Homebrew WiiSX RX - A new fork.

niuus

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Another fork project that i had laying around since 2016 for my personal use.

dKQfGut.jpg


Notes:

Some of the highlights are:

  • All the changes from the last official release from the previous fork, plus:
  • Separate folders for Memory Cards and Savestates.
  • PS1 / PS2 controller support through Wiimote adapter, fully working without bugs.
  • 3rd party Wii Classic Controller and Pro support.
  • Gamecube controller support.
  • Wii Classic Controller, Wii Classic Controller Pro support
  • NES / SNES Classic Controllers support.
  • Wii U Pro Controller support, for both Wii and Wii U.
  • Wii U Gamepad controller support through VC injects.
  • Wiiflow plugin mode.
  • CDDA support.

Check the README for more details.


Links:

Newest/Latest release at:
https://github.com/niuus/WiiSXRX/releases

Basic readme and changelog also available inside the release zip.

Some screenshots made while playing: (Wii)
Resident Evil 2: DualShock Edition
1ie3xtB.jpg

Castlevania Dracula X: Nocturno bajo la Luna
KJdjdf5.jpg

Chaos Break
GyFHVf9.jpg

Earthworm Jim 2
PUQODGr.jpg

Mega Man X3
erXFCL0.jpg

Street Fighter Alpha 3
tx9ReNp.jpg

Policenauts
5sC5c0k.jpg

DISCLAIMER: Please do not report issues with specific games to the GitHub, as they may or not be fixed with updates to the code later in the future.
 
Last edited by niuus,

niuus

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Changelog:
------------------------------------------------------------------------------------------------------------------------------------------------------------
READ CAREFULLY:
There are separate builds, one is WiiSXRX-FS and the other one is WiiSXRX-DS. Each one uses a different sound plugin.

WiiSXRX-FS is more recommended for use on the Wii, since it is lighter on resources. It can give you a speed boost that may vary between 5-15 FPS, depending on the game. Some games may even sound better on this build, compared to -DS. However, the sound plugin within this build does NOT read Red Book audio (CDDA).

WiiSXRX-DS is more recommended for use on the Wii U's "overclocked mode". Being more accurate, means it is heavier on the use of the console's resources, which in turn means less FPS on limited systems like the Gamecube and Wii, hence the recommendation. Some games do sound better or without audio glitches on this build, or even require it to work fully, compared to -FS. The sound plugin within this build DOES include full support for Red Book audio (CDDA).
------------------------------------------------------------------------------------------------------------------------------------------------------------

[3.3 - December 27, 2022]
  • gteAVSZ3, gteAVSZ4, gteRTPS, and gteRTPT updates.
  • GTE updates.
  • Updates to CDrom plugin and new timer, compatibility rise.
  • Autofixes for RCnt, dwEmu, pR3000, HWTR.
  • Cosmetic and QoL updates.

[3.2 - October 27, 2022]
  • CDDA is now available for use. Check the details below about the two new builds.
  • Reduced loading time.
  • Updates to CDrom plugin and new timer, compatibility rise.
  • CDrom speedup.
  • GTE updates.

READ CAREFULLY:
There are separate builds, one is WiiSXRX-FS and the other one is WiiSXRX-DS. Each one uses a different sound plugin.

WiiSXRX-FS is more recommended for use on the Wii, since it is lighter on resources. It can give you a speed boost that
may vary between 5-15 FPS, depending on the game. Some games may even sound better on this build, compared to -DS.
However, the sound plugin within this build does NOT read Red Book audio (CDDA).

WiiSXRX-DS is more recommended for use on the Wii U's "overclocked mode". Being more accurate, means it is heavier on
the use of the console's resources, which in turn means less FPS on limited systems like the Gamecube and Wii,
hence the recommendation. Some games do sound better or without audio glitches on this build, or even
require it to work fully, compared to -FS. The sound plugin within this build DOES include full
support for Red Book audio (CDDA).

[3.1 - October 16, 2022]
  • Updates to CDrom plugin, compatibility rise.
  • CDrom speedup.
  • GTE updates.

