Years since I last played it, and it went as perfect as the video. But I fired it up just to check your question.Is it normal for the OpenTyrian wii port to stutter like crazy ingame?
From the video in the first post I was under the impression that Tyrian runs great on the Wii. But at least on my Wii it stutters quite a bit and is pretty much unplayable. I used @niuus github build linked in the first post, installed on the SD card.
The menus and music run great but as soon as i get ingame (like the actually shooting part) it starts to stutter. I tried different settings, like turning down the graphics option in game, but that made no difference.
Is there something i'm misssing?
It could happen, taking into account it was on PS2. But for a Wii, i'd say a lot of optimization would be needed. Might be many years before someone even dares to, if at all.given gta 3 has been decompiled now, you guys think thats possible?![]()
Years since I last played it, and it went as perfect as the video. But I fired it up just to check your question.
Played my 2020 copy on SD. 1000% perfect, no issues.
Copied a fresh one to USB, downloaded from Github. Maxed detail level to Wild. 1000% perfect, no issues.
Just like the video.
Something is wrong on your end.
Ahh, so you failed to mention you're running the game on a PAL Wii... what a detail to be left out.Very weird. Thanks for checking. I tried it again this morning both on SD and USB but both installations stutter the same for me. Is this some PAL vs NTSC thing? I tried setting the console to PAL50 aswell as PAL60. But that also didn't help. I don't know, i just thought it could be some kind of video sync issue since the stutters are very regular occurring every half-second or so. Music in the meantime runs absolutely fine and without stutters in the background.
The Wii is up-to-date and set up according to the newest ModMii suggestions and everyhing else i throw at it runs absolutely fine.
Ahh, so you failed to mention you're running the game on a PAL Wii... what a detail to be left out.
It probably doesn't have compatibility for PAL since the first original version, I haven't checked the source in ages and don't have a PAL Wii to test if I change it for it.
Why would there be a difference between PAL 60 and NTSC? Even more, why would the game perform fine on menus but then struggle on gameplay? That's not how refresh rates work, and makes no sense. And if we were talking about PAL 50, then everything would be slower, not just some parts.
Anyway. I tested myself. It works fine on my PAL Wii at 60Hz 480p. Looks interesting enough and I'll check it when I have time, I was just testing to help. The game seems to work at 30 frames and noticed no stuttering nor audio issues.
I do not know what could be wrong on your end. Did you get the correct tyrian files? Is your SD card fast enough? I know slower ones can cause stuttering with certain things, but I think even average modern SD cards should be fast enough. Is it formatted correctly?
Yeah, that stuttering seems very consistent. It reminds me a lot of my experience with Sega CD emulation when I used an old SD card, but if everything else is fine, I don't know what to say. It'd be very weird if it was caused by interlaced resolutions, but checking with an HDTV would be useful.
I can't try myself right now but when I get some time I'll try setting my Wii at 480i and see if there's any difference.
Edit: Okay, I got a couple minutes to try. It still works at the correct speed on my end even on 480i. I even tried the different "speed" levels in the options and I see no stuttering at all.
You mentioned your devices were formatted to Fat32, but is the cluster 32k too? It might affect in some way.
I am really out of ideas then. Four different cards and the USB with same result I guess takes out that as a possible culprit.
Are you launching the app from HBC?
I don't think your Wii is going out, everything else works fine and of course playing Wii/GC hardware takes more effort than this port would need.
I am sorry I couldn't help, I can't imagine what could be going on, the game simply works fine on my end and I do not know what else to try.
Did you use the same SD adapter on all the cards?
Yeah, that's what I thought, but since the tester has the hardware and is having the problem, I can't bet on his console doing things correctly without being able to verify. I do have a PAL Gamecube, but it is not the test subject, sadly.Why would there be a difference between PAL 60 and NTSC? Even more, why would the game perform fine on menus but then struggle on gameplay? That's not how refresh rates work, and makes no sense. And if we were talking about PAL 50, then everything would be slower, not just some parts.
I use both setups, progressive 480p and CRT 480i. All working fine.My Wii is currently on a CRT using either 576i (PAL50) or 480i (Pal60). Both modes stutter for Tyrian.
The console doesn't care, you can even use M.2 if you have the money for it. Nevermind the limits of USB 2.0 protocol, it works. I configured one for a client when I repaired Wii / Wii U console some years ago, it was very handy and speedy.Not sure how well (if at all) the Wii supports modern SSDs but I'm going to try out my external Samsung SSD via USB next just for fun and experimentation. Always wanted to know if the Wii can handle modern SSDs anyway. And if that doesn't work it really can't be any bus speed limitation I guess.
edit: just tried my SSD via USB. No luck sadly. If anything it might have been even worse but that could also just be my imagination.
Yeah, that's what I thought, but since the tester has the hardware and is having the problem, I can't bet on his console doing things correctly without being able to verify. I do have a PAL Gamecube, but it is not the test subject, sadly.
I use both setups, progressive 480p and CRT 480i. All working fine.
The console doesn't care, you can even use M.2 if you have the money for it. Nevermind the limits of USB 2.0 protocol, it works. I configured one for a client when I repaired Wii / Wii U console some years ago, it was very handy and speedy.
I figured from your later posts that you also use component cables as me, so that's out of the question too. FAT32 SD, 32K, Homebrew Channel, and that's it.
Curious, does Descent work for you?Yeah it clearly is my console and not the port itself. I tried everything I could think of (different SD cards, USB drives, different TVs etc..) so I'm going to leave this one alone for now. As I said everything else works fine on the console. Still is strange though...
I would like to thank you as well, Niuus, for the support. If I ever find a solution, I'll report back.
Curious, does Descent work for you?