NexTube - YouTube Channel Revival

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NCP30

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August 2024 - Update

Hello y'all! Sorry, it has been a while since I made an update. But NexTube broke after YouTube made some backend changes. I had to rebase using up to date YT2009 and I should have fixed it.

I am working on a new and easier guide, and maybe (just maybe) a Windows guide at some point. I make no promises, though.

Q/A

Why didn't you support windows?

I barley use it and it's a pain in the ass dealing installing shit, luckily nget or whatever exists in newer versions of 10 and all versions of 11 so it's easier.

Why This Over Liinback

Now liinback is fine but the servers are unstable and I don't think video playback uses webms so it crashes a fair bit.



Future Plans:

Test every format under the sun in order to make videos load faster (and maybe) not need to convert.

Captions (WIP)

A guide for Windows (maybe)

Try to make setup automatic (maybe)


Tutorial:

https://github.com/erievs/yt2009-wii/blob/rewrite-august-2024/linux_setup.pdf

Credits:

YouTube/Google/Nintendo (of course, this wouldn't exist without them)

DX (making yt2009 which is the backbone of this project, and just being a very helpful nice dude)

NCP3.0 (myself)

MRT84 (helped me get the app patched, and helped me with views and such)

SuperrSonic (giving me info about the wii app using webms)

WIIMMFI (NASWii revived)
 

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Last edited by NCP30,
Well yes it is hardware from 2005 that power wise is comparable to hardware from 2001.
It's more than that, of course it'll only support old codecs and containers like FLVs with vp6 or flv1, but it wants it at such a weird bitrate. There is only like a difference of 100 and the YouTube app refuses to play
Post automatically merged:

"vid_flv": function(id, callback) {
// get a flv file needed by flash
let ffmpegCommandFlv = [
"ffmpeg",
`-i ${__dirname}/../assets/${id}.mp4`,
`-vf scale=320:240`,
`-r 15`,
`-c:v flv -b:v 1273k`,
`-c:a libmp3lame -ar 44100 -ac 1 -b:a 128k`,
`${__dirname}/../assets/${id}.flv`
]

This is what I am working on.
Post automatically merged:

Video playback works
 

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  • PXL_20240508_111138030.TS.mp4
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Last edited by NCP30,
It's more than that, of course it'll only support old codecs and containers like FLVs with vp6 or flv1, but it wants it at such a weird bitrate. There is only like a difference of 100 and the YouTube app refuses to play
Post automatically merged:

"vid_flv": function(id, callback) {
// get a flv file needed by flash
let ffmpegCommandFlv = [
"ffmpeg",
`-i ${__dirname}/../assets/${id}.mp4`,
`-vf scale=320:240`,
`-r 15`,
`-c:v flv -b:v 1273k`,
`-c:a libmp3lame -ar 44100 -ac 1 -b:a 128k`,
`${__dirname}/../assets/${id}.flv`
]

This is what I am working on.
Post automatically merged:

Video playback works
lol that meme always gets me :rofl2::rofl2::rofl2::rofl2::rofl2:

PS: any chance for be a beta tester of this project? i'm interested in see how YouTube Channel for Wii is being revived ;)
 
lol that meme always gets me :rofl2::rofl2::rofl2::rofl2::rofl2:

PS: any chance for be a beta tester of this project? i'm interested in see how YouTube Channel for Wii is being revived ;)

It is close to being finished if I am lucky today, but probably tomorrow.
Post automatically merged:

I am very close, I am tweaking the formats for video.
 
Last edited by NCP30,
I'm confused by the "local instance" and "point to your URL" instructions, is there a program I need to be running on my PC?
 
I'm confused by the "local instance" and "point to your URL" instructions, is there a program I need to be running on my PC?
Of course, (sorry if I am sounding kind of rude i have been having to deal with giving people support all day) but it is stated through out the guide. And there's a video you can watch.
 

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