[3.0 - September 12, 2022]
Evo branch, lots of updates.

Slow, progressive merge and update to xjsxjs197's WiiSXRX fork. Code updated until commit a03f618a895fb526bef35808a698dc52e0dbb4e1 (Aug 26, 2022).

* For now, discarded the "Languages" option, which tends to cause some minor random crashes on the UI, with certain actions.
* When you open a directory with CUE+BIN, only the CUE will be shown. This condition is only true if the CUE and BIN tracks contain the same name, i.e.: "Mortal Kombat Trilogy (USA)"
* CD-ROM plugin changed from CDR Mooby to CDR ISO (PCSX-df). Highly improved game compatibility, and Swap CD fix for many games.
* Keeping FranSPU sound plugin (psx4all) over the dfsound plugin (pcsxr), for the moment. This will give different compatibility/results on some titles when compared to the fork, and a tiny speedup.
* BIOS, MDEC decoder (FMV), R3000 CPU updates and fixes.

Thanks goes to the PCSX / PCSX-df / PCSX-r / PCSX-Revolution / PCSX-ReARMed teams, and xjsxjs197 code adaptations.

3rd party Wii Classic Controller and Pro extended support from RX 2.7 is retained, as well as PS1 / PS2 controller support through the 3rd party Wiimote adapter.

Experimental builds with PSX Multitap support also available. Compatible titles tested are included on a TXT inside the respective .zip

[2.7 - July 22, 2022]
* Update CDrom
Last minor update before changing around the compatibility.
Makes some extra games boot with BIOS without the need to use HLE exclusively.
(Resident Evil 2 - Dual Shock Ver., Pocket Fighter, etc.)
* The settings file is now named settingsRX.cfg, so other forks don't overwrite it.
You can rename you current settings.cfg or just quickly create a new one inside WiiSXRX.
* Readme updates

[2.6 - July 03, 2022]
* V-Sync is now activated. (thanks xjsxjs197!)
* Adjust some button shortcuts for entering the Menu.
Specially useful for people who use alternative classic controllers or
adapters that connect to the Wiimote, such as the DualShock 2, arcade
joysticks, NES and SNES Classic controllers, etc., some of which don't have
a Home button to return to the emulator's main menu.
* UStealth support.
* Wii 480p video fix. [Extrems]
* More 3rd party controllers support. [Tantric]
Fix 3rd party classic controllers that don't send calibration data.
For those controllers, use default values.

3rd party Wii Classic Controller and Pro extended support, as well as PS1 / PS2 controller support through the 3rd party Wiimote adapter.

Experimental builds with PSX Multitap support also available. Compatible titles tested are included on a TXT inside the respective .zip

[2.5 - September 08, 2020]
* Version bump, IOS & CPU speed inside Credits.
You'll be able to check if you are harnessing the full CPU speed of the Wii U if you're using FIX94's sign_c2w_patcher.
* Controller settings SD saving bugfix.
* Increased analog value to cover the full range on the Wii Classic Controller. [loquinator3000]
* Autoboot support for Wiiflow. (thanks Wiimpathy!)

Official Wii U Channel forwarder now available. Unpack WiiSX RX to your SD root, extract and install the channel, and optionally enjoy the full speed of the upgraded CPU on the console. For future versions, you would only need to unzip the newest Wii version available to your device, without having to reinstall the forwarder.

[2.4 - August 02, 2020]
* Credits update.
* Corrected small analog to digital mistake in gamepad. [FIX94]
* Sort by name or type on the file list with WCC ZR.
* Fix error saving memory cards message. [emukidid]
* Increased GC analog value to cover the full 256 value range. [emukidid]

