FWGS
Flying With Gauss
Who we are ? We are a just random people that loves games, gauss guns, crossplatform apps and so on.
NFO:
Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.
Xash3D FWGS is a fork of Xash3D Engine, which aims on crossplatform, perfect online game and compability with original Xash3D and Gold Source.
Официальная группа по порту Xash3D на Android(Half-Life, Half-Life: Blue Shift, cs16-client)
https://fwgs.github.io
Email:
[email protected]
*
Xash3D Compatible List for VITA Only ->
Xash3D FWGS (NEW ENGINE) Working, full playable from start to end ->
Half Life = Xash3D-FWGS & vitaXash3D v.4 fix (NEW Engine and OLD Engine)
Blue Shift Mission Pack = Xash3D-FWGS & vitaXash3D v.4 fix (NEW Engine and OLD Engine)
Opposing Force Mission Pack = Xash3D-FWGS & vitaXash3D v.4 fix (NEW Engine and OLD Engine)
* Opposing Force Press Demo 10.20.99 - Press Build Not for Puplic distribution Copy = Xash3D-FWGS (Intro video crash ! need map cheat for FIX, skip Intro on map, otherwise full playable and working, bug maybe coming from game data)
EXTRA Xash3D FWGS (NEW ENGINE) Working/Loading, but unplayable ->
Counter Strike Condition Zero Deleted Scenes = Engine and Map explore possible with map cheats, but missing many textures and doors do not open, currently unplayable, but loading and working. Very good performance and framerate.
Counter Strike Condition Zero BETA Prototype Leaked Copy (October 9 2003)
Counter-Strike.Condition.Zero.REPACK-ANON = same result, unplayable, texture errors and script erros, need map cheat.
- Any other Game or Mod will not work with new engine.
vitaXash3D v.4 fix (OLD ENGINE) Working/Loading, playable or unplayable ->
Half Life ALPHA Build v0.52 (Sep.4.1997 Prototype) = Only vitaXash3D v.4 fix (OLD Engine) (need noclip and map cheat, enemys and weapons missing, Maps are full playable)
Half Life Uplink Free Demo = Only vitaXash3D v.4 fix (OLD Engine) (full working)
Counter Strike 1.6 Bots LAN = Only vitaXash3D v.4 fix (OLD Engine) / Bots regamelite v1 Pre-release by - fgsfdsfgs (works mostly perfect ! some maps has loading errors)
Counter Strike Condition Zero Multiplayer = Only vitaXash3D v.4 fix (OLD Engine) (working, but No Bots Compatible)
Counter Strike Condition Zero Deleted Scenes (Singleplayer) = crash very often, engine not full compatible, texture errors and script erros. unplayable but working and loading.
Team Fortress = Only vitaXash3D v.4 fix (OLD Engine) (need more testing ?)
Gunman Chronicles = Only vitaXash3D v.4 fix (OLD Engine) (has mistakes and script erros, unplayable, but maps playable with noclip cheat, intro video works mostly fine)
Gunman Chronicles E3 2000 Press Demo = Only vitaXash3D v.4 fix (OLD Engine) (weapons and enemys are missing, need noclip cheat. otherwise maps are somehow playable, on MP LAN the original GC weapon Pistol show up and works)
Action Half Life Version 1 MOD = Only vitaXash3D v.4 fix (OLD Engine) (Bots not tested, Maps working)
Action Half Life Directors Cut Version 2 Extension MOD = Only vitaXash3D v.4 fix (OLD Engine) (Bots not tested, Maps working)
Other MODS = Only vitaXash3D v.4 fix (OLD Engine)
Release Name VITA : Xash3D-FWGS
Author: Xash3D-FWGS Team & fgsfds
Download:
https://github.com/FWGS/xash3d-fwgs/releases
or
https://vitadb.rinnegatamante.it/#/info/1157
Description:
Xash3D-FWGS is an open source re-creation of the GoldSrc engine, a modified Quake Engine running Half-Life, Counter Strike and Team Fortress.
NOTE:
original note -> Data files are slightly different from the release vitaXash3D. This means both versions can't be installed at the same time.
WRONG INFORMATION - do not delete OLD version, need for ALPHA, CS1.6, CSCZ, GC and MODS ->
https://vitadb.rinnegatamante.it/#/info/365
*
Requirements:
- libshacccg.suprx
- Game Data Files: PC
EDIT ->
Install Notes NEW Version Xash3D-FWGS 2023-10-07 :
Written Myself
ON POST 3 + First RESULTS
Install:
(!) Currently the Xash3D-FWGS Nightly build has no own install guide, so we have to use the old one from vitaXash3D v.4 fix version.
Install guide from vitaXash3D v.4 fix OUTDATED ->
https://github.com/fgsfdsfgs/vitaXash3D
-Copy the desired game directory (e.g. valve for Half-Life) to ux0:/data/xash3d/.
-Obtain appropriate game libraries (cl_dlls/client.suprx and dlls/server.suprx) and copy them to the game directory. See below for list of game libraries ported to the Vita.
-Copy the build/data directory to ux0:/ on your Vita. Replace everything if asked.
-Install the VPK obtained after building the port.
-Run it.
Notes vitaXash3D v.4 fix OUTDATED :
- The console log is saved to ux0:/data/xash3d/engine.log when debug mode is enabled.
- If you don't have any GoldSrc games, you can use the data files from Half-Life Uplink, HL's free demo version. To do so, just extract this archive to ux0:/ instead of doing step 1 from the guide above.
- Keep in mind that the game can hang for a long time when saving or autosaving (see issue #7), so don't kill it if it suddenly hangs when you enter a map or cross a checkpoint. You can disable autosaves in the "Game options" menu or with sv_autosave 0.
- Multiplayer seems to work, but it hasn't been tested much. You can connect to any Xash3D server as long as it is compatible with this port, meaning it has to be running the same mod as you on Xash3D-FWGS v0.19 or Xash3D build 3366.
- The mod launcher detects all directories you have inside ux0:/data/xash3d/, including valve, except launcher and directories that have names starting with a dot.
- Installing mods works the same as with PC Half-Life: you just have to copy the mod directory (e. g. darkstar) into ux0:/data/xash3d/. Keep in mind that you'll also need Vita ports of the mod's game libraries, if it has any. For available ports, see list below.
- If you're trying to run a mod that has no game libraries, Xash will try to fall back to the HL ones, so it's best that you have them installed at all times.
- If you don't have the full version of HL and are using the Uplink archive linked above, multiplayer and other mods won't work. If you have the full version of HL, you can also install Uplink as a mod by copying only the uplink folder from the same archive.
- If you're trying to connect to an online server from the server list and you get dropped back to main menu, then either you're banned on that server or it took too long to connect, in which case you just have to retry.
- Some Xash servers automatically ban people connecting from a device other than an Android or iOS smartphone, nothing can be done about that.
- Changing the video mode (screen resolution) immediately restarts the game. You can also change it by editing your mod's video.cfg. Keep in mind that some mods, like Counter-Strike, were not meant to be played in a resolution smaller than 640x400.
- To change your name either enter name my_name in the console or change name in your mod's config.cfg.
- You can change the layout of on-screen touch buttons by using the "Editor" function in the "Touch buttons" menu.
- Expect every new release to invalidate at least some of your old save files. Pretty much nothing can be done about this right now, as saves are function offset based, and those offsets change with almost every code change.
*
https://www.moddb.com/engines/xash3...ompatible-half-life-mods-for-any-supported-os
Xash3D-compatible Half-Life mods for any supported OS
Original Xash3D Engine by Unkle Mike (Windows version) supports wide variety of Half-Life mods, from simple 1-map mods to mods which change everything - from game resources (textures, models, sprites, sounds etc.) to gameplay itself (new weapons, NPCs, monsters, game mechanics etc.). But some people use ported versions of Xash3D to play Half-Life mods on different operating systems (like Android, Linux etc.). Here is a guide about mods which should be supported on any platform.
*
Credits:
Uncle Mike & co for Xash3D and FWGS team for Xash3D-FWGS and game DLL source code;
Vita SDK Team for the Vita SDK;
Rinnegatamante for vitaGL, vitaQuake/vitaQuakeII and general advice;
ArkSource for the Live Area stuff;
KINGGOLDrus for some launcher graphics;
everyone on the #henkaku and #vitasdk IRC channels for help and/or testing.
*
Million thanks for the new Engine ! Impressive.
The old one was also good. Love you HL Team
testing later...
