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Discussion in 'Wii U - Homebrew' started by SonyUSA, Feb 6, 2016.
Thanks for the heads up! I'll give it a go after work.
beta 3 of C@VE added to wiiubru on 5.3.2 and 5.5
Why don't you stop hijacking others fame and actually do something yourself? Your obsession with trying to get any attention by leeching off of Hykem is disgusting
Who? Me? The last time I checked, Hykem never gave us (the end users) anything. I'm using Yellows8's exploit and my own code to make these games.
I think he means the fact that all of your homebrew games involve Hykem's exploit.
@Hykem helped with the original WebKit exploit as well as the kernel exploit. So yeah, homebrew wouldn't be in it's current state without his help.
That's why I said the end-user lol, he gave plenty to devs... Anyway, I'm not sure what he is getting at.
Also, go cry to the other homebrew devs, like the Space Game guy; I'm not the only person doing it.
It's all in good fun. The way I see it, us developers are the ones advancing the scene. You're making it sound like you are just looking forward to IOSU to steal some games. People enjoy these funny types of games and as game-makers we like making games that people enjoy. I'm sorry that you have a problem with that.
Beta 3.1 ! I just realized I was flipping buffers too quickly before drawing, now it's SUUUUPER smooth looking and doesn't flicker -at all- anymore!
@SonyUSA , this guy saying your standing on the shoulders of giants... is funny really cause well aint we all
;D Can you swap out the files on the site? This 3.1 looks soooo much cleaner than the older versions
yeah ill sort it now , did u send them somewhere ... or was that the centipede dude i forget .. its late and i is tired
They are attached to the OP
@SonyUSA I'm following you on twitch .. you should stream while playing C@ve
Hehe x3 Nobody ever watched me when I streamed so I quit doing it
Plus there is only level 1 so far because I can't fit anymore inside the payload, I'm working on the .elf version now so I can get around the size limit :3
all done and in the offline pack as well as centipede :s
.elf version done! Now I can start packing it with user levels! I added credits in the corner to show who made each map when you are playing it :3
Added a third level by me and implemented the fix for users crashing when quitting.
I made a level editor in JS. Not the prettiest work I've done, but it works.