[2.3 - July 20, 2020]
* Fix indentation issue.
* Missing include [Mystro256]
* Fix misleading indentation warnings.
* Fix missing stricmp. [Mystro256]
* Flag opt cleanup for new gcc. [Mystro256]
* Silence format warnings [Mystro256]
Should have no binary change.
* Silence warnings by making some functions static. [Mystro256]
* Remove statics in psxinterpreter to silence a warning. [Mystro256]
* Basic WiiU gamepad support in Wii VC using libwiidrc. [FIX94]
* Corrected bugs in button mapping. [FIX94]
* Make sure args exist before parsing them... [FIX94]
...and make sure stubhaxx exists
* Properly switched WUPC values, refined DRC analog stick... [FIX94]
...conversion and added comments to exit code.
* Adjusted DRC deadzone accordingly. [FIX94]
* Math is hard, didnt have enough coffee today for that. [FIX94]
* Credits update, and other minor QoL fixes.
* We have a neat savestates folder now.

[2.2 - July 07, 2020]
* New working directory on the root of the device, WiiSXRX.
* Fixed compile error with SMB.
* Rebranding to WiiSX RX.

Memory Cards:
* Final Fantasy IX (D1)(SLUS-01251).7z
- First save point playing with Vivi.
- First save point playing with Zidane.

New games working:
RX 3.0:
2002 FIFA World Cup: speeches are correct.
70's Robot Anime - Geppy-X - The Super Boosted Armor (NTSC-J)
Akuji The Heartless:
works now without removing the FMVs.
Alien Resurrection: works now, speeches are glitched.
Alone in the Dark - The New Nightmare
Ape Escape
Batman - Gotham City Racer
Beavis & Butthead In Virtual Stupidity:
speeches can be heard now.
Biohazard 1.5's specific MartinBiohazard builds work.
Biohazard Sample 31-01-96 (NTSC-J) inputs works now without much tinkering. Saw some minor graphic glitches.
Bishi Bashi Special (PAL): music doesn't skip anymore.
Blazing Dragons: dialogues don't skip anymore.
Captain Commando (NTSC-J): music works now.
Dark Tales - From the Lost Soul (NTSC-J)
Darkstalkers 3:
music works now.
Descent: pausing the game does not stop the music now, but it has very low volume.
Descent Maximum: pausing the game does not restart the music now.
Destruction Derby
Dino Crisis (Rev 0) (Rev 1): all speeches work now.
Dino Crisis 2: all speeches work now.
Disney's 102 Dalmatians - Puppies to the Rescue
Disney's Donald Duck - Goin' Quackers:
runs in Dynarec and not in CPU Core Interpreter only.
Disney's The Emperor's New Groove
Disney's The Lion King - Simba's Mighty Adventure
Disney's Treasure Planet (PAL):
playable with music/speech issues.
Driver 2 (Rev 0) (Rev 1)
Duke Nukem - Land of the Babes
Evil Dead - Hail to the King
Fear Effect
Fear Effect 2 - Retro Helix (Rev 0) (Rev 1)

