Homebrew FCEUltra RX - A new fork.

niuus

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FCEUltra RX - A new fork.

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Notes:

Some of the highlights are:

Check the changelog for details.


Links:

Newest/Latest release at:
https://github.com/niuus/FCEUltraRX/releases
Readme available at:
https://github.com/niuus/FCEUltraRX/blob/master/README.txt
 
Last edited by niuus,

niuus

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Changelog:
[1.7.0 - January 19, 2019]
* Prevent infinite loop loading cheats. [Tantric]
* Go Back is no longer the first item highlighted for Settings. [Tantric]
* Prevent overrunning the file buffer [Tantric]
(eg: loading a game cover image that's too big).

[1.6.0 - January 17, 2019]
* New color palettes added:
Restored Wii Virtual Console (removes 30% black from every color).
PAL / NESCAP / HYBRID (a balance between Composite and RGB).

Thanks to SuperrSonic, FirebrandX, RGBSource and Tanooki16 for all
the palettes included.

* Add DSP halt-unhalt when switching between sound modes [Tantric]
* Clean up audio code a little [Tantric]
* Fix audio pop when returning to a game [Tantric]

[1.5.0 - January 10, 2019]
* Core updated to FCEUX 2.2.3+ (git 21c0971). [Tantric]
* Add soft and sharp video filtering options. [Tantric]
* Update color palettes. [Tanooki16]

[1.4.0 - January 08, 2019]
* Allow loader to pass 2 arguments instead of 3 for autoload. [libertyernie]
* Automatically create preview image dirs if they don't exist. [Tantric]
* Remove update check.
* Change "Artworks" to "Artwork".

[1.3.0 - January 06, 2019]
* Port option to not append "Auto" from vbagx. [libertyernie]

[1.2.0 - January 05, 2019]
* Add PocketNES interoperability. [libertyernie]
* Ability to load PocketNES ROMs that contain one NES ROM. [libertyernie]
* Ability to read/write PocketNES SRAM data if it already exists. [libertyernie]
* Update makefiles. [libertyernie]
* Add missing file. [libertyernie]
* Makefile fix. [libertyernie]
* Clean file before loading. [libertyernie]
* Fixes to get it working (i think). [libertyernie]
* Update goombasav. [libertyernie]
* Edit fceuram to compile with newer goombasav. [libertyernie]
* Remove sounds and music from GUI to save resources (specially for the GC port).

[1.1.0 - December 30, 2018]
* Preferences saving.
* New version number.
* Unique settings file.

[1.0.0 - May 09, 2017]
* New color scheme.
* Screenshots / Covers / Artworks are selectable again inside Settings.
* Fixed GC build.
Experimental builds:
None yet.

Games with known issues:
To be addressed.
 
Last edited by niuus,

kdash2k11

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Nice job!!!

--------------------- MERGED ---------------------------

Any plans for a VBA RX?, or even better MGBA nice GUI?.
 

SieKensou

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Hi! Thanks for this new version.
What's the advantage of this version over the official Tantric release?


@Tanooki16 Could you share the fix to add the mapper of the game Magic Kid GooGoo to this release too, please?
 

DaturaInoxia

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Thx for this fork!

But i have a problem here with aspect rate. When i open fceurx via forwarder channel it opens in 4:3. But when i open its via HBC with aspect fixer it opens ok - 16:9
I get your another fork snes9xRx and its works ok via forwarder channel, so i dont need to open HBC and aspect fixer to get 16:9 there.

Is there any solution? I want to open fceurx via forwarder channel and get 16:9, not 4:3. And no, it is not about option in menu.
 

niuus

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Thx for this fork!

But i have a problem here with aspect rate. When i open fceurx via forwarder channel it opens in 4:3. But when i open its via HBC with aspect fixer it opens ok - 16:9
I get your another fork snes9xRx and its works ok via forwarder channel, so i dont need to open HBC and aspect fixer to get 16:9 there.

Is there any solution? I want to open fceurx via forwarder channel and get 16:9, not 4:3. And no, it is not about option in menu.
Weird error, though it will be difficult for me to troubleshoot it, since i do not have a homebrewed Wii U.

BTW, does it also happen to you with the official GX version? If it does, seems to me that it is the channel that needs fixing.
 
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Tanooki16

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@niuus: here is a zip containing instructions to add the mapper190 (at the request of @SieKensou), and the last palettes of the pack of FBX and those for the VS. System;)

Also it would be necessary to correct the file Artwok (without "s")
I encourage you to continue your excellent projects ^^
 

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  • FCEUltraRX-Mapper190-Palettes.zip
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DaturaInoxia

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BTW, does it also happen to you with the official GX version? If it does, seems to me that it is the channel that needs fixing.
Sorry, that was my mistake - i thought that original GX opens via this forwarder in 16:9. But i checked it now and it do the same thing, only 4:3.
But any other emulator that i have (vba GX, snes GX RX and genesis plus GX) opens in 16:9.
So i realized that problem not in your program, but in my forwarder. So i found new one that works perfect for me here
static.wiidatabase.de/FCE-Ultra-GX-Forwarder-vWii.zip (ONLY FOR WII U!!!)
And of course i need to rename folder "apps/fceurx" to "apps/fceugx" for this forwarder works.
Thnks for your help and for your big work with this emulators!
 

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