1. salmon01

    salmon01 Advanced Member
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    Okay, after getting CTGP-R Channel to install on the Wii U side (thanks @KhaderWelaye), I can confirm that VC homebrew cannot detect game discs. I tried to boot CTGP in vWii right before, and it loaded the patched game, but it didn't work as a VC channel. Any chance of this changing in the future?
     
  2. wolf_

    wolf_ GBAtemp Fan
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    Mario sunshine works on mine with no problem also
     
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  3. SANIC

    SANIC GBATemp's Sonic Fan in Residence, 後
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    Is there a thread on here that has premade TGA's?
     
  4. suloku

    suloku GBAtemp Advanced Fan
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    This is amazing, thank you very much. I mainly want this for nintendont, which already works amazingly well, only little detail remaining is to support usb devices.
     
  5. xChidz

    xChidz Member
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    Yes it’s a thread made by cucholix


    Sent from my iPhone using Tapatalk
     
    Last edited: Sep 23, 2017
  6. aarti

    aarti Killua Zoldyck
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    Have a problem and a question:

    1. I can't get Paper Mario TTYD to work, I tried 3 times, and everytime after installing it with WUP Installer, it's shown as "???" and it's not launchable. Could it maybe be that the script has problems with ö, ü and ä, because in german it is "Paper Mario und die Legende vom Äonentor"?

    2. On my old Wii, I have a save of Super Mario Sunshine on my original gc memory card. Is it possible to inject this save to Super Mario Sunshine injected to VC on Wii U? Tried it with GCMM, but I need a memorie card in the Wii U to inject it.
     
    Last edited: Sep 23, 2017
  7. Xyphoseos

    Xyphoseos Hack or no games
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    1 Don't use special caracter
    2 Yes You dump it and place the save in SD://saves (save's GCvc are here)
     
  8. aarti

    aarti Killua Zoldyck
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    What should I use to dump it? I need a .raw save, but GCMM only makes .gci saves for memory cards
     
  9. Xyphoseos

    Xyphoseos Hack or no games
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    I past by this there is long time ago I don't remember how, sorry
     
  10. FIX94

    FIX94 Global Moderator
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    the dolphin-emu comes with a memory card manager that can edit .raw files from nintendont so use that to inject that .gci file.
     
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  11. Xyphoseos

    Xyphoseos Hack or no games
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    Yes it's that
     
  12. aarti

    aarti Killua Zoldyck
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    thanks, I will try

    edit: it worked, thank you very much
     
    Last edited: Sep 23, 2017
  13. Dekirai

    Dekirai GBAtemp Advanced Fan
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    äöüéáè etc are not allowed to be used in a title, else it wont work you are right
     
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  14. SANIC

    SANIC GBATemp's Sonic Fan in Residence, 後
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    Can you provide a link please?
     
  15. Xyphoseos

    Xyphoseos Hack or no games
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    Just to be sure, which config must it have in nintendont ?
     
  16. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    Depending on the type of issue, you may be better off using a 16:9 widescreen code or ISO patch rather than using the built-in widescreen patch.

    Attached is a main.dol I compiled that autoboots and disables the "Force Widescreen" option, but not the "WiiU Widescreen" option. That way you can use a gecko widescreen code or an ISO patch (ISO patches are more common for the Mario Party series)

    Also here's a list of games I have working great in Widescreen and what methods were used to achieve them. It's worth mentioning that if a game supports widescreen natively, Force Widescreen will do nothing for those games:

    Working great with Nintendont Force Widescreen (Or native Widescreen):
    Chibi-Robo
    Crash Bandicoot The Wrath of Cortex
    F-Zero GX
    Luigi's Mansion
    Mario Kart Double Dash!!
    Sonic Heroes
    Soulcalibur II
    Super Mario Strikers
    Super Mario Sunshine
    Super Smash Bros. Melee

    Working great with help of Gecko codes:
    Animal Crossing:

    16:9 Transitions (Use with Nintendont Force Widescreen)
    04641F60 424A0000
    04641F9C 424A0000

    Games with great complete widescreen codes, use Autoboot_Stretch43 complied DOL:
    Paper Mario The Thousand-Year Door: Widescreen Stretched HUD Code from Dolphin Wiki
    Shadow the Hedgehog: PAL Widescreen code from CosmoCortney, ported to USA by me
    Sonic Adventure DX: Widescreen Code by [email protected]

    Working great with Widescreen hacks patched into ISO, use Autoboot_Stretch43 complied DOL:
    Mario Party 4 v1.01: ISO Patch by GameMasterPLC
    Mario Party 5: ISO Patch by GameMasterPLC
    Mario Party 6: ISO Patch by GameMasterPLC
    Mario Party 7: ISO Patch by GameMasterPLC

    I had some trouble with the patches provided from GameMasterPLC at first, turns out his script wasn't verifying the ISO's MD5 hash correctly. Just make sure you are using a clean ISO.
     

    Attached Files:

    Last edited: Sep 23, 2017
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  17. huma_dawii

    huma_dawii GBAtemp Psycho!
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    Question, if I enable WII U Widescreen in Nintendont, does this means the games that support Widescreen will work with it right? the ones that doesn't support it will just play normally 4:3? There is nothing being forced here right? is my game gonna be all stretched? cause if that's the case, no thanks I don't want widescreen LOL
     
  18. ShadowOne333

    ShadowOne333 GBAtemp Guru
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    There are two different Widescreen patches.
    The Wii U Widescreen means that if you will run Nintendont through vWii/Wii VC, and you have Wii U Widescreen enabled, the game will be stretch to fit 16:9 assuming your Wii U is conencted to an HDMI TV.

    The other Widescreen (non Wii U one), is the one that enabled Widescreen for games that support it.
     
  19. huma_dawii

    huma_dawii GBAtemp Psycho!
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    So in any cases the image will be stretched and the character will look "fat"? is there something that fixes the aspect ratio?
     
  20. ShadowOne333

    ShadowOne333 GBAtemp Guru
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    Disabling Wii U Widescreen should to it I believe.
    The normal Widescreen patch does make it so that certain games which have a 16:9 hack should up in a 16:9 with non-stretch 3D models.
    Super Mario Sunshine is a clear example of this, Twilight Princess and Wind Waker also have one.

    The only games which don't look good with this patch are REmake, RE Zero, RE 2 & 3 due to the prerendered backgrounds (they are 4:3 no matter what).
    RE4 and RE Code Veronica do look amazing with 16:9 tho.
     
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