Recent content by Mayo1990

  1. Mayo1990

    This board needs a "Vibe-coded" prefix

    If we get a Vibe coded tag, I also want a StackOverFlow tag. I also use AI for coding (although I do have programming fundamentals myself, so It's not entirely a blind run, and I also check if whatever It's spitting makes sense) but since the entry bar for homebrews has become quite low in...
  2. Mayo1990

    Goldeneye xbla recomp on Wii U possible?

    It's technically possible, but frankly a Wii port would be more feasible even though the tradeoffs would be huge. Yet again, unless you find someone interested in porting that to Wii/WiiU, I doubt they'd do it for free. But you can always start and see how far you can get.
  3. Mayo1990

    Homebrew Quake 3 is being ported to Wii U

    First release is available for download. Enjoy! Please see the main post in this thread to how to install the required files. If you used my ioQuake3-Wii port, please backup/remove your q3config.cfg file inside quake3/baseq3 Latest release
  4. Mayo1990

    Homebrew Quake 3 is being ported to Wii U

    Thank you! Yeah the PS4 port needed an extra step due to shaders. This one does need CafeGLSL to be loaded in the console, but since It's not copyrighted I can pack it on the wuhb and make it self-extractable in case the user didn't install it prior. All the core features I wanted to implement...
  5. Mayo1990

    Homebrew Quake 3 is being ported to Wii U

    Yeah as this port is reaching the first playable build overall (It's already playable, but there are some things I want sorted out before publishing) I'm finding new stuff as time goes on. And at the same time.... I'm finding stuff I expected to implement but I fell short. Thankfully the main...
  6. Mayo1990

    Homebrew Quake 3 is being ported to Wii U

    Got most of the main things sorted out. Currently in the polish and bugfixes phase now. Also implemented one of the extras (it will now fetch your Mii's name when booting the game on first boot, so it won't default to "Unnamedplayer"). Expect a release this upcoming week.
  7. Mayo1990

    Homebrew Quake 3 is being ported to Wii U

    The renderer and the networking were a REAL pain to implement. But now that those are lifted the rest is just straight forward. Here's the current progress. Shame that ioQuake3-U is winning, but this time around I'll let the community name the 2nd last Quake 3 Arena port that was missing to the...
  8. Mayo1990

    Homebrew Quake 3 is being ported to Wii U

    I spent my last few months porting Quake 3 Arena to most consoles that didn't have a port yet (Wii, PS3, PS4, Xbox One), but my main roadblock was always the Wii U. Thanks to all the experience I gained from my previous ports as well as a new toy I'll release later I decided to give it another...
  9. Mayo1990

    Homebrew ioQuake3-Wii

    I'll investigate the double input on the weapons selection. X/O being inverted is intentional, as it matches my PS3/PS4 ports.
  10. Mayo1990

    Homebrew ioQuake3-Wii

    Probably has to do with something while I was fixing the flickering shadows issue. I'll investigate.
  11. Mayo1990

    Homebrew ioQuake3-Wii

    Yeah, it was kind of expected. It was a proof of concept more than else. Mods feel way too heavy for the Wii to load properly. It's still worth investigating but rather than a global mean like Open Arena, this one is a bit more difficult to work on because almost every mod has its own tuning...
  12. Mayo1990

    Homebrew ioQuake3-Wii

    New Release. Two new builds: Mod Selector & Classic: Mod Selector: Basically a mod selector for Quake 3. Don't expect heavy mods to work, but It's still worth checking whether they run or not. May need some tuning. Drop the mods on the QUAKE3 folder, then select on boot. CLASSIC: Special...
  13. Mayo1990

    Homebrew ioQuake3-Wii

    More stuff for the next update no ETA but it will come as sooner as you think, I'd like to focus on bigger updates that could address more things at once than small releases that will address a dot out of place, for example. No more 240p/264p/480p builds: It'll get selectable on boot. If no...
  14. Mayo1990

    Homebrew ioQuake3-Wii

    Technically, there's mod support at boot (Since Team Arena's attempted port), so it would just be a matter of implementing it from my end. Still unsure whether I should make a mod loader + standalones or just a mod loader (or Quake 3 Engine game selector) Cutting FMVs worked with Team Arena...
  15. Mayo1990

    Homebrew ioQuake3-Wii

    I usually update this thread a lot more often, but since the port is close to completion (at least the base one is) I'd like a bit more time to address some issues to the CLASSIC build (the Dreamcast crossplay one) before pushing the next release. Besides CLASSIC, the next release will address...