Tested Port : Quakespasm-Spiked v.1.5
Author: Rinnegatamante
Description: Advanced and modern Quake source port with limits removed and high mods compatibility.
colored lights LIGHTS.PAK : NOT TESTED
Tested System : PSTV CFW Henkaku 3.65 (used original vita memory card)
Install main from Rinnegatamante :
- Place the data folder in ux0:/data?
How to use soundtrack:
- Create a folder in ux0:/data/Quakespasm/id1 and call it music
- Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
- The same can be done for any mission pack or mod folder. YES
Install colored lights from Rinnegatamante :
The simplest way to get colored lights in Quake is to download this package: http://www.moddb.com/games/quake/addons ... -lightmaps
Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak). That package has colored lights support for the two official mission packs too.?
Malice 1997 (total conversion Quake)
1 - folder Quakespasm / id1 / HIPNOTIC / ROGUE
2 - create new folder in Quakespasm / MALICE
3 - copy from PC version PAK0.PAK , PAK1.PAK , PAK2.PAK , PAK3.PAK
4 - create new folder in MALICE / music
5 - copy track02.ogg - track10.ogg into them
6 - start the normal Quake game with bubble
7 - enter Option - Select Mod - Malice
The game will start fine without any problems. In the first Map the music track from the original Q1 will play. But when the first Map ends with the result sreen the right Malice music will play. After that there will come tons of ingame videos. The first two videos will play fine, after the 3 video the game will crash. There are some texture errors, this is also in the original Q1 game and can fix with save and load and close and start the game again.
Result : Only Map 1 playable, crash on start video 3. Fix with PS3 controller and Go To Console not possible, for enter skip Map cheat. Need intro video Fix.
Update Malice MOD Intro Video error :
The problem is not the intro video, the error comes from loading MAP2. I had create a save file from PC system s0.sav and put it into the Malice folder. Game will crash, its not working with Quakespasm, only first MAP1.
Update Malice Music Fix Map1 and Intro Video :
Fixed the correct Map01 music and Intro video music. For the first Map01 just create a save file and close the game and start again and load your save file, now the right music is playing. Fix the music for the Intro video he wants a Track00 and Track01, just copy and replace one of them.
Still unplayable !
Abyss of Pandemonium - The Final Mission (unofficial commercial partial conversion for Quake)
1 - go into folder Quakespasm / id1 / HIPNOTIC / ROGUE
2 - create new folder in Quakespasm / Abyss
3 - copy from PC version PAK0.PAK , PAK1.PAK , PAK2.PAK , PAK3.PAK, PAK4.PAK
4 - create new folder in Abyss / music
5 - copy track02.ogg - track11.ogg into them
6 - start the normal Quake game with bubble
7 - enter Option - Select Mod - Abyss
Result : Still testing, game will start, currently no crash fround. The right music will play on MAP1, but will stop on result screen and no music on MAP2. Need more testing.
Update : MAP1 has music, the result screen has music but need waiting time, MAP2 has no music, MAP3,4,5 has music.
Update : Fixed the music for ALL Maps. This MOD want track00 and track01, instead of track02 as first track.
Done complete game on easy difficulty, perfect playable.
X-Men The Ravages of Apocalypse
1 - go into folder Quakespasm / id1 / HIPNOTIC / ROGUE
2 - create new folder in Quakespasm / XMEN
3 - copy from PC version PAK0.PAK , PAK1.PAK , PAK2.PAK , PAK3.PAK
4 - create new folder in XMEN / music
5 - copy track02.ogg - track07.ogg into them
6 - start the normal Quake game with bubble
7 - enter Option - Select Mod - XMEN
Result : Game will work and the right music track on MAP1 is working to. Need more testing.
Shrak (unofficial commercial total conversion mod developed by Quantum Axcess)
1 - go into folder Quakespasm / id1 / HIPNOTIC / ROGUE
2 - create new folder in Quakespasm / SHRAK
3 - copy from PC version PAK0.PAK
4 - create new folder in SHRAK / music
5 - copy track02.ogg - track14.ogg into them
6 - start the normal Quake game with bubble
7 - enter Option - Select Mod - SHRAK
Result : Game work, the right music start on MAP1 (after select difficulty). Need more testing.
list of need testing :
Aftershock for Quake (1996) : ?
Earth Quake (1996) : ?
Q!Zone For Quake (1996) : ?
Tremor (1997) : ?
Quad Damage (1998) : ?
Quake: Episode 5 - Dimension of the Past (2016) : WORKING (complete working, topic page 1 post 3)
Quoth (Author: Kell & necros) Partial conversion : NOT WORKING (topic page 1 post 3)
Still all on testing, many thanks to Rinnegatamante, Malice is still working but sadly crash on intro video. Great work so far !
