Hacking Nintendont

Adeka

Beta Tester
Member
Joined
Mar 19, 2013
Messages
4,168
Trophies
0
Age
30
XP
1,633
Country
United States
glad to see this post booming again

i'm about to test it out again with all the new updated info I didn't have last night
 

infidelity

Well-Known Member
Member
Joined
Dec 13, 2013
Messages
227
Trophies
0
Age
44
XP
356
Country
United States
Ok on my vWII, I fired up Nintendont from my usb hdd, and it instantly showed all my gamecube iso's. I selected one game, and it hangs at Init Hid devices...

Idk if I'm supposed to have any additional files? I just took the latest .rar of Nintendont, and placed the app folder onto the root of my usb hdd. I've been using my PS3 Dual Shock on previous Nintendonts on the sd card. Does it create the file, or do I need that config again, and where exactly do I place it?

Anyway, this is what I get, and it just hangs...


Loading patched kernel... 4

Mounting USB device... Done!

Checking FS... OK!

Drive size: 930gb SectorSize: 512

Loading config... Done!

Init HID devices...
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,722
Trophies
2
Age
33
XP
8,706
Country
Portugal
so i tryed on 3 diferent use devices 2 kingston usb sticks and one HDD everytime i get stuck on kernel 2 :S anyone got this running on vwii? i srs want to know what i need to update to make this work
 

uyjulian

Homebrewer
Member
Joined
Nov 26, 2012
Messages
2,567
Trophies
2
Location
United States
Website
sites.google.com
XP
3,886
Country
United States
Ok on my vWII, I fired up Nintendont from my usb hdd, and it instantly showed all my gamecube iso's. I selected one game, and it hangs at Init Hid devices...

Idk if I'm supposed to have any additional files? I just took the latest .rar of Nintendont, and placed the app folder onto the root of my usb hdd. I've been using my PS3 Dual Shock on previous Nintendonts on the sd card. Does it create the file, or do I need that config again, and where exactly do I place it?

Anyway, this is what I get, and it just hangs...


Loading patched kernel... 4

Mounting USB device... Done!

Checking FS... OK!

Drive size: 930gb SectorSize: 512

Loading config... Done!

Init HID devices...

You need to plug a HID-compatible USB device into your wii u
 

infidelity

Well-Known Member
Member
Joined
Dec 13, 2013
Messages
227
Trophies
0
Age
44
XP
356
Country
United States
like my ps3 controller? as I stated, I've done this with previous versions of nintendont on the sd card

do I need controller.ini? didn't know if that was with the new bundle for usb support on the vwii.
 

Katalin

Active Member
Newcomer
Joined
Jun 24, 2013
Messages
44
Trophies
0
Age
53
XP
77
Country
Netherlands
Is the first partition (with all games and the app) a Fat32 partition with 32kb cluster size, primary and set active?
 

infidelity

Well-Known Member
Member
Joined
Dec 13, 2013
Messages
227
Trophies
0
Age
44
XP
356
Country
United States
Still not working for me, hanging still at init HID devices.

1. I place (controller.ini) on the root of my usb hdd
2. I plug in my USB PS3 Dual Shock, into the usb port just underneath the SD card slot of my Wii U (Wii U is standing)
3. I enter Nintendont via the Homebrew Channel
4. When my games list pops up, I press the PS button on my PS3 Dual Shock, and all 4 led's blink
5. I select a game, and it just hangs at Init HID devices, while all 4 led's continue to blink on the controller
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    DinohScene @ DinohScene: when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying