I never said that, I merely mentioned that better specs allow the programmers to create games of a "higher caliber".The existence of Skyrim doesn't negate Xenoblade's greatness.
We're having a civilized discussion here, you're trying to extinguish a fire that isn't there.Jesus, who gives a shit. Nobody should, that's who. It's a new console, new hardware, and a new and intuitive way to play and enjoy your games. That's all that should matter. Now shut up.
"Higher caliber"? If you mean a larger world, Xenoblade's world is actually comparable to Skyrim in scale. Obviously, there will be improvements to the visuals if it was on a more powerful console but that doesn't exactly make the game inferior (if that's what you're getting at) to something like Skyrim.I never said that, I merely mentioned that better specs allow the programmers to create games of a "higher caliber".The existence of Skyrim doesn't negate Xenoblade's greatness.
Two words. Instance count."Higher caliber"? If you mean a larger world, Xenoblade's world is actually comparable to Skyrim in scale. Obviously, there will be improvements to the visuals if it was on a more powerful console but that doesn't exactly make the game inferior (if that's what you're getting at) to something like Skyrim.
I never said that, I merely mentioned that better specs allow the programmers to create games of a "higher caliber".The existence of Skyrim doesn't negate Xenoblade's greatness.
We're having a civilized discussion here, you're trying to extinguish a fire that isn't there.Jesus, who gives a shit. Nobody should, that's who. It's a new console, new hardware, and a new and intuitive way to play and enjoy your games. That's all that should matter. Now shut up.
You know, I've played Skyrim and the amount of enemies that attack you at once aren't impressive at all. Even so, lots of enemies can attack you together in Xenoblade. The even more impressive thing (not technically) is that random enemies walking by can join into the fight if they walk too close making the game seem even more like a real world.Two words. Instance count."Higher caliber"? If you mean a larger world, Xenoblade's world is actually comparable to Skyrim in scale. Obviously, there will be improvements to the visuals if it was on a more powerful console but that doesn't exactly make the game inferior (if that's what you're getting at) to something like Skyrim.
Just think of, for example, the number of enemies that can simultainously attack you in Skyrim versus the same number in Xenoblades. And I'm not saying "in everyday gameplay", I'm taking about a theoretical number.
Theoretical numbers don't mean much if it's never put in practice.Two words. Instance count."Higher caliber"? If you mean a larger world, Xenoblade's world is actually comparable to Skyrim in scale. Obviously, there will be improvements to the visuals if it was on a more powerful console but that doesn't exactly make the game inferior (if that's what you're getting at) to something like Skyrim.
Just think of, for example, the number of enemies that can simultainously attack you in Skyrim versus the same number in Xenoblades. And I'm not saying "in everyday gameplay", I'm taking about a theoretical number.
...clearly you've never played around with the "spawn entity" tools on Skyrim. You can literally flood the screen with enemies and you'll hit performance drops at really high numbers. I find it hard to believe that the Wii would be remotely capable of the same feat.I don't recall being able to fight too many things at once in Skyrim, but I didn't put much time into the game so I won't say anything on it.
...clearly you've never played around with the "spawn entity" tools on Skyrim. You can literally flood the screen with enemies and you'll hit performance drops at really high numbers. I find it hard to believe that the Wii would be remotely capable of the same feat.I don't recall being able to fight too many things at once in Skyrim, but I didn't put much time into the game so I won't say anything on it.
It's a shame the game never took advantage of that then. (This is on a console version?)...clearly you've never played around with the "spawn entity" tools on Skyrim. You can literally flood the screen with enemies and you'll hit performance drops at really high numbers. I find it hard to believe that the Wii would be remotely capable of the same feat.I don't recall being able to fight too many things at once in Skyrim, but I didn't put much time into the game so I won't say anything on it.
Even if only kinda related what you posted, it got me thinking.Oh, I agree. I like the fact that the WiiU tries to be in the "center" of the user's home due to the varied uses of the tablet controller - you can literally take your WiiU experience wherever you want without worrying about cables.
I admit - I am worried about the internal SSD drive, as I mentioned in numerous threads, I am worried about the lack of BluRay/DVD support but I'm surely not worried about the specs. I merely wish for more "integration".
Nowadays a console pretty much replaces a Media Center - it's a hub of entertainment for the house and it sort of necessitates connectivity with the rest of the "grid". Nintendo's alright on the innovation front, but they tend to lack in the integration front... we'll see though.
It seems you got everything figure out ...except all the facts that point to the wii u being more than just "only slightly above our current gen".The problem i see coming from having system specs only slightly above our current gen is the same the wii had. The new systems after a year or so will be running games that the wii U cant, thus making thigns that would normally be on all 3 systems, only on the stronger 2 (at best getting a lesser port version). For a while what it has will be all fine, but you already know at some point it wont be able to have all the third party stuff, most devs will want games on 2 systems over one.
PC, simply because on that platform you have access to such tool. This is merely to prove that higher specs = capacity to support better engines. Not that it's not obvious, I just figured it'd be a good example....Are you talking about PC or PS3/360?
This is not about enemies, but about the amount of entities on-screen simultaneously. It marks the difference between a town populated by NPC's which react to the player's actions and NPC that just stand there and do nothing. It marks the difference between smart AI and dumb AI as well. Obviously you're not going to fight a horde of enemies at one time, but a proper engine is supposed to be capable of running multiple AI routines at the same time, and this is a good benchmark for it.Whats the fixation on being attacked by hundreds of enimies? If I wanted that id play samurai or dynasty warriors. traditional Rpg's arent supposed to be hack and slash. Its about fighting tactically. Having a screen full of enimies you cant fight using skill and tactics it becomes a button masher.
At least Skyrim *has* physics, which cannot be said about most Wii games. Plus, Bethesda was never really great at them - Fallout 3/New Vegas, anyone?With greater specs comes the feeling of needing to utilize them, which leads to longer production time, higher production costs, and quite frankly, a lot more bugs. Skyrim physics anyone?
You don't get my point, so I will not pursue it.Then I guess you havent played the last story. The town your based out of is packed with townsfolk.