Mayo1990's latest activity

  • Mayo1990
    I finally managed to plug my WiiU back after a bit and I tried to make it on par with the other ports. The next update will (finally) feature Star Trek Voyager: Elite Force, thus making it on par with the PS3 and PS4 ports. 1786307227 New...
    • 1786229193241.png
  • Mayo1990
    Mayo1990 reacted to Saltatron's post in the thread Homebrew Xash3D FWGS PS3 (HL1 port) with Like Like.
    Is there a public GitHub repository for this PS3 fork? I'm looking to recompile a custom mod's C++ source code to run on the console? Does this port support loading dynamic libraries (.prx or .sprx) from the mod directory, or do I need to link...
  • Mayo1990
    Yup, there is! All my ports have a public repo :)
  • Mayo1990
    First release. Please refer to the main post for installation and known issues. Enjoy!
  • Mayo1990
    Mayo1990 updated their status.
    I got this PoC of Quake 3 online-only client up to the main menu... on GameCube. Not even demos would load. Everything just starves the MEM1+ARAM to death. If someone wants the source and wants to continue this hell of a port, be my guest. 40 MB...
  • Mayo1990
    Mayo1990 commented on Mayo1990's profile post.
    All 3 had PowerPC instructions to deal with, and ioQuake3 had those in its repo so I was fairly safe on that aspect. But Wii is the one that needed most of the work because even though it had the most mature SDK of the 3, the memory was a huge...
  • Mayo1990
    Mayo1990 commented on Mayo1990's profile post.
    This is not the PS Vita/3DS subReddit so I'm fairly safe from people with torch'n forks, plus I already disclosed the AI usage in my ports. The project is scored but at the same time "It's not", It's just something I have to show off that has AI...
  • Mayo1990
    Mayo1990 reacted to JuanMena's comment on Mayo1990's profile post with Like Like.
    Wrong place to mention AI. You're going to trigger some folks. How about you do something entirely different? I mean, if it's a scored project, maybe do something to "help your community", or solve a problem that you might have and nobody has...
  • Mayo1990
    Mayo1990 updated their status.
    So, I'd like to ask this question in this forum because this upcoming month I got a "show and tell" where we have to show a project that had AI involved "somehow", explain what we accomplished and such. It's a scored project, so my choice DOES...
  • Mayo1990
    Awesome tool. Xash3D and Quake 3 Arena were ported using PSL1GHT.
  • Mayo1990
    Mayo1990 replied to the thread Homebrew ioQuake3-Wii.
    For the next update, I'd invite all the users who had the message power pc: not enough memory error when loading maps to reach me via DM. I'll give you a debug build that I want you to boot and bring me back the debug log. When sending the log...
  • Mayo1990
    Mayo1990 updated their status.
    With my current Quake 3 ports being close to completion (aka getting to the point where I don't know what to add, or what to improve/fix besides what I can currently achieve): First of all, my Quake 3 port for WiiU will get the Elite Force...
  • Mayo1990
    Mayo1990 replied to the thread Homebrew ioQuake3-PS3.
    New update. New features, bugfixes: Fixed an issue with Elite Force Added MP3 support (Elite Force needed it) Latest release
  • Mayo1990
    Mayo1990 replied to the thread Homebrew ioQuake3-PS4.
    New release. New build: Star Trek Voyager: Elite Force (Holomatch) Build that will let you play Star Trek Voyager: Elite Force (either single player or online) Improved loading times Fixed an issue related to Elite Force Added MP3 support...
  • Mayo1990
    Never test homebrews on emulators. Regardless, welcome!