Hacking Nintendont

faku1810

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I'm using the 1075 mod that AbdallahTerro made. But it keeps autobooting the same game even though I pick a different one. Could someone please tell me how to fix this?

I don't know about wiiflow, but if it's just for testing purposes, use loadergx instead; I haven't had any issues with it. And the autoboot works fine in the mod version. (Probably it should still work in the official one, with the latest changes, just missing a few settings)
 

worm28

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I'm using the 1075 mod that AbdallahTerro made. But it keeps autobooting the same game even though I pick a different one. Could someone please tell me how to fix this?

Turn off autoboot, I had issues with abz wiiflow mod i fixed it by running a clean install of wiiflow.
 

Mogutaro

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I have problems with those games:

StarFox Adventures: Delayed Subtitles (it's a problem for me u.u)

StarFox Assault: Can't emulate the memory card :S

Tales of Symphonia: Random Freezes at the beginning a battle, after a battle, entering or exit of a building or area.
 

gothicall

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Can somebody explain me what is this?

AGB Emulator, where can I find that, which games used it (I read something about Naruto something...)?

{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v1.133 | lastVer= v1.130 | status = Issues | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = As of v1.131 the controller(GC controller) disconnects randomly when in gameplay. }}
 

SuperrSonic

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Can somebody explain me what is this?
It's the GBA emu Nintendo packaged with a few demo discs, you can find it in Interactive multi-game demo disc v16, v18 and an obscure Naruto demo disc. You can look them up in the compatibility list.

You have to separate them with tgctogcm because Nintendont still doesn't work well with multi-dol games.
But as you can see after v1.131 the controller disconnects so it's mostly useless, for the games it does work with.
As for the compatibility of the emu itself, it's the least compatible out of them all but is the fastest.

I deduced a while back that the reason it doesn't work from multi-dol loading is the Japanese font not getting loaded (which is required) but it might be something else.
 

Walker D

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_[The PC/GC Sonic CD is the better version, it's smooth and never slows down, unlike the Sega CD version. I can't see anyone going back to the original version after playing the GC one.]_
^This.
Well, the original still has some advantages in audio quality and stuff, as you could read at this video (but not listen I'm afraid :/). That's cause I think the audio there is not the original one (but it's kinda awesome ...I looked for those feminine versions of Crush 40 that plays on the video, but I couldn't find it ;0; )
 

KongsNutz

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I have problems with those games:

StarFox Adventures: Delayed Subtitles (it's a problem for me u.u)

It's an issue that has come about recently, probably something to do with Audio streaming sync.

StarFox Assault: Can't emulate the memory card :S

Use the PAL (UK) version and it's fine.

Tales of Symphonia: Random Freezes at the beginning a battle, after a battle, entering or exit of a building or area.

Use the PAL (UK) version, apparently that works whilst the USA one can freeze.
 

SuperrSonic

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Well, the original still has some advantages in audio quality and stuff

Do you mean because it's compressed in the GC version? It's not a big difference to me(my setup in Genplus uses 64kbps OGGs and it sounds okay to me), and in theory you could encode your own ADXs with loop support even and mod it into the game's AFS container.
 

Walker D

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Do you mean because it's compressed in the GC version? It's not a big difference to me(my setup in Genplus uses 64kbps OGGs and it sounds okay to me), and in theory you could encode your own ADXs with loop support even and mod it into the game's AFS container.
Don't know for sure how worst the GC audio would be, cause as I said, the video's audio seems like it's not from the game. But I've seen people say that even the jump sound is different. Never compared the sounds myself to know it though.
 

zerowalker

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This has been asked some times with different answers, but as it was some time since i last checked i guess there is a chance something has happened.

Is/Can Xbox 360 Controller be supported?

Either Wireless or Wired (my guess is Wired is a lot simpler).

Thanks
 

D34DL1N3R

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Streaming audio now working? Amazing! I see it has introduced some bugs in a few (known) titles but I'm sure that will be remedied sooner than later. Great work!
 

sonictopfan

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Oh that isnt totally true, if you would pre-decode the audio as I did in my first proof of concept then you could add it I think, but I wont do that cause nintendont is better anyways ;)
Better or not would be cool if Dios Mios finally had audio streaming!

I wanna ask, since I didn't test it myself (I'm lazy to look up my old GBA and the cable for nothing) has anyone tried the GC2GBA cable yet? I'd like to know if it's possible!
 
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Adeka

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This has been asked some times with different answers, but as it was some time since i last checked i guess there is a chance something has happened.

Is/Can Xbox 360 Controller be supported?

Either Wireless or Wired (my guess is Wired is a lot simpler).

Thanks

The answer remains the same. A wired 360 controller can only be played with an adapter that cost $60.
 

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