Homebrew ioQuake3-Wii

  • Thread starter Thread starter Mayo1990
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Oh yeah, that's normal. That client can't do that. I will remove the button in the next release. It's a client that is made with the sole purpose to play on Dreamcast servers.

Noted! On another topic I think the mod loader version really should supplant the regular "main" ioquake 3 version, especially since you can already just launch regular quake 3 from the mod loader version anyways. Unless there's more differences that necessitate it being a seperate branch. You know just to consolidate things a bit more you know?

Also guys if you use the commands "\r_stencilbits 8" and "\cg_shadows 3" you can enable stencil shadows which actually look quite nice in game and have zero performance downsides! Especially useful if you have decals disabled as I do.
 
For the next update, I'd invite all the users who had the message power pc: not enough memory error when loading maps to reach me via DM. I'll give you a debug build that I want you to boot and bring me back the debug log.

When sending the log back, you must specificy:
Wii model (PAL or NTSC)
Boot mode (HBC directly through Priiloader, Wii Home Menu)
If the files were in USB or SD card
If you had a HDD plugged in.

Also be sure to run the latest build with a clean q3config file.
 
Last edited by Mayo1990,

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