What game are you trying to connect to? And to confirm, when you push X on a game with the folder I sent, you get sent back to the Home Menu right? Not sent into the game?
Also, don't use pyGecko on loadiine's screen. That's just like asking for problems.
Yes, you aren't running pyGecko. You can't connect TCPGecko DotNET with just loadiine.Thank you so so much for trying to help me again.
Here is what I do.
1. Run exploit , back to home
2. Run pyLoad.zip payload532.html you gave me
3. on Loadiine screen, move to the game "New Super Mario Bro. U USA" and push X
4. Now, it goes back to the Home Menu.
5. open TCPGeckoClient (Gecko dNet.exe) and click connect
6. It just doesn't connect to my wii U
7. Even after I click on Mii and go in the game New Super Mario Bro. U, I still can't connect with TCPGeckoClient.
Did I do anything wrong? Please help me again~
I have attached the version of pyGecko you need to use. For now this is how it has to be done with Mii Maker. I'm trying to incorporate it into the menu section of loadiine, we'll see though.
Getting pygecko to run with loadiine v4 is very very spotty for me, and almost never works.Does this work with the latest version of loadiine. Ive been trying to use what is posted on eclipsesins site but cant seem to get it to work
No problem. I suggest using the files the other user did. They seem to be working best stil for me to cheat through loadiine. Only problem being the compatibility is lower. gecko will likely see it's way implemented into loadiine sometime.ok thank you... Figured i was just doing something wrong.
Yes, you aren't running pyGecko. You can't connect TCPGecko DotNET with just loadiine.
I'll use my site ( http://eclipsesin.github.io ) as an example of the process.
1. Run Loadiine Kernel , back to home
2. Run Loadiine (For Mii Maker + pyGecko) -> pyLoad.zip I gave you.
3. On Loadiine screen, move to the game "New Super Mario Bro. U USA" and push X
4. Now, it goes back to the Home Menu.
5. Open Web Browser again
6. Run pyGecko (Loadiine).
7. Return to Home Menu, Launch Mii Maker
After the game loads, TCPGecko Should be able to connect.
I have attached the version of pyGecko you need to use. For now this is how it has to be done with Mii Maker. I'm trying to incorporate it into the menu section of loadiine, we'll see though.
On v4, Y returns to the main menu, but it also still mounts the game to Mii Maker (does for me anyway).@EclipseSin
Dear EclipseSin,
First of all, thank you so much again for helping with loadiine 3 pygecko problem last time.
I tried the same method on loadiine 4 and it's not working. Maybe I need new updated "pyLoad.zip" and "ldgecko.zip" for loadiine 4 ??
Using loadiine 4, at step #3 On Loadiine screen, move to the game " Mario_Tennis_Ultra_Smash USA" and push X
Then, it goes directly into the game. so, I can't continue the rest of the steps.
Thank you very much in advance!
On v4, Y returns to the main menu, but it also still mounts the game to Mii Maker (does for me anyway).
However, pyGecko and Loadiine v4 don't seem to work together. I've had other reports about it as well. You could still try though, but I've only gotten freezes myself. Anywho, the only thing to do in this case is merge pyGecko into loadiine which is not done yet unfortunately. Or possibly some of the code rewritten so it works with loadiine, which I'm not sure is possible.
Yea, if it works let me know for sure. It'd be the first game found to work with v4 and pygecko (that i know of). Lol.Thank you so so much for helping me again, EclipseSin.
I will try it when I get off work~
If I succeed, I will report back~
Yea, if it works let me know for sure. It'd be the first game found to work with v4 and pygecko (that i know of). Lol.
You mean v3? Where you mount your game with loadiine, start pygecko, and launch it? If so, no I do not have it anymore. I have the old sources, just not my modified ones. It's was a very simple edit though.@EclipseSin do you have the sources of the old working loadiine + pyload version ?
if (return_to_home == 0) {
// Launch smash bros disk without exiting to menu
char buf_vol_odd[20] = "/vol/storage_odd03";
_SYSLaunchTitleByPathFromLauncher(buf_vol_odd, 18, 0);
} else {
// Go to home menu
SYSLaunchMenu();
}
}
else {
// Restart mii maker
SYSRelaunchTitle(0, NULL);
You mean v3? Where you mount your game with loadiine, start pygecko, and launch it? If so, no I do not have it anymore. I have the old sources, just not my modified ones. It's was a very simple edit though.
This version of the non-gx2 source (https://github.com/dimok789/loadiine/commit/e08731ca07585515f5009202574b68c85a4d3a1f) should already be setup the same, just instead of using Mii Maker's X button, you use Y to return to the menu.
On the other hand, the relevant code is in menu/menu.c
Code:if (return_to_home == 0) { // Launch smash bros disk without exiting to menu char buf_vol_odd[20] = "/vol/storage_odd03"; _SYSLaunchTitleByPathFromLauncher(buf_vol_odd, 18, 0); } else { // Go to home menu SYSLaunchMenu(); } } else { // Restart mii maker SYSRelaunchTitle(0, NULL);
If I remember correctly, just change SYSRelaunchTitle(0, NULL); with SYSLaunchMenu();
Changing this will make X return to the menu instead of relaunching to your selected title. Also, just so you know there is a modified version of v4 with pyGecko integrated thanks to @Onion_Knight
You can find a compiled version here. I'm not sure if he/she has released the source.