memory issue, that's a CPU one. Not much can be achieved with it for now. I guess this is slowly turning into...