Woah! This is incredible, any way we can get a release for the work as it stands and we can just overwrite the loadiine files?
Woah! This is incredible, any way we can get a release for the work as it stands and we can just overwrite the loadiine files?
Hello Wargla, sorry for disappointing you but is not ready yet...Hello guys,
It's been 14 days we don't have news about the project.
Hope everything is fine ?
I don't want to look like thankless, but I would really love to play the game during summer.
Is there any possibility project is over soon ?
Thanks again for the hard work.
Thanks for your suggestion, but just wait a little bit more for the full translation patch.Just started this game yesterday - fully japanese- and must say : big fun! Unfortunately I don't understand all the options at all (just understood 'Vs' mode :-) )
I saw the video at page 1... is it possible to publish the game (or patch-set) as it is right now? As a version '0.5 beta' .
I guess that for starters it gives already a big headstart in understanding the initial game options.... just a thought.
Great work btw.
Don't worry about that, we'll find the way. We started this project from zero (Not knowing anything about hacking, programming or translation. Just perseverance).I just wonder.. how will this eventually be released?
I assume it will be a patch-set as publishing a 'ready-2-run' version will be hammered down by Sega as 'illegal' copyrighted material.
But will it be a patch-set on a 'loadiine' aka decrypted version or on a wup-installable package (with cfw of course)?
We finish what we start. We are still working on this project and now at full time.so... what's going to happen if @zadanlavey doesn't come back? will the translation get cancelled?
Nice idea about the translated assets from other consoles. I'll review that option.Anything stopping you all from just using the assets (logo, text, voices, etc) from the official release and putting them in the Japanese Wii U/3DS versions?
Yeah, I already was analyzing that option. The sound is easy to replace.Audio seems easy enough to convert if someone wants the dub, though I had problems with it crashing on 3DS yet worked fine in Citra, imagine its how I made the "bcstm" not toyed with that audio format much.
Edit: Oops this is Wii U thread not 3DS, imagine it's possible on Wii as well
Just wait a little bit more for the full translation. Thanks for your interest.Woah! This is incredible, any way we can get a release for the work as it stands and we can just overwrite the loadiine files?
Yeah, I already was analyzing that option. The sound is easy to replace.
zL
Hope this becomes a reality !!!!He may be still working on it, but might be doing it on his free time now since he's also a person with a life other translation projects took long too so let's be patient
I don't think what I have is fit to put on github, but I'll go ahead and post it here. There's a build with the files packed up that's about two days behind the progress we stopped at and translated much of the menu UI (and includes a "translated by" screen which I don't know how to get rid of right now), with some incorrectly scaled words of the head options so that they could fit in the sprite's dimensions. I won't bother posting any additional vectored images not covered by this patch, unless requested, because the Switch cartridge of the game has been dumped
https://www.dropbox.com/s/iy6fkc5cj6a2jvf/PPT - Translated 01.rar?dl=0
Yes Please say what we do with these fileswhat do we do with these files ?....
Ok thanks.You just drag-and-drop the files into a "Loadiine" dump of the game in the locations that the .txt file says to place them in