There is one more thing - the games have all installed fine, but how do I use wiimmfi with brawl and mkwii?
Before using the script, patch the isos
There is one more thing - the games have all installed fine, but how do I use wiimmfi with brawl and mkwii?
I think you can just inject the boot.dol of not64Has anyone made a tutorial to get emulators working like not64?
Thanks a lot for the info!I can't answer your first question about Project Zero 4, but I can answer your config question.
You can't specify a different config file for each game. HOWEVER there's a way to get your use-case to work. The way I do it is leave "Force Widescreen" and "WiiU Widescreen" turned on in my configuration file for games that support it, and when I'm building the title, force 4:3 for the games that don't. That way the forwarder is forcing "Force Widescreen" and "WiiU Widescreen" off despite what the configuration says.
If you have a game that works better in widescreen using an ISO patch or a gecko code as opposed to built-in nintendont hack, check out this post where I posted about my widescreen setup, also including a custom compiled forwarder dol that forces "Force Widescreen" to be off but not "WiiU Widescreen" so that I could patch the games to be widescreen with other methods.
That won't do it.I think you can just inject the boot.dol of not64
@alpo845 @aartiThat won't do it.
Not64 and any other Wii homebrew app (emulators, game ports, etc) need to be compiled with the newest libwiidrc library that FIX94 made in order for the app in question to detect Gamepad input when injected into a Wii VC title.
Otherwise, the app won't know nor detect the gamepad input as a CCP unless it's compiled with said library.
Does anyone have a banner for that?@alpo845 @aarti
While that is true, you could still inject an emulator like Not64 and use it with a Classic Controller or any other controller that it currently supports. You would have the benefit of having Not64 as an icon on your Wii U menu, but you wouldn't have the benefit of using the GamePad as a controller.
Are you sure your 1:1 Double Dash dump is good? Try it in normal Nintendont from the Homebrew Channel and see if you still have trouble.Maybe this is not the right place but I have a problem, my GameCube isos works with the Nintendont Forwarder (WiiVC) even the Shrunk or FST transfered with DMToolbox but Mario Kart Double Dash!! does not work at all even on full 1:1 iso. F-Zero GX is partially working, some buttons works and some not, impossible to play with GamePad
for not64 you can inject the boot.dol, for wiisxr you need a forwarder, still no gamepad support for these yet.I think you can just inject the boot.dol of not64
Has anyone done a list at all for which games work with emulation classic control for wii injects? I was going to test out mario galaxy 2 to see if it works but if it doesn't, no point!
that's a list that works with classic controller. I'm on about emulating the classic controller a bit like the gamecube games working with a patched fw.img and a homebrew.iso etc.. or is it just the same working list. I would of thought emulating the CC meant you could have gamepad option on wii injects that would not work with CC.
I can say the compatability is very low out of all mine ive tried none work always get either no response or you get the message at the bottom about unsupported extentionthat's a list that works with classic controller. I'm on about emulating the classic controller a bit like the gamecube games working with a patched fw.img and a homebrew.iso etc.. or is it just the same working list. I would of thought emulating the CC meant you could have gamepad option on wii injects that would not work with CC.
finds roms in the injection ?I guess heres a build of wiisxr that should have gamepad support.
https://mega.nz/#!MwIznBCI!ojn-XffV6fk9efTXlIEknHYFVMcAoqLY74yG8sgcIxU
Guess you'll have to try and see if any major mistakes got in.
If you wonder what I changed in code, heres the pull request for it.
https://github.com/Mystro256/wiisxr/pull/58