Flying With Gauss
Who we are ? We are a just random people that loves games, gauss guns, crossplatform apps and so on.
NFO:
Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.
Xash3D FWGS is a fork of Xash3D Engine, which aims on crossplatform, perfect online game and compability with original Xash3D and Gold Source.
Официальная группа по порту Xash3D на Android(Half-Life, Half-Life: Blue Shift, cs16-client)
https://fwgs.github.io
Email:
[email protected]
*
Xash3D Compatible List for VITA Only ->
Xash3D FWGS (NEW ENGINE) Working, full playable from start to end ->
Half Life = Xash3D-FWGS & vitaXash3D v.4 fix (NEW Engine and OLD Engine)
Blue Shift Mission Pack = Xash3D-FWGS & vitaXash3D v.4 fix (NEW Engine and OLD Engine)
Opposing Force Mission Pack = Xash3D-FWGS & vitaXash3D v.4 fix (NEW Engine and OLD Engine)
* Opposing Force Press Demo 10.20.99 - Press Build Not for Puplic distribution Copy = Xash3D-FWGS (Intro video crash ! need map cheat for FIX, skip Intro on map, otherwise full playable and working, bug maybe coming from game data)
EXTRA Xash3D FWGS (NEW ENGINE) Working/Loading, but unplayable ->
Counter Strike Condition Zero Deleted Scenes = Engine and Map explore possible with map cheats, but missing many textures and doors do not open, currently unplayable, but loading and working. Very good performance and framerate.
Counter Strike Condition Zero BETA Prototype Leaked Copy (October 9 2003)
Counter-Strike.Condition.Zero.REPACK-ANON = same result, unplayable, texture errors and script erros, need map cheat.
- Any other Game or Mod will not work with new engine.
vitaXash3D v.4 fix (OLD ENGINE) Working/Loading, playable or unplayable ->
Half Life ALPHA Build v0.52 (Sep.4.1997 Prototype) = Only vitaXash3D v.4 fix (OLD Engine) (need noclip and map cheat, enemys and weapons missing, Maps are full playable)
Half Life Uplink Free Demo = Only vitaXash3D v.4 fix (OLD Engine) (full working)
Counter Strike 1.6 Bots LAN = Only vitaXash3D v.4 fix (OLD Engine) / Bots regamelite v1 Pre-release by - fgsfdsfgs (works mostly perfect ! some maps has loading errors)
Counter Strike Condition Zero Multiplayer = Only vitaXash3D v.4 fix (OLD Engine) (working, but No Bots Compatible)
Counter Strike Condition Zero Deleted Scenes (Singleplayer) = crash very often, engine not full compatible, texture errors and script erros. unplayable but working and loading.
Team Fortress = Only vitaXash3D v.4 fix (OLD Engine) (need more testing ?)
Gunman Chronicles = Only vitaXash3D v.4 fix (OLD Engine) (has mistakes and script erros, unplayable, but maps playable with noclip cheat, intro video works mostly fine)
Gunman Chronicles E3 2000 Press Demo = Only vitaXash3D v.4 fix (OLD Engine) (weapons and enemys are missing, need noclip cheat. otherwise maps are somehow playable, on MP LAN the original GC weapon Pistol show up and works)
Action Half Life Version 1 MOD = Only vitaXash3D v.4 fix (OLD Engine) (Bots not tested, Maps working)
Action Half Life Directors Cut Version 2 Extension MOD = Only vitaXash3D v.4 fix (OLD Engine) (Bots not tested, Maps working)
Other MODS = Only vitaXash3D v.4 fix (OLD Engine)
Release Name VITA : Xash3D-FWGS
Author: Xash3D-FWGS Team & fgsfds
Download:
https://github.com/FWGS/xash3d-fwgs/releases
or
https://vitadb.rinnegatamante.it/#/info/1157
Description:
Xash3D-FWGS is an open source re-creation of the GoldSrc engine, a modified Quake Engine running Half-Life, Counter Strike and Team Fortress.
NOTE:
original note -> Data files are slightly different from the release vitaXash3D. This means both versions can't be installed at the same time.
