Don't even bother.Well guys I finally did what I said I would. Here's the results of trying "Super Mario 64: Star Road" injected into the 3 (Seemingly) most effective bases.
Super Mario 64: Boots to Title - Proceeds to Crash afterwards
Sin and Punishment (Original Ini): Flat-out Crash - Whole System
Sin and Punishment (SM64 Ini): Boots to Title - Proceeds to Crash System
Donkey Kong 64 (Original Ini): Weirdly Crashes, but only Emulator, not System - No Title Screen
Donkey Kong 64 (SM64 Ini): Weirdly Crashes, but only Emulator, not System - No Title Screen
Some close chances but it never booted to the file select screen no matter what. I doubt it's possible.
As far as I know there's no game that uses a newer emulator than S&P, so I guess this pretty much confirms any MAJOR SM64 hack seems to result in a crash, if this is anything to go off of.
I may try another major SM64 hack just to see any differences, but I doubt it'll change anything.
It's the RAM and the inis.
Unless someone finds a way to make inis for N64 ROMS, we're screwed. xD