Gaming Linkle the female Link

DSoryu

GBA/NDS Maniac
Member
Joined
May 5, 2010
Messages
2,359
Trophies
2
Location
In my house
XP
4,772
Country
Mexico
It's Link's little sister. Imouto.

Nintendo knows what I want.

but Link already hs an imouto:

Aryll.jpg
 
  • Like
Reactions: Lycan911

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,825
Trophies
3
Location
Gaming Grotto
XP
29,840
Country
Poland
I think it's pretty fair to say that Nintendo's (or anyone else's) timeline of the LoZ series is bollocks and the games have little to do with each other unless they're direct sequels. I don't see a reason why those games couldn't feature a choice between a male and a female protagonist because ultimately it wouldn't even matter story-wise - much like Mario, Link will never actually get laid, no matter how many fanfics the fans write about that.
 
  • Like
Reactions: EMP Knightmare

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,825
Trophies
3
Location
Gaming Grotto
XP
29,840
Country
Poland
How come when it's official?
It's very simple, really. The game developers made games that were fun, but their fans are needy nerds who always look for continuity of some sort, so they've wrapped up a convoluted timeline "because time travel" to please them.

I guarantee that no series that has started as early as in the 80'ies has a pre-set timeline - they merely added content to the games as time went by. I can assure you that nobody was thinking 20+ years ahead when they were making the first LoZ game.

Essentially they've connected all the direct sequels together into timelines and inserted bullshit between them when needs be.
 

Sizednochi

Well-Known Member
Member
Joined
Dec 16, 2012
Messages
697
Trophies
1
XP
867
Country
Brazil
It's very simple, really. The game developers made games that were fun, but their fans are needy nerds who always look for continuity of some sort, so they've wrapped up a convoluted timeline "because time travel" to please them.
Miyamoto made Ocarina of Time and intended it to be a prequel, origin story of sorts. Nobody ever thought anything about time travel or split-timelines until he said so. He said that Ocarina of Time actually had two endings and Wind Waker took place in one of them. Heck, there are references to Ocarina of Time in A Link to The Past (actually obviously they took the material and made Ocarina based on that, but it's still pretty clever).

The timeline is fine I think - it connects all the games but they still are pretty individual. Nobody needs to play anything in order.
 

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,825
Trophies
3
Location
Gaming Grotto
XP
29,840
Country
Poland
Miyamoto made Ocarina of Time and intended it to be a prequel, origin story of sorts. Nobody ever thought anything about time travel or split-timelines until he said so. He said that Ocarina of Time actually had two endings and Wind Waker took place in one of them. Heck, there are references to Ocarina of Time in A Link to The Past (actually obviously they took the material and made OCarina based on that, but it's still pretty clever).

The timeline is fine I think - it connects all the games but they still are pretty individual. Nobody needs to play anything in order.
Obviously they've strung things together - what I said was that they had no intention to create a timeline of any kind when they begun making the games and they merely created one because it was requested by the fans. I think that almost each and every LoZ game can be picked up and played without playing other LoZ games before because they are self-contained wholes by design. Rarely do you require context for what's happening, which is a strong characteristic of what I call "coherent stories".

Take Mass Effect for instance. If you pick up Mass Effect 3 without playing Mass Effect 1 or 2 before, you will have fun playing the game, but some of the events and facts will be completely alien (no pun intended) to you because the game expects you to be familiar with the story - the timeline of events that occured prior to the plot of Mass Effect 3. This does not happen in LoZ games because they're self-contained wholes - individual stories from beginning to end, with a few exceptions.
 

EMP Knightmare

Fixing GBATemp's Feng Shui Engine (using Win XP)
Member
Joined
May 3, 2010
Messages
644
Trophies
0
Age
44
Location
New York
XP
464
Country
United States
Yeah I never did understand why Nintendo tried to make a timeline for LoZ, it didn't need one but it made a great book ^_^ Besides most 80's games that made it till now have bullshyt storylines/timelines now because of this same common mistake . . . . . . . I'm looking at you Castlevania! (fucking shyt reboots)
 

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,825
Trophies
3
Location
Gaming Grotto
XP
29,840
Country
Poland
Yeah I never did understand why Nintendo tried to make a timeline for LoZ, it didn't need one but it made a great book ^_^ Besides most 80's games that made it till now have bullshyt storylines/timelines now because of this same common mistake . . . . . . . I'm looking at you Castlevania! (fucking shyt reboots)
Pretty much. You can only expect so much in terms of continuity when no continuity was planned from the start, really. It's not a situation like with, say, Star Wars, where you have a clear pre-set continuity and supplementary material grows around it - here you have a bucket of randomly-shaped pieces that you have to put together into an image, except you don't know what that image is yet.
 
