Asdolo
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  • Also, why there are 13 banner.bcmdl (numbered) in cia made with nsui build 28? They all are identical. Seems like a bug.
    Currently 'banner.cgfx' have value 05 at offset 2CA0 which is for LA8 (grayscale).
    You should implement value 0D at offset 2CA0 which is for ETC1A4 (color with alpha support). -- For NSUI build 27

    Currently 'banner1.bcdml' to 'banner13.bcmdl' all have value 05 at offset 1024 which is for LA8 (grayscale).
    You should implement value 0D at offset 1024 which is for ETC1A4 (color with alpha support). -- For NSUI build 28
    Hi buddy, I have a suggestion. Can you please use ETC1A4 in place of LA8 for custom banner inside the gba vc injects?

    Many people like to have colored banner and currently the NSUI creates custom banners only in LA8 (Grayscale).
    ETC1A4 not just supports colors but also transparency for banners.
    Is there any chance of adding the ability to do mGBA forwarders for Game Boy games? I’d love to be able to get the Super Game Boy colors and borders, as neither of the current emulator options supports this. The current method of palette editing on Game Boy games doesn’t seem to work on official VC either. :(

    Apologies for the bother; glad you’re still working on this.
    A new concept I'm working on.

    1682477958782.png
    IceBlueLugia
    IceBlueLugia
    Any plans to make it something where you can drop pre-made CIAs into this and the program allows you to edit them with the new features? There's that AGB_edit thing which does this with allowing you to close the lid to input the sleep button combination so I figure it should be possible.

    I have over 100 CIAs and really wouldn't feel like remaking them lol
    • Like
    Reactions: Feffe
    Shrinefox
    Shrinefox
    This looks so awesome, glad to see you're still working on it!
    Dionicio3
    Dionicio3
    any updates regarding this?
    Hello, i may be uninformed about it if was you that made or created the Beta 28 of the NSUI, i've discovered a glitch where if you change the sounds (changing that mario world coin sound) of the SNES VC, it makes the cia renders nothing on the homemenu, not even the sound, nor the banner, nothing
    Cheers, Mr. Start
    Please watch out for pcsx-rearmed commits, please update the NSUI core if its stable...,
    Cheers,

    Attachments

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    • Like
    Reactions: Lotlmon33
    Is there a chance you'll add genesis plus gx wide to genesis injection methods? Being able to play some injected games in widescreen would be actually really cool
    • Like
    Reactions: BlazeMasterBM
    Hey Asdolo! Thanks for the great work on NSUI! Much appreciated. I'm trying out beta28 and I see to have an issue where I can only create one (1) CIA, after that every time I try it throws back an "RESULT_ERROR_DURING_PROCESS" - any thoughts?
    Can't wait to see what you bring us next (especially NSUI, that has been really handy), I'm still interested in beta testing if you've got a new version in the works
    • Like
    Reactions: Stealphie
    Stealphie
    Stealphie
    A new version of NSUI with DaedalusX64 support would be neat
    • Like
    Reactions: Asdolo
    Hi Asdolo! I have a problem with the GBA injector, and in particular with the type of saving EEPROM 122 in Boktai and others. Can you help me?
    Asdolo
    Asdolo
    Hi! Which version of NSUI are you using?
    Mark_Lecarde
    Mark_Lecarde
    Oh, sorry, I already solved this problem. Sorry to bother you!
    Hi Asdolo! I adore you for your injectors and have been using them for a long time. Especially GBA. So far, everything worked fine, but there are still a number of roms on the list that do not work correctly. Will there be further updates for GBA injector and / or beta 28 of the ultimate injector?
    Hi Asdolo. I'm actually having trouble with this Ultimate Web Forwarder. After making the forwarder, this error shows up and it ended up not making the .cia file. Can you please help me out? Thanks and have a good day.
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Asdolo

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