Yes, I patched it (eu rom) but it doesn't work, it get stucks in logo, in the previous version of ndsbootstrap worked fine... I'll try another rom.Works fine for me.
Is the ROM AP-patched?
Nope, there isn't. Wouldn't fit as a visible setting you can manually change.Holding L fixes Pokemon Platinum, but is there a way to disable heap shrink without holding L every time?
I use a USA ROM, patched using kinder_bueno's xdelta patch.Yes, I patched it (eu rom) but it doesn't work, it get stucks in logo, in the previous version of ndsbootstrap worked fine... I'll try another rom.
Why wouldn't it? I think it would fit perfectly in the menu that opens after pressing Y on a game. What does heap shrink do anyway?Wouldn't fit as a visible setting you can manually change.
I want the users themselves to tell me what game works with it disabled, so that I can add it to the next TWLMenu++ version, where L won't need to be held, as a result.Why wouldn't it? I think it would fit perfectly in the menu that opens after pressing Y on a game.
The game's heap is shrunk, in order to fit nds-bootstrap's arm9 code into cached memory.What does heap shrink do anyway?
Because RAM limitations.
but so then u could implement just as same the layout like the acekard theme with an ListView like implemented which shows on above screen the acually highlighted/selected Box Cover of the game...
like u can see here:
because @ mine on Listview (which i prefer 4 clarity and quick game choosing) ther is nothing shown on the above screen which is sad
it should show the box cover of the game to quick identify it as the game im searching....
game icons are not as meaningful as box covers...
hope u understand & agree and hopefully fix because TWM is awesome thing 2 improve a little
I use a USA ROM said:I found it in post AP-preservation because in DS scene can't find any for eu. There are two patches for two different releases that were added a few months ago, but they don't seem to work at 100% :c
Did you enable external modules in Luma config?So I've followed the instructions in the first post and have "widescreen" enabled but I don't believe any widescreen patches are taking effect? I am using Super Mario 64 DS Rev 1 but Yoshi seems stretched and it doesn't seem like any patch is being applied. Any procedures I should be following?
Did you enable external modules in Luma config?
Also, did you create "sysmodules" folder in "sd:/luma"?
When did you follow the instructions?The top screen wouldn't be in widescreen if I hadn't enabled that setting, right? Just checked and it is checked. Also I didn't create that folder but it is there on the SD card with files inside it.
When did you follow the instructions?
Did you see anything such as "section0.bin"?
Is Luma's "boot.firm" on the SD root, so that Luma is being ran from the SD card, instead of CTRNAND?I followed them minutes before making my first post. section0.bin was renamed during the process.
Is Luma's "boot.firm" on the SD root, so that Luma is being ran from the SD card, instead of CTRNAND?
Open GodMode9, and check for "boot.firm" in SYSNAND CTRNAND.boot.firm is 100% on the 3DS SD card root, I'm not sure how to check for the CTRNAND thing
Open GodMode9, and check for "boot.firm" in SYSNAND CTRNAND.
Are you using fastboot3DS, or boot9strap?boot.firm shows up under SYSNAND CTRNAND