FIFA - Road to World Cup 98: speeches are correct.
Fighting Force 2
Final Fantasy VII:
runs in Dynarec and not in CPU Core Interpreter only.
Final Fantasy VIII: it doesn't crash after a couple of battles with Dynarec Core now. Overclocked Wii U recommended.
Final Fantasy IX (Rev 0) (Rev 1): doesn't crash during FMVs playback.
GeGeGe no Kitarou - Gyakushuu! Youma Daikessen (NTSC-J)
Gekido - Urban Fighters
Gex - Enter the Gecko
Gran Turismo 2 (Arcade Mode) (Rev 0 - Rev 1)
Gran Turismo 2 (Simulation Mode) (Rev 0 - Rev 1 - Rev 2):
long loading times.
Gundam Battle Assault 2: occasional minor sound glitches during fight transitions.
Harry Potter and the Philosopher's Stone
Herc's Adventures:
music doesn't pause anymore when pausing the game.
Hokuto no Ken - Seikimatsu Kyūseishu Densetsu (NTSC-J): playable with broken sound.
iS - Internal Section: working, same compatibility as before.
Jikkyou Oshaberi Parodius - Forever with Me (NTSC-J)
Little Big Adventure
(PAL): some minor visual glitches.
M.D.K.
Mega Man X4 You can defeat Spider Web boss now. All FMVs are played too.
Mega Man X5: You can enter any level now. All FMVs are played too.
Mega Man X6 You can enter any level now. All FMVs are played too.
Myst
Nightmare Creatures II
Parasite Eve II
PoPoRogue (Rev 1) (NTSC-J):
speeches work now.
Powerslave
Rampage - Through Time:
music loop glitch.
Rampage 2 - Universal Tour (NTSC-U): working, same compatibility as before.
Rampage 2 - Universal Tour (PAL): working, same compatibility as before.
Ready 2 Rumble Boxing: simple graphic glitches.
Ready 2 Rumble Boxing - Round 2: simple graphic glitches.
Resident Evil - Director's Cut - Dual Shock Ver.: some minor graphic glitches.
Resident Evil 2 - Dual Shock Ver.: all speeches work now.
Resident Evil 3 - Nemesis
Skullmonkeys:
minor
glitches with some sound effects looping.
Star Wars - Demolition: white horizon in-game.
Star Wars - Episode I - Jedi Power Battles
Star Wars - Episode I - The Phantom Menace:
glitchy graphics.
Star Wars - Rebel Assault II - The Hidden Empire
Street Fighter Alpha 2
Street Fighter Collection Disc 1 (Rev 0) (Rev 1)
Street Fighter Collection Disc 2
Street Fighter Collection 2
Street Fighter Zero 2'
Syphon Filter 2
Syphon Filter 3
Tatsunoko Fight:
runs at proper speed.
Tenchu - Stealth Assassins
Tenchu 2 - Birth of the Stealth Assassins
Tomb Raider - The Last Revelation
Tomb Raider Chronicles
Tales of Phantasia (NTSC-J):
works now without turning the Voiceovers off.
Ultima Underworld - The Stygian Abyss (NTSC-J) (Rev 1)
Vagrant Story
Valkyrie Profile
Vandal Hearts
Vandal Hearts II
Vigilante 8 - 2nd Offense:
white horizon in-game.
WarGames - Defcon 1: work now with both HLE or BIOS.
WipEout 3 - Special Edition (PAL)
WWF WrestleMania - The Arcade Game (NTSC-U):
runs in Dynarec and not in CPU Core Interpreter only.
WWF WrestleMania - The Arcade Game (PAL): runs in Dynarec and not in CPU Core Interpreter only.
X-Files
X-Men - Children of the Atom:
runs in Dynarec and not in CPU Core Interpreter only.

RX 3.1:
Arcade's Greatest Hits - The Atari Collection: works in 2.7/3.0, but 3.0 has annoying beeping sounds in gameplay.
Croc 2
Doom
Final Doom
Gokujou Parodius Da! Deluxe Pack
Judge Dredd
Little Big Adventure (PAL):
no more visual glitches.
Lost World, The - Jurassic Park - Special Edition
Mega Man Legends:
does not crash anymore if you don't skip the Capcom intro FMV.
Mega Man Legends 2
Misadventures of Tron Bonne
Mortal Kombat 3
NBA Hangtime
Nekketsu Oyako (NTSC-J)
Rayman
Syphon Filter
Syphon Filter 3:
real time cutscenes play correctly now, from beginning to end.
Tomb Raider (Rev 0 - Rev 1)
Tomb Raider II - Starring Lara Croft (Rev 1, Rev 3)
Tomb Raider III - Adventures of Lara Croft (Rev 2)


