Hacking WiiU VC game injection working on 5.3.2

VinsCool

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well obviosuly it has it but like i said all later VC releases have that option so you jsut need to enable it lol.
Ok

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well obviosuly it has it but like i said all later VC releases have that option so you jsut need to enable it lol.

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that option on the original zelda dump is already set so no need to edit the config file ...
Then wherr is it? :P
 

TheLittlestBowl

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It's here in Style Savvy. Oh, you meant where you trigger it. It triggers when you open the VC menu. That fade in from black when you close the menu is the fold stuff doing its thing.
 

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VinsCool

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Yoshi's Story is a 1:1 match to the (U) release.

Capture.JPG


EDIT:

Interesting Config.ini here;

;Yoshi US
[RomOption]
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
BackupType = 3
;BackupSize 2048 16K 4K 512
BackupSize = 2048
RetraceByVsync = 0
PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/NYSE/NYSE_E.pdf"
UseTimer = 1

[RSPG]
GTaskDelay = 761250

[Input]
StickLimit = 90

[Sound]
BufFull = 0x2000
BufHalf = 0x1400
BufHave = 0x1400

[Render]
bForce720P = 1
ClipLeft = 4
ClipTop = 4
ClipRight = 4
ClipBottom = 4
CanvasWidth = 600
ConstValue0 = 0x800f89d3
ConstValue1 = 0x800f7EA5 ;scene switch

[FilterHack]
Count = 2

;Fix NOA BTS No.374_1
TextureAddress0 = 0xffffffff
SumPixel0 = 0xAD32965B
Data2_0 = 0x4401266
Data3_0 = 0x60000

I also confirm there are new .ini files!

Updating OP with them!
 

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the_randomizer

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If people can figure out why Rare games (Banjo, etc), use linear audio interpolation instead of Gaussian, that'd be great. If you notice, games like Banjo Kazooie and DK64 seem to have raspy audio compared to running the same games in PJ64 or Mupen 64, for reasons I can't fathom. Is there a way to force what kind of audio filter the games use?


Edit: Isolated sample, uploading.
 
Last edited by the_randomizer,

VinsCool

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If people can figure out why Rare games (Banjo, etc), use linear audio interpolation instead of Gaussian, that'd be great. If you notice, games like Banjo Kazooie and DK64 seem to have raspy audio compared to running the same games in PJ64 or Mupen 64, for reasons I can't fathom. Is there a way to force what kind of audio filter the games use?


Edit: Isolated sample, uploading.
Hey, would you happen to have n64 VCs Meta folder? I get a black screen on loadiie, and I thik I need them lol

I do plan to test the newer .ini files

Edit: NVM, found the XMLs :)
 
Last edited by VinsCool,
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the_randomizer

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Case in point, Nintendo royally jacked up the audio emulation for Rare games

Real DK64
Wii U VC DK64

WTF did Nintendo do? Why do Rare games lack audio interpolation in the emulator. Even Not64 gets it right :lol:


No idea why Filetrip embedded audio recordings like that, sorry about that.
 
Last edited by the_randomizer,

SlimPortable

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Finally tried out DS injection and got it to work after a bit of messing around, pretty sweet! For the screen setting where it has both screens in a little DS, is there a way to remove the DS borders so the two screens become bigger but still in that same orientation? Think it'd be the best way to play Sonic Rush on just the gamepad.

ability to play Bomberman 5 SNES in 5 players?
You probably can using Snes9x on the vWii.
 
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CeeDee

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Just use inject_gba.py script and the instructions on the readme about the command to use.
No luck.
Code:
Traceback (most recent call last):
  File "C:\Users\ceedee\Desktop\inject_gba-master\inject_gba_cli.py", line 6, in <module>
    from inject_gba.inject_gba_app import main_cli
ImportError: No module named 'inject_gba.inject_gba_app'
 

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