It's Link's little sister. Imouto.
Nintendo knows what I want.
Linkle, Linkle, twiddle start,
How fans wonder where all thou rule 34 fanart.
Maybe it's her grown up? Or a different time?
How come when it's official?I think it's pretty fair to say that Nintendo's timeline of the LoZ series is bollocks and the games have little to do with each other.
It's very simple, really. The game developers made games that were fun, but their fans are needy nerds who always look for continuity of some sort, so they've wrapped up a convoluted timeline "because time travel" to please them.How come when it's official?
Miyamoto made Ocarina of Time and intended it to be a prequel, origin story of sorts. Nobody ever thought anything about time travel or split-timelines until he said so. He said that Ocarina of Time actually had two endings and Wind Waker took place in one of them. Heck, there are references to Ocarina of Time in A Link to The Past (actually obviously they took the material and made Ocarina based on that, but it's still pretty clever).It's very simple, really. The game developers made games that were fun, but their fans are needy nerds who always look for continuity of some sort, so they've wrapped up a convoluted timeline "because time travel" to please them.
Obviously they've strung things together - what I said was that they had no intention to create a timeline of any kind when they begun making the games and they merely created one because it was requested by the fans. I think that almost each and every LoZ game can be picked up and played without playing other LoZ games before because they are self-contained wholes by design. Rarely do you require context for what's happening, which is a strong characteristic of what I call "coherent stories".Miyamoto made Ocarina of Time and intended it to be a prequel, origin story of sorts. Nobody ever thought anything about time travel or split-timelines until he said so. He said that Ocarina of Time actually had two endings and Wind Waker took place in one of them. Heck, there are references to Ocarina of Time in A Link to The Past (actually obviously they took the material and made OCarina based on that, but it's still pretty clever).
The timeline is fine I think - it connects all the games but they still are pretty individual. Nobody needs to play anything in order.
Pretty much. You can only expect so much in terms of continuity when no continuity was planned from the start, really. It's not a situation like with, say, Star Wars, where you have a clear pre-set continuity and supplementary material grows around it - here you have a bucket of randomly-shaped pieces that you have to put together into an image, except you don't know what that image is yet.Yeah I never did understand why Nintendo tried to make a timeline for LoZ, it didn't need one but it made a great book Besides most 80's games that made it till now have bullshyt storylines/timelines now because of this same common mistake . . . . . . . I'm looking at you Castlevania! (fucking shyt reboots)
It's very simple, really. The game developers made games that were fun, but their fans are needy nerds who always look for continuity of some sort, so they've wrapped up a convoluted timeline "because time travel" to please them.
I guarantee that no series that has started as early as in the 80'ies has a pre-set timeline - they merely added content to the games as time went by. I can assure you that nobody was thinking 20+ years ahead when they were making the first LoZ game.
Essentially they've connected all the direct sequels together into timelines and inserted bullshit between them when needs be.
what I said was that they had no intention to create a timeline of any kind when they begun making the games and they merely created one because it was requested by the fans.
Pretty sure that Mega Man games have something very important in common in their each respective sub-series... they're numbered. Clearly they were intended to be sorted in a chronological fashion from the start, so your point is null and void.Two Words:
Mega
Man.
How about "seeing that each and every of those games is a self-contained whole from start to finish"? How is Ocarina of Time "intended as a prequel" in any shape or form if Link in LttP clearly has no combat experience? And is the Master Sword made of Dragon Balls? Because it clearly disperses each time it's used, or at the very least, Link is very prone to lose timeless artifacts of immense power.Sure then, let's see.
The first game was made, it was a hit, and they decided to create a direct sequel.
Then they made ALttP to be a prequel to those two games (it even says so in the back of the game's box)
Then they decided to make Ocarina of Time be a prequel to everything and an origin story. They made Majora's Mask as a sequel to Ocarina.
When Wind Waker came around and Miyamoto made that quote about it being in a different timeline, that was the birth of "Zelda Theorizing" by the fans. Because until then it was a straight line kinda of thing and nobody argued over it. Heck, Miyamoto and Aonuma said they had a master document containing the timeline by the time Twilight Princess was released. Fans obviously were speculating.
I don't see how the fans affected these decisions.