RX 3.2-DS:
Alien Resurrection: speech is not glitched anymore.
Broken Sword II - The Smoking Mirror (NTSC-U)
Broken Sword 2 - Las Fuerzas del Mal (PAL SPAIN)
Buster Bros. Collection:
runs in Dynarec and not in CPU Core Interpreter only.
Castlevania Chronicles: correct music.
Chou-Kousoku Gran Doll (Premium Edition) (NTSC-J)
College Slam
Disney's Atlantis - The Lost Empire
Dragon Ball Z - Idainaru Dragon Ball Densetsu:
does not hang on Story Mode.
Final Fantasy Chronicles - Chrono Trigger (Rev 0, Rev 1): certain sounds do not glitch or get stuck.
Gensou Suiko Gaiden Vol.1 (NTSC-J)
Gensou Suiko Gaiden Vol.2 (NTSC-J)
Harry Potter and the Sorcerer's Stone:
does not hang at random points anymore.
Harry Potter and the Philosopher's Stone: does not hang at random points anymore.
Harry Potter and the Chamber of Secrets: does not hang at random points anymore.
Hokuto no Ken - Seikimatsu Kyūseishu Densetsu: sound is not broken anymore.
Metal Gear Solid: correct sound and music.
Metal Gear Solid Integral (NTSC-J): correct sound and music.
Metal Gear Solid - VR Missions: correct sound and music.
Metal Slug - Super Vehicle-001 (NTSC-J)
NBA Jam - Tournament Edition (NTSC-J)
Nightmare Creatures

Rayman 2 - The Great Escape
Ridge Racer Revolution
Road & Track Presents - The Need for Speed

SaGa Frontier
SaGa Frontier II
Silent Hill:
the game has normal speed now.
SimCity 2000
Um Jammer Lammy: does not hang anymore while loading a stage.
Valkyrie Profile

RX 3.3-DS:
Alone in the Dark - One-Eyed Jack's Revenge
Arcade's Greatest Hits - The Midway Collection 2

Area 51 (Rev 0, Rev 1)
Batman Beyond - Return of the Joker
Blast Chamber:
no more camera issues.
C - The Contra Adventure: no more graphical issues.
CTR - Crash Team Racing: no more glitchy characters.
Destruction Derby 2
Eggs of Steel - Charlie's Eggcellent Adventure
Hot Wheels: Turbo Racing
Namco Anthology 1 (NTSC-J)
Namco Anthology 2 (NTSC-J)
Need for Speed - V-Rally

Oddworld - Abe's Exoddus
Oddworld - Abe's Odyssey

Star Wars: Dark Forces
Spider-Man
Spider-Man 2: Enter Electro
Tony Hawk's Pro Skater
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 3
Tony Hawk's Pro Skater 4


Working faster in WiiSXRX 2.7.1 (compared to all versions up to RX 3.4): Elemental Gearbolt, Soukyuu Gurentai - Oubu Shutsugeki (HLE BIOS only), Zero Divide, Zero Divide 2 - The Secret Wish

Not working: ,

Not working in 3.0: Jet Moto (works in 2.7, 2.7.1), Jet Moto 2 (works in 2.7, 2.7.1), Jet Moto 2 - Championship Edition (works in 2.7, 2.7.1), Soukyuu Gurentai - Oubu Shutsugeki (works in 2.7, 2.7.1)

Not working in 3.1: Jet Moto (works in 2.7, 2.7.1), Jet Moto 2 (works in 2.7, 2.7.1), Soukyuu Gurentai - Oubu Shutsugeki (works in 2.7, 2.7.1, 2.7.1), Jet Moto 2 - Championship Edition (works in 2.7, 2.7.1)

Not working in 3.2: Tatsunoko Fight (NTSC-J) (works in 2.7, 2.7.1, 3.0, 3.1, 4.0), Soukyuu Gurentai - Oubu Shutsugeki (works in 2.7, 2.7.1), Jet Moto (works in 2.7, 2.7.1), Jet Moto 2 (works in 2.7, 2.7.1), Jet Moto 2 - Championship Edition (works in 2.7, 2.7.1), X-Files (works in 3.0, 3.1)

Not working in 3.3: Tatsunoko Fight (works in 2.7, 2.7.1, 3.0, 3.1, 4.0), Soukyuu Gurentai - Oubu Shutsugeki (works in 2.7, 2.7.1), Star Wars - Episode I: The Phantom Menace (works in 3.0, 3.1, 4.0), Jet Moto (works in 2.7, 2.7.1), Jet Moto 2 (works in 2.7, 2.7.1), Jet Moto 2 - Championship Edition (works in 2.7, 2.7.1), X-Files (works in 3.0, 3.1, 4.0)

