"Facts" which only connect a handful of the games. Re-read.
I like how Spirit Tracks and Phantom Hourglass are put in the same bucket with Wind Waker solely because they share an art style.
Again, some of you guys don't "get" what I'm trying to say. When making LoZ 1, nobody was thinking about the plot of LoZ 2. Conversely, when LoZ 2 was made, nobody was thinking about Ocarina. Subsequent games were not made from a pre-prepared mold, they were merely structured in such a way so as to reference previous ones. The whole idea of the multiverse, timelines and all such shenanigans came much later and tied everything together because fans demanded it to be tied. There is no "multiverse" in LoZ 2 - there is only a "Game Over" screen that you're overinterpreting.
WHAT? See now, this is where I'm starting to think you're talking out of your ass. Have you even played Phantom Hourglass and Spirit Tracks? Phantom Hourglass takes place immediately after the events of Wind Waker. its not the same art style that proves it, its the fact that Link is on a boat with Tetra, pretty sure talking about what they'll do next after the events of Wind Waker. Spirit Tracks has a very old Niku in the begining of the game telling the players the story of what Link did 100 years ago (clearly explaining the events of Phantom Hourglass). Have you even played these games all the way through? Or are you just being cynical.
Now sure, maybe the intention of the game over screen in Zelda II wasn't initially meant to be part of a multiverse. But its so easy to interpret it that way now. And if Nintendo decided to make a game that takes place in the timeline where that hero did die and Ganon was resurrected, they absolutely could, and I'd be all for it.