  • Like
Reactions: EMP Knightmare

EMP Knightmare

Fixing GBATemp's Feng Shui Engine (using Win XP)
Member
Joined
May 3, 2010
Messages
644
Trophies
0
Age
44
Location
New York
XP
464
Country
United States
Not for nothing but if you save the princess and all of Hyrule every time (almost) there leaves little for storyline/timeline except "Well hey Link you need to beat this pig's ass again, . . . . can ya do it?"
 

VartioArtel

Well-Known Member
Member
Joined
Oct 3, 2012
Messages
442
Trophies
1
XP
2,751
Country
United States
It's very simple, really. The game developers made games that were fun, but their fans are needy nerds who always look for continuity of some sort, so they've wrapped up a convoluted timeline "because time travel" to please them.

I guarantee that no series that has started as early as in the 80'ies has a pre-set timeline - they merely added content to the games as time went by. I can assure you that nobody was thinking 20+ years ahead when they were making the first LoZ game.

Essentially they've connected all the direct sequels together into timelines and inserted bullshit between them when needs be.

Two Words:

Mega
Man.
 

Sizednochi

Well-Known Member
Member
Joined
Dec 16, 2012
Messages
697
Trophies
1
XP
867
Country
Brazil
what I said was that they had no intention to create a timeline of any kind when they begun making the games and they merely created one because it was requested by the fans.

Sure then, let's see.

The first game was made, it was a hit, and they decided to create a direct sequel.
Then they made ALttP to be a prequel to those two games (it even says so in the back of the game's box)
Then they decided to make Ocarina of Time be a prequel to everything and an origin story. They made Majora's Mask as a sequel to Ocarina.
When Wind Waker came around and Miyamoto made that quote about it being in a different timeline, that was the birth of "Zelda Theorizing" by the fans. Because until then it was a straight line kinda of thing and nobody argued over it. Heck, Miyamoto and Aonuma said they had a master document containing the timeline by the time Twilight Princess was released. Fans obviously were speculating.

I don't see how the fans affected these decisions.
 

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,825
Trophies
3
Location
Gaming Grotto
XP
29,840
Country
Poland
Two Words:

Mega
Man.
Pretty sure that Mega Man games have something very important in common in their each respective sub-series... they're numbered. Clearly they were intended to be sorted in a chronological fashion from the start, so your point is null and void.
Sure then, let's see.

The first game was made, it was a hit, and they decided to create a direct sequel.
Then they made ALttP to be a prequel to those two games (it even says so in the back of the game's box)
Then they decided to make Ocarina of Time be a prequel to everything and an origin story. They made Majora's Mask as a sequel to Ocarina.
When Wind Waker came around and Miyamoto made that quote about it being in a different timeline, that was the birth of "Zelda Theorizing" by the fans. Because until then it was a straight line kinda of thing and nobody argued over it. Heck, Miyamoto and Aonuma said they had a master document containing the timeline by the time Twilight Princess was released. Fans obviously were speculating.

I don't see how the fans affected these decisions.
How about "seeing that each and every of those games is a self-contained whole from start to finish"? How is Ocarina of Time "intended as a prequel" in any shape or form if Link in LttP clearly has no combat experience? And is the Master Sword made of Dragon Balls? Because it clearly disperses each time it's used, or at the very least, Link is very prone to lose timeless artifacts of immense power.

Again, the timeline was created to appease the fans. Games in the series that are not direct sequels are simply spin-offs of the same formula. Almost every game has its own unique Link who has no recollection of any previous events whatsoever - the "because time travel" excuse is an old and tired one and "because multiverse" is better, but still unnecessary.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: @AncientBoi, https://www.youtube.com/watch?v=Z9p0iK877W4