Asdolo
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  • Also, why there are 13 banner.bcmdl (numbered) in cia made with nsui build 28? They all are identical. Seems like a bug.
    Currently 'banner.cgfx' have value 05 at offset 2CA0 which is for LA8 (grayscale).
    You should implement value 0D at offset 2CA0 which is for ETC1A4 (color with alpha support). -- For NSUI build 27

    Currently 'banner1.bcdml' to 'banner13.bcmdl' all have value 05 at offset 1024 which is for LA8 (grayscale).
    You should implement value 0D at offset 1024 which is for ETC1A4 (color with alpha support). -- For NSUI build 28
    Hi buddy, I have a suggestion. Can you please use ETC1A4 in place of LA8 for custom banner inside the gba vc injects?

    Many people like to have colored banner and currently the NSUI creates custom banners only in LA8 (Grayscale).
    ETC1A4 not just supports colors but also transparency for banners.
    Is there any chance of adding the ability to do mGBA forwarders for Game Boy games? I’d love to be able to get the Super Game Boy colors and borders, as neither of the current emulator options supports this. The current method of palette editing on Game Boy games doesn’t seem to work on official VC either. :(

    Apologies for the bother; glad you’re still working on this.
    Hello, i may be uninformed about it if was you that made or created the Beta 28 of the NSUI, i've discovered a glitch where if you change the sounds (changing that mario world coin sound) of the SNES VC, it makes the cia renders nothing on the homemenu, not even the sound, nor the banner, nothing
    Cheers, Mr. Start
    Please watch out for pcsx-rearmed commits, please update the NSUI core if its stable...,
    Cheers,

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    Reactions: Lotlmon33
    Is there a chance you'll add genesis plus gx wide to genesis injection methods? Being able to play some injected games in widescreen would be actually really cool
    • Like
    Reactions: BlazeMasterBM
    Hey Asdolo! Thanks for the great work on NSUI! Much appreciated. I'm trying out beta28 and I see to have an issue where I can only create one (1) CIA, after that every time I try it throws back an "RESULT_ERROR_DURING_PROCESS" - any thoughts?
    Can't wait to see what you bring us next (especially NSUI, that has been really handy), I'm still interested in beta testing if you've got a new version in the works
    • Like
    Reactions: Stealphie
    Stealphie
    Stealphie
    A new version of NSUI with DaedalusX64 support would be neat
    • Like
    Reactions: Asdolo
    Hi Asdolo! I have a problem with the GBA injector, and in particular with the type of saving EEPROM 122 in Boktai and others. Can you help me?
    Asdolo
    Asdolo
    Hi! Which version of NSUI are you using?
    Mark_Lecarde
    Mark_Lecarde
    Oh, sorry, I already solved this problem. Sorry to bother you!
    Hi Asdolo! I adore you for your injectors and have been using them for a long time. Especially GBA. So far, everything worked fine, but there are still a number of roms on the list that do not work correctly. Will there be further updates for GBA injector and / or beta 28 of the ultimate injector?
    Hi Asdolo. I'm actually having trouble with this Ultimate Web Forwarder. After making the forwarder, this error shows up and it ended up not making the .cia file. Can you please help me out? Thanks and have a good day.
    Hi Asdolo. I'm having issues with Ultimate SNES VC Injector for 3DS, I didn't have luck with Donkey Kong Country or Super Mario All Stars + World. In the first I got crackling sound and the second, well, black screen (at least, I can reboot using Luma3DS). My question is, is there a posibility to use my legit SNES VC purchased from the eShop as a base to inject any ROM?. Thanks in advance and hope you're well.
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Asdolo

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  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think