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Discussion in 'Wii U - Homebrew' started by SonyUSA, Feb 6, 2016.
I see it as an insult more than a joke. I'm sure hykem would feel the same.
@SonyUSA Pm Sent!
He is totally fine with my games
Well SonyUSA and Hykem are well acquainted, so it's most likely nothing like that .
I'll look into that then after I finally finish. I am very close to finishing what I'm working on right now, just adding a few things then I'll share.
hopefully 5.5 will come this month or are peoples hopes dead for now?
Here is what it looks like in-game
Also, send me the coordinates where the player is supposed to start! The first block is 0,0 so be sure to add 1 digit to your x,y if you are counting blocks.
Edit: Also, do you want me to close those doors for you? lol
Thank you very much! ill close the doors, and add the new tiles  and modified the map a little, ill send u the code when its finished, i will be a little diferent to change things a little, and u can include it on your next release, or just add it to the OP.
I'm going to add Tile 11 which is a Locked Door and Tile 12 which is a Key (all keys worked for all locked doors). So you can throw those in if you want!
I'll have beta 2 ready after I go get some lunch, it has searching for traps/hidden doors and hidden doors themselves in it. Plus I added some water to level 1, which is just decoration. I don't know if I'll have keys ready by then, but maybe.
SonyUSA i didn't realize how much i love you
i want to host these soon
Map editor its pretty much done, trow me a PM with the modified Tiles that u added / changed and ill add them.
I just wanted to say a thank you to you @SonyUSA for your work. Love it
News update: I've hit the 20k limit :/ If I remove the dog following the player I can include the other features and make the player get hungry instead of the dog... but I'm thinking I will wait until we can load .elf files on all version to continue making it, I'm on 5.5.1 and we can't load .elfs yet :/
OK! Beta 2 is out, updated OP with new tiles including the Potion (Tile 11) which adds 5 health back to you, but cannot be carried. You can also pick up food and feed the dog now (+) to keep him from dying... lol. Keys/Locked Doors haven't been implemented yet, though.
I converted a lot of arbitrary buffer drawing stuff into functions to shave off 24 lines of code or so to make the payload smaller (payload HAS to be under 21KB), but it can only fit one level at a time :/ Once we have a proper loader I can cram it full of user levels and it will be ready to play!
Oops, I forgot to add the check to feeding to make sure the dog was alive first... so you can bring the dog back from the dead by feeding it's corpse food u_u
Edit: OK! Cave b3 posted. Lights out in the cave, so you can only "see" an 8x8 area around you, now exploring is fun! Also, no more dog necromancy!
Can I get some help? I have no idea how to use this
You need to self host the files on a web server with PHP enabled (or upload them to a web server). Then point your WiiU at /wiiuhaxx.php?sysver=550 if you are on 5.5 or 5.5.1!
I'm on 5.3.2. I have no idea where to put the files. I was able to get the files to show up on a directory from a shared folder, but clicking any of the files gets me nowhere.
No... you have to host them on a web server, a folder share won't work. Look for a guide on using Yellows8 exploit.