Author: Rinnegatamante
Description: Advanced and modern Quake source port with limits removed and high mods compatibility.
colored lights LIGHTS.PAK : NOT TESTED
Tested System : PSTV CFW Henkaku 3.65 (used original vita memory card)
Install main from Rinnegatamante :
- Place the data folder in ux0:/data?
How to use soundtrack:
- Create a folder in ux0:/data/Quakespasm/id1 and call it music
- Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
- The same can be done for any mission pack or mod folder. YES
Install colored lights from Rinnegatamante :
The simplest way to get colored lights in Quake is to download this package: http://www.moddb.com/games/quake/addons ... -lightmaps
Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak). That package has colored lights support for the two official mission packs too.?
Malice 1997 (total conversion Quake)
1 - folder Quakespasm / id1 / HIPNOTIC / ROGUE
2 - create new folder in Quakespasm / MALICE
3 - copy from PC version PAK0.PAK , PAK1.PAK , PAK2.PAK , PAK3.PAK
4 - create new folder in MALICE / music
5 - copy track02.ogg - track10.ogg into them
6 - start the normal Quake game with bubble
7 - enter Option - Select Mod - Malice
The game will start fine without any problems. In the first Map the music track from the original Q1 will play. But when the first Map ends with the result sreen the right Malice music will play. After that there will come tons of ingame videos. The first two videos will play fine, after the 3 video the game will crash. There are some texture errors, this is also in the original Q1 game and can fix with save and load and close and start the game again.
Result : Only Map 1 playable, crash on start video 3. Fix with PS3 controller and Go To Console not possible, for enter skip Map cheat. Need intro video Fix.
Update Malice MOD Intro Video error :
The problem is not the intro video, the error comes from loading MAP2. I had create a save file from PC system s0.sav and put it into the Malice folder. Game will crash, its not working with Quakespasm, only first MAP1.
Update Malice Music Fix Map1 and Intro Video :
Fixed the correct Map01 music and Intro video music. For the first Map01 just create a save file and close the game and start again and load your save file, now the right music is playing. Fix the music for the Intro video he wants a Track00 and Track01, just copy and replace one of them.
Still unplayable !
Abyss of Pandemonium - The Final Mission (unofficial commercial partial conversion for Quake)
1 - go into folder Quakespasm / id1 / HIPNOTIC / ROGUE
2 - create new folder in Quakespasm / Abyss
3 - copy from PC version PAK0.PAK , PAK1.PAK , PAK2.PAK , PAK3.PAK, PAK4.PAK
4 - create new folder in Abyss / music
5 - copy track02.ogg - track11.ogg into them
6 - start the normal Quake game with bubble
7 - enter Option - Select Mod - Abyss
Result : Still testing, game will start, currently no crash fround. The right music will play on MAP1, but will stop on result screen and no music on MAP2. Need more testing.
Update : MAP1 has music, the result screen has music but need waiting time, MAP2 has no music, MAP3,4,5 has music.
Update : Fixed the music for ALL Maps. This MOD want track00 and track01, instead of track02 as first track.
Done complete game on easy difficulty, perfect playable.
X-Men The Ravages of Apocalypse
1 - go into folder Quakespasm / id1 / HIPNOTIC / ROGUE
2 - create new folder in Quakespasm / XMEN
3 - copy from PC version PAK0.PAK , PAK1.PAK , PAK2.PAK , PAK3.PAK
4 - create new folder in XMEN / music
5 - copy track02.ogg - track07.ogg into them
6 - start the normal Quake game with bubble
7 - enter Option - Select Mod - XMEN
Result : Game will work and the right music track on MAP1 is working to. Need more testing.
Shrak (unofficial commercial total conversion mod developed by Quantum Axcess)
1 - go into folder Quakespasm / id1 / HIPNOTIC / ROGUE
2 - create new folder in Quakespasm / SHRAK
3 - copy from PC version PAK0.PAK
4 - create new folder in SHRAK / music
5 - copy track02.ogg - track14.ogg into them
6 - start the normal Quake game with bubble
7 - enter Option - Select Mod - SHRAK
Result : Game work, the right music start on MAP1 (after select difficulty). Need more testing.
list of need testing :
Aftershock for Quake (1996) : ?
Earth Quake (1996) : ?
Q!Zone For Quake (1996) : ?
Tremor (1997) : ?
Quad Damage (1998) : ?
Quake: Episode 5 - Dimension of the Past (2016) : WORKING (complete working, topic page 1 post 3)
Quoth (Author: Kell & necros) Partial conversion : NOT WORKING (topic page 1 post 3)
Still all on testing, many thanks to Rinnegatamante, Malice is still working but sadly crash on intro video. Great work so far !
Last edited by peter8,