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Is there a tutorial for doing this on Wii U? I don't understand the process.
This is the Wii U though
It's on OP
Is there a tutorial for doing this on Wii U? I don't understand the process.
… I already read the OP and many others, I know this is a Wii U thread. Is there a tutorial for people that are not used to doing this kind of things (the hacking scene in general) so I can have my Virtual Console games without the dark filter on Wii U? I only have Haxchi installed.This is the Wii U though
It's on OP
… I already read the OP and many others, I know this is a Wii U thread although some people are using this method for PC.
So I repeat my question to whoever may be helpful, is there a tutorial for people that are not used to doing this kind of things (the hacking scene in general) so I can have my Virtual Console games without the dark filter on Wii U? I only have Haxchi installed.
Thank you everyone.
Not that I know of, sorry. Maybe ask @ShadowOne333
// @ Description
// The following code enables Widescreen [Danny_SsB]. I have no iddea how it works
OS.patch_start(0x000AA37C, 0x00000000)
dw 0x3FEF311A
OS.patch_end()
OS.patch_start(0x00051C80, 0x00000000)
dw 0x3FEF311A
OS.patch_end()
OS.patch_start(0x000891B4, 0x8010D9B4)
// nop
OS.patch_end()
Use ftpiiu everywhere to browse to /storage_mlc/ (for NAND) or /storage_usb/ (for USB) and go to /usr/title/ and the TitleID for the VC game (http://wiiubrew.org/wiki/Title_database) then to content and there is the ARC file. Download it and open it through Wexos Toolbox and follow the instructions on the first page.All that is awesome but I can't find where the original .arc files are to begin with
Thanks but I have done it already, finally. It took me a long while to figure the whole process out!! I made a step-by-step tutorial. It's here. Thanks to ShadowOne333 once again for explaining a few basic concepts to me!Use ftpiiu everywhere to browse to /storage_mlc/ (for NAND) or /storage_usb/ (for USB) and go to /usr/title/ and the TitleID for the VC game (http://wiiubrew.org/wiki/Title_database) then to content and there is the ARC file. Download it and open it through Wexos Toolbox and follow the instructions on the first page.
Is the old save file the reason why Mario Kart 64 map and karts icons are misplaced on the hacked rom? The only games I managed to install with proportioned widescreen video are (hacked) Ocarina of Time and (hacked) Mario Kart 64, but haven't found a hacked Majora's Mask rom that works. The Majora's Mask HD widescreen hacked rom is for PC only, right? What games have a hacked rom that be installed on Wii U?Tested this out with Mario Kart 64 (Purchased) and Super Smash Brothers (Injected w/ FZero) and they both seem to be working fine! Widescreen patch for MK64 works perfectly after clearing my save state. I've been having a hard time trying to sort out a widescreen solution for SSB. Gameshark widescreen codes exist, as does a xdelta patch packaged with 19XX (recently updated), but I can't figure out how to manually patch or edit the xdelta file.
19XX 1.0 Beta works with the WiiU N64 emulator if anybody was curious, but I'm having a hard time telling if the widescreen code is working.
https://github.com/jordanbarkley/19XX (last updated 9 days ago)
Code:// @ Description // The following code enables Widescreen [Danny_SsB]. I have no iddea how it works OS.patch_start(0x000AA37C, 0x00000000) dw 0x3FEF311A OS.patch_end() OS.patch_start(0x00051C80, 0x00000000) dw 0x3FEF311A OS.patch_end() OS.patch_start(0x000891B4, 0x8010D9B4) // nop OS.patch_end()
Any ideas?
I have done it, finally. It took me a long while to figure the whole process out!! I made a step-by-step tutorial. It's here. Thanks to you and to ShadowOne333 again for explaining a few basic concepts to me!
I haven't used Loadiine yet so I will have a look and try.For non-official N64 injects not currently installed on the system, I would imagine a less intimidating approach would be going through the udated Injectiine script with an FZero base.
https://gbatemp.net/threads/release...-console-injector.491386/page-15#post-8319665
Using the original Injectiine, stop right before the repackage step. The script pauses to allow testing the inject in Loadiine. In this unpacked state, you can modify the FrameLayout.arc (or replace the FrameLayout.arc with the one floating around in this thread), test it in Loadiine, and then allow the script to repackage it for install.
Is the old save file the reason why Mario Kart 64 map and karts icons are misplaced on the hacked rom? The only games I managed to install with proportioned widescreen video are (hacked) Ocarina of Time and (hacked) Mario Kart 64, but haven't found a hacked Majora's Mask rom that works. The Majora's Mask HD widescreen hacked rom is for PC only, right? What games have a hacked rom that be installed on Wii U?
I don't have a save with mirror mode unlocked (only on my actual N64 cart). Non mirror DK map/karts are correct. If you have a mirror mode unlock upload it here and I can test!if you pay attention to this screenshot the map and kart icons are misplaced.
I don't have a save with mirror mode unlocked (only on my actual N64 cart). Non mirror DK map/karts are correct. If you have a mirror mode unlock upload it here and I can test!
Let me check non-mirror as well then. How do you post a screenshot uploaded on imgbb.com?
What link do I use though, Viewer, HTML or BBCode? I think that you could see the screenshot somehow. Yes, normal modes are fine, I just checked so the only problem is with the map and icons in mirror (Extra) mode. I can extract save file and send it to you, do I use SaveMii?
Whatever ends in .jpg, .png, etc.
I saw your screenshot. We will likely have the same mirror mode glitch, but you can send me a save to try! SaveMii or FTP should work. Personally, if that is the only glitch with this widescreen hack, I'm perfectly fine with it!