Gotta agree therethe widescreen patch is fine for Mario 64 but man you can tell the game wasn't supposed to be more than 30 fps.
It's really off putting to see some animations blast off at the speed of sound.
Gotta agree therethe widescreen patch is fine for Mario 64 but man you can tell the game wasn't supposed to be more than 30 fps.
Not only that but there was an issue with imputs when Mario itself was moving at 60 fps so to fix it he clearly moves at 30 fps and is quite obvious when he starts walking lol.Gotta agree there
It's really off putting to see some animations blast off at the speed of sound.
Banjo Kazooie Widescreen (IPS) (1.1) NTSC-U:
https://www.dropbox.com/s/wy6lehorvh3cmuq/Banjo-Kazooie (USA) (Rev A) WS.ips?dl=0
Star Fox 64 Widescreen patch
https://mega.nz/#!OA8zEYRC!9yKaOoQaR1iRY7GzcKN5IBew7fZkOD777OqRLu3PKGc
Super Mario 64 Widescreen patch
https://ucc2a03b76d0d9c737711b1ffaa...6T9NFk59X1N3XY6j-VXzA-QJTdQGjQEUvPw/file?dl=1
Super Mario 64 Widescreen + 60fps patch
https://mega.nz/#!SC43HaQC!3LZZDTc7V_AK3MqgIcGkANsy17mr4CrdleY9lVmvUVI
Super Mario Kart 64 Widescreen patch
https://pastebin.com/dl/tyqYiW6u
There are rom patches that disable the anti aiiasing available here.Went and tried this on CEMU and it works, but CEMU has glitchy N64 support right now. It also looks like a least for the Zelda's that there might be a bilinear filter, maybe
Do you still have the .ini file you used for this?TKs!
Beat patcher work !
In 2.png (see full screen) there is a small improvement, less Aliasing, it was used:
[Render]
Canvas Width = 1280
What is Canvas Width since there was this little improvement?
Yep, I have all my injects using F-Zero's vessel.I just tested it on loadiine.
Did you use the last Vessel.rpx of F Zero X ?
[Render]
CanvasWidth = 1280
Banjo Kazooie Widescreen (IPS) (1.1) NTSC-U:
https://www.dropbox.com/s/wy6lehorvh3cmuq/Banjo-Kazooie (USA) (Rev A) WS.ips?dl=0
Star Fox 64 Widescreen patch
https://mega.nz/#!OA8zEYRC!9yKaOoQaR1iRY7GzcKN5IBew7fZkOD777OqRLu3PKGc
Super Mario 64 Widescreen patch
https://ucc2a03b76d0d9c737711b1ffaa...6T9NFk59X1N3XY6j-VXzA-QJTdQGjQEUvPw/file?dl=1
Super Mario 64 Widescreen + 60fps patch
https://mega.nz/#!SC43HaQC!3LZZDTc7V_AK3MqgIcGkANsy17mr4CrdleY9lVmvUVI
Super Mario Kart 64 Widescreen patch
https://pastebin.com/dl/tyqYiW6u
You must be using the wrong romI used FLIPS to patch it since LunarIPS wouldn't even read the rom for some reason. When I patched the rom I went to boot it up on project64 to test the rom itself out and it said that the game was stuck on an infinite loop so it stopped the emulator. I tried it with loadiine and it nothing showed after launching the game