ROM Hack [Release] Pokemon Gold, Silver, and Crystal Virtual Console Wireless Linking Patches

Would you like to see documentation on how to make patches like this in the future?


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xtheman

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So... I'm not home right now (I'm currently at school) and I thought now would be a good opportunity to ask you guys a question.

After reading the poll, it's very obvious that you guys are interested in documentation of how to use these link features (i started writing it last night :D ), but would you be interested in more P.O.C. ports in the future? Like, say for example, Tetris or something.
Tetris please!
 

loco365

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So... I'm not home right now (I'm currently at school) and I thought now would be a good opportunity to ask you guys a question.

After reading the poll, it's very obvious that you guys are interested in documentation of how to use these link features (i started writing it last night :D ), but would you be interested in more P.O.C. ports in the future? Like, say for example, Tetris or something.
If you were able to get it working for GSC, imagine how fun it'd be to link all the other VC games, such as Game & Watch Gallery 3 which requires linking for the 5 stars in the 2-player Judge game. Otherwise you cannot 100% the game.
 

8BitWonder

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HUMONGOUS UPDATE, YOU GUYS

I am proud to announce that we have successfully been able to enable full color in this special VC emulator. No more flashy colors or blanked out ones! Only the true, full color experience.

IeYQxDK.jpg
(for those of you who don't know, that title screen used to have a big white block in the center of it)
Incredible work on all of this! If I knew that after r/b/y came out in vc that second generation would follow soon after, I'd have lost it.
 
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MajinCubyan

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Hey, great work guys. Been a long time since February, glad to see you guys still been at it. So these new patches, with the linking fixed, is it specific to just these games or can it be applied to other games?
 

Deleted member 370283

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Hey, great work guys. Been a long time since February, glad to see you guys still been at it. So these new patches, with the linking fixed, is it specific to just these games or can it be applied to other games?
It's specific to certain games. The patches are based off of hardcoded offsets and routines in the ROM, so making a universal patch is impossible.
 

duffmmann

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I can't imagine its as simple, but I have to ask, could this kind of patch be implemented be used in the GBA VC titles? Is that even possible with how GBA vc works, and even if it were, could it be as easy as porting it over with a few minor adjustments or would it require an entirely new kind of patch? I ask because one of my favorite multiplayer experiences was the Mario Bros mode in all the Mario Advance titles as well as with Mario & Luigi. It was so damn fun throwing your friends in that trash can lol. What I would give to be able to play the likes of that again on my N3DS.
 

MajinCubyan

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It's specific to certain games. The patches are based off of hardcoded offsets and routines in the ROM, so making a universal patch is impossible.

Thats what I thought, I remember reading that in the thread in February. Man, I was hoping to be able to get Dragon Quest Monsters 2 for GBC working with linking. Haha.

Thanks for this again, been playing Gold all night. :)
 

xtheman

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I can't imagine its as simple, but I have to ask, could this kind of patch be implemented be used in the GBA VC titles? Is that even possible with how GBA vc works, and even if it were, could it be as easy as porting it over with a few minor adjustments or would it require an entirely new kind of patch? I ask because one of my favorite multiplayer experiences was the Mario Bros mode in all the Mario Advance titles as well as with Mario & Luigi. It was so damn fun throwing your friends in that trash can lol. What I would give to be able to play the likes of that again on my N3DS.
It is impossible for many reasons. Specifically the way the gba vc works. It isn't emulation. Its native hardware.
 

Deleted member 370283

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I can't imagine its as simple, but I have to ask, could this kind of patch be implemented be used in the GBA VC titles? Is that even possible with how GBA vc works, and even if it were, could it be as easy as porting it over with a few minor adjustments or would it require an entirely new kind of patch? I ask because one of my favorite multiplayer experiences was the Mario Bros mode in all the Mario Advance titles as well as with Mario & Luigi. It was so damn fun throwing your friends in that trash can lol. What I would give to be able to play the likes of that again on my N3DS.
I'm gonna probably say no on that, only for one reason.

Just going off of my memory, I'm pretty sure Nintendo stripped down this emulator just to the GB emulation. So, essentially, running GBA games would be impossible.

That said, IF GBA games did run, it's within the realm of possibility that they could be patched as well.
 

duffmmann

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I'm gonna probably say no on that, only for one reason.

Just going off of my memory, I'm pretty sure Nintendo stripped down this emulator just to the GB emulation. So, essentially, running GBA games would be impossible.

That said, IF GBA games did run, it's within the realm of possibility that they could be patched as well.

That's pretty much what I assumed.
 

Traiver

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The new list is updated and these ones will be out somewhere, soon! Silver (English & French) got a new Unique ID, which prevents you from the update message. All these games are now fully fixed, that means, no more palette glitches and with wireless linking patches! The B/W versions are removed for the first time. Maybe I'll add them later again back to the newest list.


Code:
*Updated on 09/03/16* - Full fixed versions

Unique ID      Name
0x01916        Pokémon Bronze (English) - Color - v1.2

0x01901        Pokémon Crystal (English) - v1.2
0x01902        Pokémon Crystal (French) - v1.2
0x01903        Pokémon Crystal (German) - v1.1
0x01904        Pokémon Crystal (Spanish) - v1.2

0x01917        Pokémon Crystal Emu Edition (English) - v1.2

0x01906        Pokémon Gold (English) - Color - v1.3
0x01908        Pokémon Gold (French) - Color - v1.2
0x0190A        Pokémon Gold (German) - Color - v1.1
0x0190C        Pokémon Gold (Spanish) - Color - v1.2

0x01918        Pokémon Silver (English) - Color - v1.3
0x01919        Pokémon Silver (French) - Color - v1.2
0x01912        Pokémon Silver (German) - Color - v1.1
0x01914        Pokémon Silver (Spanish) - Color - v1.2
 
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gangs_08

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Can you release those 'Betas' that we can check for other bugs? I am hungry for that game. It is so amazing, thank you
 

Asdolo

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It's specific to certain games. The patches are based off of hardcoded offsets and routines in the ROM, so making a universal patch is impossible.
An universal "patch" is impossible, but what about a ".patch" generator? It can search some patterns in the .GBC ROM and make a .patch from that. Is THAT possible, right?
 
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