[RELEASE] vitaHexenII - Hexen II port for PSVITA

Discussion in 'PS Vita - Hacking & Homebrew' started by Rinnegatamante, Aug 24, 2016.

  1. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    [​IMG]

    Description

    vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
    It's based on vitaQuake core and it shares a lot of features with it.

    Features
    • Support to both standard game and Portal of Praveus expansion
    • Support to both analogs for comfortable aiming and player movement
    • Native support to 960x544 resolution
    • Rescaler in options menu for fps enthusiasts
    • Different hidden features unlocked in the Options Menu (Like FOV)
    • Support to dualshock rumbling when player get hit (PSTV only)
    • Sounds and CDAudio (Soundtrack) support
    • Software GPU Rendering
    • Support to savestates

    Known bugs
    • Sometimes game can crash when trying to change resolution after starting a game
    • Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage
    • When attempting to change map, sound is not properly paused

    How to install
    Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.

    How to use soundtrack
    Soundtrack is supported in MIDI, OGG and MP3 formats.
    Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc...
    If you are extracting tracks from your Hexen II cd, this is the corrispondence between track name and track filename:
    track02 -> casa1
    track08 -> egyp3
    track14 -> roma3
    track03 -> casa2
    track09 -> meso1
    track15 -> casb1
    track04 -> casa3
    track10 -> meso2
    track16 -> casb2
    track05 -> casa4
    track11 -> meso3
    track17 -> casb3
    track06 -> egyp1
    track12 -> roma1
    track07 -> egyp2
    track13 -> roma2

    Links
    Download: http://rinnegatamante.it
    Github Repository: https://github.com/Rinnegatamante/vitaHexenII
     
    Redhulk25, foxmedik, Kijof and 6 others like this.


  2. DinohScene

    DinohScene Dino May Fire

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    If only Quake 2 would be on Vita as well.
     
    emuashui likes this.
  3. demounit

    demounit GBAtemp Regular

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    this is dope af
     
  4. erfg12

    erfg12 Advanced Member

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  5. memomo

    memomo ( ͡° ͜ʖ ͡°)

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    Amazing
    I'll give it a shot
     
  6. jastolze

    jastolze GBAtemp Fan

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    Quake 3 is where it's at. :)
     
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  7. Juano

    Juano Member

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  8. voddy

    voddy No Title Available

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    I'd fall in love with a quake 3 port!
     
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  9. jastolze

    jastolze GBAtemp Fan

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    If you have a PSP there's a port that's very well done. I got it to run about 45 fps on small maps. With about 3 bots it can vary between 12-20 fps which is still nice. Unfortunately it only runs on 2000+ series so that means no vhbl version...
     
  10. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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  11. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    Neat, just finished playing Quake 1 from your port on my Vita, gonna have to go with Hexen 2 now!

    I'm curious, with all your ports from the Quake engine, how possible would it be to get GoldSrc (in the form of the open source Xash3d) running on the Vita? Would be pretty sweet to get Half Life 1 running on it!
     
  12. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    Xash3D is a lot more complex than Quake Engine. But there's a pretty well-made mod for Quake 1 which is a total conversion to Half-Life. Should run fine on vitaQuake.
     
  13. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    I have tried it, yeah, but it seems a few functions don't work with the mod. Some doors don't open (like the very first one) so you have to noclip through them, elevators don't seem to work at all, random crashes etc. Could be just me, but I'm pretty sure I didn't mess up the install so I dunno.

    Oh well, maybe some day we can get it properly running or something.

    In the meantime, cheers on Hexen 2, works great! :P
     
  14. doctorgoat

    doctorgoat GBAtemp Advanced Fan

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    I would super love it if you could just... do a tutorial of porting something like this between systems.
     
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  15. Foxi4

    Foxi4 On the hunt...

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    Hexen II is excellent, such an underrated title these days.
     
  16. Spiral2k

    Spiral2k Newbie

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    thanks man!
     
  17. Spiral2k

    Spiral2k Newbie

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    i have played like 5 minuts and it crush :(.
     
  18. HarEllis6202

    HarEllis6202 GBATemp OldFag

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    Omg! Yes thank you God. Now if we could get the first and heretic I can die happy.
     
  19. Melkezadek

    Melkezadek Newbie

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    Still unable to get the music working. I'm titling the tracks correctly and it's in the right folder. Am I forgetting to do something?
     
  20. Rinnegatamante
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    Rinnegatamante GBAtemp Psycho!

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    Several people reported me this, even if vitaHexenII uses the same exact code of vitaQuake for CDAudio, it seems it doesn't work properly (and i really have no idea where the problem is since it doesn't cause even some crashes that can be debugged :/ )