Not working in 3.4: Tony Hawk's Pro Skater (glitched textures, works in 3.3, 4.0), Tony Hawk's Pro Skater 2 (glitched textures, works in 3.3, 4.0), Tony Hawk's Pro Skater 3 (glitched textures, works in 3.3, 4.0), Tony Hawk's Pro Skater 4 (glitched textures, works in 3.3, 4.0), Spider-Man (glitched textures, works in 3.3, 4.0), Spider-Man 2 - Enter Electro (glitched textures, works in 3.3, 4.0)

Not working in 4.0: Soukyuu Gurentai - Oubu Shutsugeki (works in 2.7, 2.7.1, 3.2), Jet Moto (works in 2.7, 2.7.1), Jet Moto 2 (works in 2.7, 2.7.1), Jet Moto 2 - Championship Edition (works in 2.7, 2.7.1), Thunder Force V - Perfect System (works in 2.7, 2.7.1, 3.3)

Still glitchy/broken: DoDonpachi (NTSC-J), Ghost in the Shell, Spot Goes to Hollywood (invisible texts, gameplay okey), Vib-Ribbon (NTSC-J), X2 - No Relief

These load further, but doesn't work: ,

Games that need to be modified to work (2.x versions):
You need to remove the FMVs (Full-Motion Videos) present on the disc for these games to play normally.
[Verified titles]
  • Akuji The Heartless (NTSC-U / SLUS-00715)
  • Driver 2 (PAL-Spain / SLES-12997)
  • Felony 11-79 (NTSC-U / SLUS-00533)
  • Final Fantasy IX (NTSC-U / SLUS-01251)
  • Jackie Chan Stuntmaster (NTSC-U / SLUS-00684)
  • Nightmare Creatures II (NTSC-U / SLUS-01112)
  • Tony Hawk's Pro Skater (NTSC-U / SLUS-00860)
  • Tony Hawk's Pro Skater 2 (NTSC-U / SLUS-01066)
  • Tony Hawk's Pro Skater 3 (NTSC-U / SLUS-01419)
  • Tony Hawk's Pro Skater 4 (NTSC-U / SLUS-01485)

[Reported titles, not personally verified]
  • Croc 2 (NTSC-U)
  • Driver 2 (NTSC-U)
  • Fighting Force 2 (NTSC-U)
  • Power Rangers: Lightspeed Rescue (NTSC-U)
  • Runabout (NTSC-J)
You can use:
PocketISO
PSX-MODE2
50-54

Multitap supported games:
RX 2.7:
- Captain Commando (NTSC-J)
- Crash Bash (NTSC-U)
- NBA Jam - Tournament Edition (NTSC-U)
- NBA Jam Extreme (NTSC-U)


Since RX 3.1:
- NBA Hangtime (NTSC-U)

Since RX 3.2:
- College Slam (NTSC-U)
- NBA Jam - Tournament Edition (NTSC-J)

Homebrew PlaysStation games:
Magic Castle


1-4 players.

Releases:
http://netyaroze-europe.com/Media/Magic-Castle

PSXFunkin
(Friday Night Funkin')




1 player.

Releases:
https://gamebanana.com/mods/312796

Sonic The Hedgehog



1 player.

Releases:
http://www.psxdev.net/forum/viewtopic.php?f=66&t=3971&p=21353

Wartris



1-2 players.

Releases:
http://www.wartris.com/articles/view/wartris


Experimental builds:
* CubeSXRX-2.4-CSFix.zip
* WiiSXRX-2.4-CSFix.zip

This fixes individual controller configurations, which weren't being loaded properly from SD.
 

