Hardware Wii U GPU outed?

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ShadowSoldier

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Jesus, who gives a shit. Nobody should, that's who. It's a new console, new hardware, and a new and intuitive way to play and enjoy your games. That's all that should matter. Now shut up.
 
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Foxi4

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The existence of Skyrim doesn't negate Xenoblade's greatness.
I never said that, I merely mentioned that better specs allow the programmers to create games of a "higher caliber". ;)

Jesus, who gives a shit. Nobody should, that's who. It's a new console, new hardware, and a new and intuitive way to play and enjoy your games. That's all that should matter. Now shut up.
We're having a civilized discussion here, you're trying to extinguish a fire that isn't there.
 
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Deleted_171835

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The existence of Skyrim doesn't negate Xenoblade's greatness.
I never said that, I merely mentioned that better specs allow the programmers to create games of a "higher caliber". ;)
"Higher caliber"? If you mean a larger world, Xenoblade's world is actually comparable to Skyrim in scale. Obviously, there will be improvements to the visuals if it was on a more powerful console but that doesn't exactly make the game inferior (if that's what you're getting at) to something like Skyrim.
 

Foxi4

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"Higher caliber"? If you mean a larger world, Xenoblade's world is actually comparable to Skyrim in scale. Obviously, there will be improvements to the visuals if it was on a more powerful console but that doesn't exactly make the game inferior (if that's what you're getting at) to something like Skyrim.
Two words. Instance count.

Just think of, for example, the number of enemies that can simultainously attack you in Skyrim versus the same number in Xenoblades. And I'm not saying "in everyday gameplay", I'm taking about a theoretical number.
 

ShadowSoldier

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The existence of Skyrim doesn't negate Xenoblade's greatness.
I never said that, I merely mentioned that better specs allow the programmers to create games of a "higher caliber". ;)

Jesus, who gives a shit. Nobody should, that's who. It's a new console, new hardware, and a new and intuitive way to play and enjoy your games. That's all that should matter. Now shut up.
We're having a civilized discussion here, you're trying to extinguish a fire that isn't there.

No, I was more talking about the topic title, not you guys.
 
D

Deleted_171835

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"Higher caliber"? If you mean a larger world, Xenoblade's world is actually comparable to Skyrim in scale. Obviously, there will be improvements to the visuals if it was on a more powerful console but that doesn't exactly make the game inferior (if that's what you're getting at) to something like Skyrim.
Two words. Instance count.

Just think of, for example, the number of enemies that can simultainously attack you in Skyrim versus the same number in Xenoblades. And I'm not saying "in everyday gameplay", I'm taking about a theoretical number.
You know, I've played Skyrim and the amount of enemies that attack you at once aren't impressive at all. Even so, lots of enemies can attack you together in Xenoblade. The even more impressive thing (not technically) is that random enemies walking by can join into the fight if they walk too close making the game seem even more like a real world.

Here's the thing, you design games around the system's limitations. Xenoblade doesn't need 20+ enemies attacking you at once because the game design doesn't work with that. It wouldn't benefit the game.
 

zanfire

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The problem i see coming from having system specs only slightly above our current gen is the same the wii had. The new systems after a year or so will be running games that the wii U cant, thus making thigns that would normally be on all 3 systems, only on the stronger 2 (at best getting a lesser port version). For a while what it has will be all fine, but you already know at some point it wont be able to have all the third party stuff, most devs will want games on 2 systems over one.
 

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"Higher caliber"? If you mean a larger world, Xenoblade's world is actually comparable to Skyrim in scale. Obviously, there will be improvements to the visuals if it was on a more powerful console but that doesn't exactly make the game inferior (if that's what you're getting at) to something like Skyrim.
Two words. Instance count.

Just think of, for example, the number of enemies that can simultainously attack you in Skyrim versus the same number in Xenoblades. And I'm not saying "in everyday gameplay", I'm taking about a theoretical number.
Theoretical numbers don't mean much if it's never put in practice.
Same way looking at raw hardware specs doesn't really mean much.

But for sake of discussion, in Xenoblade there are areas where you could, if you were really stupid/cocky, potentially fight 10~15 things at once which includes larger foes including those that take up the entire screen.

I don't recall being able to fight too many things at once in Skyrim, but I didn't put much time into the game so I won't say anything on it.
 

Foxi4

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I don't recall being able to fight too many things at once in Skyrim, but I didn't put much time into the game so I won't say anything on it.
...clearly you've never played around with the "spawn entity" tools on Skyrim. You can literally flood the screen with enemies and you'll hit performance drops at really high numbers. I find it hard to believe that the Wii would be remotely capable of the same feat. ;)
 

ShadowSoldier

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I don't recall being able to fight too many things at once in Skyrim, but I didn't put much time into the game so I won't say anything on it.
...clearly you've never played around with the "spawn entity" tools on Skyrim. You can literally flood the screen with enemies and you'll hit performance drops at really high numbers. I find it hard to believe that the Wii would be remotely capable of the same feat. ;)

...Are you talking about PC or PS3/360?
 

Zarcon

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I don't recall being able to fight too many things at once in Skyrim, but I didn't put much time into the game so I won't say anything on it.
...clearly you've never played around with the "spawn entity" tools on Skyrim. You can literally flood the screen with enemies and you'll hit performance drops at really high numbers. I find it hard to believe that the Wii would be remotely capable of the same feat. ;)
It's a shame the game never took advantage of that then. :P (This is on a console version?)
Theoretical numbers are great, but kind of pointless if they never get used in practice.
If they aren't getting used in practice now, will having even better hardware change anything? (Rhetorical question, of course it will. Point was that just because it can doesn't mean it needs to or it will be.)
 