WRONG INFORMATION - do not delete OLD version, need for ALPHA, CS1.6, CSCZ, GC and MODS ->
https://vitadb.rinnegatamante.it/#/info/365
*
Requirements:
- libshacccg.suprx
- Game Data Files: PC
EDIT ->
Install Notes NEW Version Xash3D-FWGS 2023-10-07 :
Written Myself
ON POST 3 + First RESULTS
Install:
(!) Currently the Xash3D-FWGS Nightly build has no own install guide, so we have to use the old one from vitaXash3D v.4 fix version.
Install guide from vitaXash3D v.4 fix OUTDATED ->
https://github.com/fgsfdsfgs/vitaXash3D
-Copy the desired game directory (e.g. valve for Half-Life) to ux0:/data/xash3d/.
-Obtain appropriate game libraries (cl_dlls/client.suprx and dlls/server.suprx) and copy them to the game directory. See below for list of game libraries ported to the Vita.
-Copy the build/data directory to ux0:/ on your Vita. Replace everything if asked.
-Install the VPK obtained after building the port.
-Run it.
Notes vitaXash3D v.4 fix OUTDATED :
- The console log is saved to ux0:/data/xash3d/engine.log when debug mode is enabled.
- If you don't have any GoldSrc games, you can use the data files from Half-Life Uplink, HL's free demo version. To do so, just extract this archive to ux0:/ instead of doing step 1 from the guide above.
- Keep in mind that the game can hang for a long time when saving or autosaving (see issue #7), so don't kill it if it suddenly hangs when you enter a map or cross a checkpoint. You can disable autosaves in the "Game options" menu or with sv_autosave 0.
- Multiplayer seems to work, but it hasn't been tested much. You can connect to any Xash3D server as long as it is compatible with this port, meaning it has to be running the same mod as you on Xash3D-FWGS v0.19 or Xash3D build 3366.
- The mod launcher detects all directories you have inside ux0:/data/xash3d/, including valve, except launcher and directories that have names starting with a dot.
- Installing mods works the same as with PC Half-Life: you just have to copy the mod directory (e. g. darkstar) into ux0:/data/xash3d/. Keep in mind that you'll also need Vita ports of the mod's game libraries, if it has any. For available ports, see list below.
- If you're trying to run a mod that has no game libraries, Xash will try to fall back to the HL ones, so it's best that you have them installed at all times.
- If you don't have the full version of HL and are using the Uplink archive linked above, multiplayer and other mods won't work. If you have the full version of HL, you can also install Uplink as a mod by copying only the uplink folder from the same archive.
- If you're trying to connect to an online server from the server list and you get dropped back to main menu, then either you're banned on that server or it took too long to connect, in which case you just have to retry.
- Some Xash servers automatically ban people connecting from a device other than an Android or iOS smartphone, nothing can be done about that.
- Changing the video mode (screen resolution) immediately restarts the game. You can also change it by editing your mod's video.cfg. Keep in mind that some mods, like Counter-Strike, were not meant to be played in a resolution smaller than 640x400.
- To change your name either enter name my_name in the console or change name in your mod's config.cfg.
- You can change the layout of on-screen touch buttons by using the "Editor" function in the "Touch buttons" menu.
- Expect every new release to invalidate at least some of your old save files. Pretty much nothing can be done about this right now, as saves are function offset based, and those offsets change with almost every code change.
*
https://www.moddb.com/engines/xash3...ompatible-half-life-mods-for-any-supported-os
Xash3D-compatible Half-Life mods for any supported OS
Original Xash3D Engine by Unkle Mike (Windows version) supports wide variety of Half-Life mods, from simple 1-map mods to mods which change everything - from game resources (textures, models, sprites, sounds etc.) to gameplay itself (new weapons, NPCs, monsters, game mechanics etc.). But some people use ported versions of Xash3D to play Half-Life mods on different operating systems (like Android, Linux etc.). Here is a guide about mods which should be supported on any platform.
*
Credits:
Uncle Mike & co for Xash3D and FWGS team for Xash3D-FWGS and game DLL source code;
Vita SDK Team for the Vita SDK;
Rinnegatamante for vitaGL, vitaQuake/vitaQuakeII and general advice;
ArkSource for the Live Area stuff;
KINGGOLDrus for some launcher graphics;
everyone on the #henkaku and #vitasdk IRC channels for help and/or testing.
*
Million thanks for the new Engine ! Impressive.
The old one was also good. Love you HL Team
testing later...
Last edited by peter8,