1. naughtyotsel

    naughtyotsel GBAtemp Regular
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  2. Pokem

    Pokem GBAtemp Maniac
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    Any chances for the entire Hexen series to be ported?

    — Posts automatically merged - Please don't double post! —

    Also, can this be played without playing the others?
     
  3. SuperDan

    SuperDan Im Aware ... Im Unaware
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    is there a link to the data 1 folder ? i want to give this a go ! I have everything else on my vita except the desired data 1 folder
     
  4. Pokem

    Pokem GBAtemp Maniac
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    nope. maybe you can ask someone to give it to you.
    i plan on buying the game because i can't find any data1 folder
     
  5. SuperDan

    SuperDan Im Aware ... Im Unaware
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    i found it online & everything is working
     
  6. Pokem

    Pokem GBAtemp Maniac
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    really? where?
     
  7. SuperDan

    SuperDan Im Aware ... Im Unaware
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    sent u a PM now bro enjoy
     
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  8. Pokem

    Pokem GBAtemp Maniac
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    thanks man
     
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  9. colanwiser

    colanwiser Advanced Member
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    Has anybody figured out how to get the music working? I want to play this one so bad, but I want the music in there to complete it.
     
  10. rsn8887

    rsn8887 GBAtemp Advanced Fan
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    I cannot get the music to work. I am using the latest version 1.1.

    I tried ogg and mp3. I tried Casa1.ogg style filenames and track02.ogg style. I even re-encoded the files and converted them myself between ogg and mp3 using Audacity. Nothing worked.

    Has anybody gotten the music to play?

    I noticed I get a loud, short "static" sound when booting up the game. Maybe that is the music player crashing in the background? Everything else works perfect, just no music.
     
    Last edited by rsn8887, Nov 10, 2017
  11. simbin

    simbin GBAtemp Advanced Fan
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    Did anyone ever manage to get music working?
     
  12. rsn8887

    rsn8887 GBAtemp Advanced Fan
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    Yes the music works for me in the latest version. At some point, I switched to .mid music files. It might have been that, I forgot.
     
  13. simbin
    This message by simbin has been removed from public view by DinohScene, Dec 14, 2018, Reason: Clean up.
    Aug 3, 2018
  14. MUDD_BR

    MUDD_BR GBAtemp Advanced Fan
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    I love this game, remember playing it on pc on release and I figured hot to translate to my language, cassic!
     
  15. 2tailedfox

    2tailedfox Member
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    I have a few questions.
    At the bottom when I load this it says '1.12' yet I swear I installed the 2.0 version with the hardware acceleration.

    I put the data1 folder where it goes in data\hexenII\ and copied and overwrote the portals folder with the retail one.
    I made a \cdtracks folder and put the .mid files there.

    When loading, I seem to be starting in 'Eldolon's lair,' and there is no music.
    I am guessing there is no music because it is part of the expansion and is calling for it's own level's audio track rather than the original 16.
    Or I just have no music like apparently everyone else.
    But more concerning, I believe the first level of Hexen 2 should be 'Black Marsh' not 'Eldolon's lair.'

    I tried renaming the portals folder to _portals and the game no longer would boot, so I recopied the portals folder that vitahexen2 and it boots again but into what appears to be a demo room.

    Can someone please help me get it to play the original game from black marsh (preferably with music)?
     
  16. Rinnegatamante

    OP Rinnegatamante GBAtemp Psycho!
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    Old Missions is for the base game.
    The version (1.12) is related to the engine, not vitaHexenII versioning.
     
  17. 2tailedfox

    2tailedfox Member
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    The base game is what I am trying (and failing) to play.
     
  18. g8ybdkmps

    g8ybdkmps Newbie
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    hey, i know you havent been on the 3ds scene for a while, but can you convert the download for ctrwolfen to zip instead of rar? I cant open it because I don't have enough space to download a rar opener. Also precompile your files. Im using a chool computer and my school doesnt let me use terminal
     
  19. Deleted User

    Deleted User Newbie

    https://wololo.net/talk/viewtopic.php?f=116&t=46740&start=60

    A new release for vitaHexenII is available, reaching v.2.3.

    Changelog:
    - Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
    - Added Anaglyph 3D support (red-cyan glasses only).
    - Added support for custom crosshairs. (See below).
    - Disabled FPU exceptions traps (Will make app less incline to crashes).
    - vitaHexenII version will now be shown on main menu background.

    Custom Crosshair:
    Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game.
    To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example).
    This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel.
    The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used.
    You can also alter crosshair color by setting these three values in config.cfg:
    crosshaircolor_r, crosshaircolor_g, crosshaircolor_b.
    By default these three values are set at 255, 255, 0.
     
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