Maxternal

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Oh, I agree. I like the fact that the WiiU tries to be in the "center" of the user's home due to the varied uses of the tablet controller - you can literally take your WiiU experience wherever you want without worrying about cables.

I admit - I am worried about the internal SSD drive, as I mentioned in numerous threads, I am worried about the lack of BluRay/DVD support but I'm surely not worried about the specs. I merely wish for more "integration".

Nowadays a console pretty much replaces a Media Center - it's a hub of entertainment for the house and it sort of necessitates connectivity with the rest of the "grid". Nintendo's alright on the innovation front, but they tend to lack in the integration front... we'll see though.
Even if only kinda related what you posted, it got me thinking.

I was just looking over the GPU features here
http://www.amd.com/u...screte-gpu.aspx
Some interesting things that caught my eye (although most of them are fairly common now in modern GPU's):
  1. The multiple display support : I'm sure this is taken advantage of greatly with the WiiU's potential for 3 screens between the TV and the 2 gamepads (the site states up to 6 displays supported) I also see the potential for this to be able to process the second eye for a stereoscopic HD3D image as a yet another display but maybe I'm reading too much into this.
  2. Integrated BlueRay decoder : (I think this explains itself.) Nintendo might not want to pay the fees involved officially but if hacked some day, maybe this could be unlocked by homebrew someday.
  3. Programmable GPU : Difficult to take advantage of, I know, but games that need a little more processing kick and don't need all the GPU for graphics could pawn off some of the calculation to the GPU.
EDIT : Of course you always hope that the "modified" part doesn't mean they've taken out anything good. I would hope it only means they've added stuff to help with backwards compatibility mode.

Even then, if Wii Mode is hacked early, maybe knowing something about the GPU like this could benefit us being able to unlock them without having to hack the whole thing. (I can dream can't I?)
 

KingVamp

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The problem i see coming from having system specs only slightly above our current gen is the same the wii had. The new systems after a year or so will be running games that the wii U cant, thus making thigns that would normally be on all 3 systems, only on the stronger 2 (at best getting a lesser port version). For a while what it has will be all fine, but you already know at some point it wont be able to have all the third party stuff, most devs will want games on 2 systems over one.
It seems you got everything figure out ...except all the facts that point to the wii u being more than just "only slightly above our current gen".
 

matt1tude

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Whats the fixation on being attacked by hundreds of enimies? If I wanted that id play samurai or dynasty warriors. traditional Rpg's arent supposed to be hack and slash. Its about fighting tactically. Having a screen full of enimies you cant fight using skill and tactics it becomes a button masher.
 
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Foxi4

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Whats the fixation on being attacked by hundreds of enimies? If I wanted that id play samurai or dynasty warriors. traditional Rpg's arent supposed to be hack and slash. Its about fighting tactically. Having a screen full of enimies you cant fight using skill and tactics it becomes a button masher.
This is not about enemies, but about the amount of entities on-screen simultaneously. It marks the difference between a town populated by NPC's which react to the player's actions and NPC that just stand there and do nothing. It marks the difference between smart AI and dumb AI as well. Obviously you're not going to fight a horde of enemies at one time, but a proper engine is supposed to be capable of running multiple AI routines at the same time, and this is a good benchmark for it.
 

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Also whats with the whole ps4 and xbox720 will leave the wii u trailing in the specs department. NOBODY knows how more powerful those will be compared to wii u, you just have speculation and rumour. What are you expecting life like graphics? Well good luck because you'll be paying like 800/900 for the console also mean it costing more to make the game in turn bumping up the price of said games. I can see wii u being the ps2 of this upcoming generation.


 

Foxi4

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With greater specs comes the feeling of needing to utilize them, which leads to longer production time, higher production costs, and quite frankly, a lot more bugs. Skyrim physics anyone?
At least Skyrim *has* physics, which cannot be said about most Wii games. Plus, Bethesda was never really great at them - Fallout 3/New Vegas, anyone?

Then I guess you havent played the last story. The town your based out of is packed with townsfolk.
You don't get my point, so I will not pursue it.

My point is - better specs allow more wiggle space for programmers and less optimization due to having less restrictions. It's simple as that.
 

Elrinth

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@[member='Foxi4']
The specs of a console have nothing to do if the games are shovelware or not.
Shovelware is cause the developer and publisher are retards and can't come up with good games, yet somehow Nintendo (and other companies) approve these to appear on their consoles.

If you really think the specs have anything to do with shovelware and whatnot, then all games made prior to 2000 are shit games according to you. (but obviously this isn't what you mean)

The thing you are looking for is: The games could've been made better if they had more CPU power which would allow them to compute physics, ai, game logic etc. a better GPU to display better looking and more advanced graphics 2d/3d graphics.

So there I said it.. Shovelware has nothing to do with specifications of a console. There were great games on back when DOS and WIN95 was popular. Same on the NES, Master System, SNES, Mega Drive etc.
There were a tonload of shit games back then aswell, but that didn't have anything to do with limitations of a cpu or gpu.

As for OP: If they really choose that graphics card, then that's great. We can all finally look forwards to actual HD graphics on a Nintendo platform.
 

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