Attachments

  • Final Fantasy IX (D1)(SLUS-01251).7z
    1.5 KB · Views: 405
  • WiiSXRX-40-Preview.zip
    899.4 KB · Views: 73
  • WiiSXRX-40-Preview-Multitap.zip
    906.6 KB · Views: 56
  • WiiSXRX-40-Preview-Analog-Rumble.zip
    899.7 KB · Views: 62
Last edited by niuus,

kokokool

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Changelog:
[2.3 - July 20, 2020]
* Fix indentation issue.
* Missing include [Mystro256]
* Fix misleading indentation warnings.
* Fix missing stricmp. [Mystro256]
* Flag opt cleanup for new gcc. [Mystro256]
* Silence format warnings [Mystro256]
Should have no binary change.
* Silence warnings by making some functions static. [Mystro256]
* Remove statics in psxinterpreter to silence a warning. [Mystro256]
* Basic WiiU gamepad support in Wii VC using libwiidrc. [FIX94]
* Corrected bugs in button mapping. [FIX94]
* Make sure args exist before parsing them... [FIX94]
...and make sure stubhaxx exists
* Properly switched WUPC values, refined DRC analog stick... [FIX94]
...conversion and added comments to exit code.
* Adjusted DRC deadzone accordingly. [FIX94]
* Math is hard, didnt have enough coffee today for that. [FIX94]
* Credits update, and other minor QoL fixes.
* We have a neat savestates folder now.

[2.2 - July 07, 2020]

* New working directory on the root of the device, WiiSXRX.
* Fixed compile error with SMB.
* Rebranding to WiiSX RX.

04b29b44dfd9631590233736f94069da.jpg

Hope this issue above as well all the others have been fixed[emoji1317][emoji1317]

Any progress with games with code dump? MegamanX series


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vinzanity

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Will test this one. Thank you very much. I noticed cubesxrx.dol so I'll also try the gamecube version. By any chance would it be possible to implement loading from sd2sp2 port for all RX versions?
 

kokokool

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Ive tested

Wipeout series
X2 - no relief

Wipeout cant be played atm
X2 still has this.. image distorsion issue


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niuus

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Some game screenshots added to OP.

@niuus I made an inject and doesn't boot, or throws errors at installation although someone pointed me at a build that works on Wii U but never tried make it as an inject


https://github.com/Mystro256/wiisxr/releases

Apparently this works on Wii U

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Since i am not the one providing injections for WiiSXRX at this point, i can't vouch for their safety or working status.

None of my previous attempts with Snes9xRX Wii U channels throws errors at install (which i personally tested before putting them online), so i'd suggest checking all your tools, files, etc. Also, installs do not work without some kind of CFW, in my experience.
 

kokokool

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It does, of course. Most games (maybe all, with some exceptions) that have drops reach full speed when used on a Wii U.

Can you check the ones i Mentioned in previous posts


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danny19901

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How do I overclock? Run sign_c2w_patcher then go into vwii to load this via homebrew channel? Thanks
Run sign_c2w_patcher then whatever your wanting to run needs to be made an inject and with the C2W patch the app Teconmoons I have already made a lot of injects that can be found in Wii U Emulation & CEMU forum

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niuus

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Any progress with games with code dump? MegamanX series
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They all work except Project X2, which seems to have some weird PAL resolution issue, i guess.

It gives me code dump on FFVII when battles start, but adjusting it to interpreter goes well but at 49 fps or less... sadly.
Yep, interpreter only for the moment. Wii U does full speed, though. I am currently playing it there.

@niuus I made an inject and doesn't boot, or throws errors at installation although someone pointed me at a build that works on Wii U but never tried make it as an inject

https://github.com/Mystro256/wiisxr/releases

Apparently this works on Wii U

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But did you try? Last time i used a wiisxr dol it did not start. The installers that are floating around seem to be hex hacked in some way, or built with a specific tool/setting, can't say. Some days ago i tested those releases out of curiosity, wasted like an hour trying, all black screen.

EDIT: re-tested wiisxr 2.3, it does not work when injected. Black screen.
 
Last edited by niuus,

armaldodo

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niuus, how about Harry Potter games 1 and 2. These games had issues with getting stuck at the bios intro. Im not able to test it for not having a functional Wii u forwarder to your new fork, thank you!
 

armaldodo

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hey, have you tried the game of "spiderman 1" for ps1 ?, you know if it works, I ask you because it is a popular game I think that even you could have played it ever
 
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