I finally managed to plug my WiiU back after a bit and I tried to make it on par with the other ports. The next update will (finally) feature Star Trek Voyager: Elite Force, thus making it on par with the PS3 and PS4 ports.
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Is there a public GitHub repository for this PS3 fork? I'm looking to recompile a custom mod's C++ source code to run on the console? Does this port support loading dynamic libraries (.prx or .sprx) from the mod directory, or do I need to link...
I got this PoC of Quake 3 online-only client up to the main menu... on GameCube. Not even demos would load. Everything just starves the MEM1+ARAM to death. If someone wants the source and wants to continue this hell of a port, be my guest. 40 MB...
All 3 had PowerPC instructions to deal with, and ioQuake3 had those in its repo so I was fairly safe on that aspect. But Wii is the one that needed most of the work because even though it had the most mature SDK of the 3, the memory was a huge...
This is not the PS Vita/3DS subReddit so I'm fairly safe from people with torch'n forks, plus I already disclosed the AI usage in my ports.
The project is scored but at the same time "It's not", It's just something I have to show off that has AI...
Wrong place to mention AI. You're going to trigger some folks.
How about you do something entirely different?
I mean, if it's a scored project, maybe do something to "help your community", or solve a problem that you might have and nobody has...
So, I'd like to ask this question in this forum because this upcoming month I got a "show and tell" where we have to show a project that had AI involved "somehow", explain what we accomplished and such. It's a scored project, so my choice DOES...
For the next update, I'd invite all the users who had the message power pc: not enough memory error when loading maps to reach me via DM. I'll give you a debug build that I want you to boot and bring me back the debug log.
When sending the log...
With my current Quake 3 ports being close to completion (aka getting to the point where I don't know what to add, or what to improve/fix besides what I can currently achieve):
First of all, my Quake 3 port for WiiU will get the Elite Force...
New release.
New build: Star Trek Voyager: Elite Force (Holomatch)
Build that will let you play Star Trek Voyager: Elite Force (either single player or online)
Improved loading times
Fixed an issue related to Elite Force
Added MP3 support...