Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

Costenaro

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Hi everyone, I am trying to convert a GC game, but in the process always the following error, what will be the cause of this? thank you
 

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Sumea

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I can't answer your first question about Project Zero 4, but I can answer your config question.

You can't specify a different config file for each game. HOWEVER there's a way to get your use-case to work. The way I do it is leave "Force Widescreen" and "WiiU Widescreen" turned on in my configuration file for games that support it, and when I'm building the title, force 4:3 for the games that don't. That way the forwarder is forcing "Force Widescreen" and "WiiU Widescreen" off despite what the configuration says.

If you have a game that works better in widescreen using an ISO patch or a gecko code as opposed to built-in nintendont hack, check out this post where I posted about my widescreen setup, also including a custom compiled forwarder dol that forces "Force Widescreen" to be off but not "WiiU Widescreen" so that I could patch the games to be widescreen with other methods.
Thanks a lot for the info!
Yeah the Project Zero case is weird, and not even entirely region related, possibly, as at least one NTSC game if not more worked just fine. (I am not sure of my Image file collection and their regions anymore)

I just remember that on actual Wii, few NTSC games work as is, but many black screen unless forced to PAL60 mode on PAL console, or otherwise they would not work, even though force NTSC is a thing too, and sometimes that works too though I use a PAL RGB SCART so forcing NTSC instead of PAL60 is a bad idea (hint: A VERY RED SCREEN) - so I am looking into it what I can but think it is a expected video mode conflict and crash or whatever, we will hopefully find out sooner or later.
 

ShadowOne333

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I think you can just inject the boot.dol of not64
That won't do it.
Not64 and any other Wii homebrew app (emulators, game ports, etc) need to be compiled with the newest libwiidrc library that FIX94 made in order for the app in question to detect Gamepad input when injected into a Wii VC title.

Otherwise, the app won't know nor detect the gamepad input as a CCP unless it's compiled with said library.
 
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TeconMoon

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That won't do it.
Not64 and any other Wii homebrew app (emulators, game ports, etc) need to be compiled with the newest libwiidrc library that FIX94 made in order for the app in question to detect Gamepad input when injected into a Wii VC title.

Otherwise, the app won't know nor detect the gamepad input as a CCP unless it's compiled with said library.
@alpo845 @aarti

While that is true, you could still inject an emulator like Not64 and use it with a Classic Controller or any other controller that it currently supports. You would have the benefit of having Not64 as an icon on your Wii U menu, but you wouldn't have the benefit of using the GamePad as a controller.
 

alpo845

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@alpo845 @aarti

While that is true, you could still inject an emulator like Not64 and use it with a Classic Controller or any other controller that it currently supports. You would have the benefit of having Not64 as an icon on your Wii U menu, but you wouldn't have the benefit of using the GamePad as a controller.
Does anyone have a banner for that?
 

WiisleyU

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Maybe this is not the right place but I have a problem, my GameCube isos works with the Nintendont Forwarder (WiiVC) even the Shrunk or FST transfered with DMToolbox but Mario Kart Double Dash!! does not work at all even on full 1:1 iso. F-Zero GX is partially working, some buttons works and some not, impossible to play with GamePad :hateit:
 

TeconMoon

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Maybe this is not the right place but I have a problem, my GameCube isos works with the Nintendont Forwarder (WiiVC) even the Shrunk or FST transfered with DMToolbox but Mario Kart Double Dash!! does not work at all even on full 1:1 iso. F-Zero GX is partially working, some buttons works and some not, impossible to play with GamePad :hateit:
Are you sure your 1:1 Double Dash dump is good? Try it in normal Nintendont from the Homebrew Channel and see if you still have trouble.

F-Zero is working with all its buttons, one thing that's confusing is that you can't boost with the Y button unless you're holding down the A button, which leads people to think the boost is broken or doesn't work. On a GameCube controller it's very easy to reach Y while holding A, but on a GamePad its not do-able. One thing you might try is pressing the minus button on the GamePad to rotate the buttons.
 

Reecey

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Has anyone done a list at all for which games work with emulation classic control for wii injects? I was going to test out mario galaxy 2 to see if it works but if it doesn't, no point!
 

Reecey

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Last edited by Reecey,

wolf_

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that's a list that works with classic controller. I'm on about emulating the classic controller a bit like the gamecube games working with a patched fw.img and a homebrew.iso etc.. or is it just the same working list. I would of thought emulating the CC meant you could have gamepad option on wii injects that would not work with CC.
I can say the compatability is very low out of all mine ive tried none work always get either no response or you get the message at the bottom about unsupported extention
 

FIX94

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markehmus

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