take the loadiine dumps and repack them with nuspackerI've only found them to use with Loadiine, which sucks
take the loadiine dumps and repack them with nuspackerI've only found them to use with Loadiine, which sucks
Heya FIX, not sure if this DOL fixed everyone's issue or not but if you push a new version on the nintendont-autoboot-forwarder github I will make sure to update the version used in the script right away.I've been reading a lot of processor documentation and didnt really get much more of an idea on what to do, the only thing that may need testing is this.
https://mega.nz/#!c5Q2CZBb!yy5o1Ul0ux3QHo6wzfGZE77eFQbEsO-4DKIaCOwUPsA
Anyone who has some freeze issue on exit may give this a go.
Need to make a script in there that dls it auto for people and checks online if a new version is available. haha jk just being silly. haha.Heya FIX, not sure if this DOL fixed everyone's issue or not but if you push a new version on the nintendont-autoboot-forwarder github I will make sure to update the version used in the script right away.
This will not work with USB Loaders.Hi,
I tried to create cfg usb loader with the script but cannot work.
THE META AND/OR CODE FOLDERS ARE MISSING THE MINIMUM REQUIRED FILES, GAME CONVERSION WILL NOT CONTINUE
Anyone here have success with homebrew conversion?
as we just said CFG USB loader will not work as it cannot reload any ios. They all get disabled.Hi,
I tried to create cfg usb loader with the script but cannot work.
THE META AND/OR CODE FOLDERS ARE MISSING THE MINIMUM REQUIRED FILES, GAME CONVERSION WILL NOT CONTINUE
Anyone here have success with homebrew conversion?
Game.gcm and disc2.gcm.For the multi-disc Gamecube support, how should I rename the ISO files?
never mind, zeldaism beat me to the punchFor the multi-disc Gamecube support, how should I rename the ISO files?
thats a full nintendont build, not just a forwarder. I dont think a forwarder really makes a difference in this exit issue.Heya FIX, not sure if this DOL fixed everyone's issue or not but if you push a new version on the nintendont-autoboot-forwarder github I will make sure to update the version used in the script right away.
i think 3 seconds, that might be 3ds thoughWhats the length for a sound file? is there a max time it can be? or file size? Thanks!
I noticed if a game doesn't work with the home button to exit....If i go press the power button on the console it resets. in case that is something of interest.thats a full nintendont build, not just a forwarder. I dont think a forwarder really makes a difference in this exit issue.
and I guess that test build also isnt better for you?I noticed if a game doesn't work with the home button to exit....If i go press the power button on the console it resets. in case that is something of interest.
I dont know. That was the first time it happened to me was just now. I just thought it might be interesting to know. I have exited that game a bunch and never had it happen till just now.and I guess that test build also isnt better for you?
some games exit with home, some don'tI dont know. That was the first time it happened to me was just now. I just thought it might be interesting to know. I have exited that game a bunch and never had it happen till just now.
That game exited for me a ton of times. But this time it just sat when i hit it. so after a few minutes i went and hit the power button on the console and it reboot lolsome games exit with home, some don't
you can already see how difficult it is to just get it to reset so something like that is near impossible. by now nintendont contains over 98000 lines of code according to git so you can maybe understand its complexity a bit better with that insane number.I was thinking it would be nice to have a way to reload back into the nintendont menu, is that at all possible @FIX94?