when can we expect the update with im expecting afew dynarec fixes? since this game runs i think and didnt before.
EDIT:sorry doble post
when can we expect the update with im expecting afew dynarec fixes? since this game runs i think and didnt before.
if you use wii component cables the picture is 480p instead of 480i.I tried an old version of this emulator but, because I still use a CRT, and there's no native resolution, the image looks blurry (interlaced 480i).
I have to use the PS1 or PS2 directly with discs, the image looks perfect. With Scart RGB.
I'm sure it's based off it so compatibility will be par or better just test games and see what's working what isn'tIm personally curious how this compares to wiisxr, any compatibillity lists available for this yet?
On Wii I'm not sure but on Wii U it runs pretty well most games I have tried run great people are still testing games here and there but your milage will only go so far on a Wii expect slowdowns etc...im runnin from a wii here (baby's first homebrew) so im curious specifically about any possible regressions
2025.when can we expect the update with im expecting afew dynarec fixes? since this game runs i think and didnt before.
Looks great on my PVM. But if you want immediate 240p support, the code is there to be updated. Collabs are more than welcome.I tried an old version of this emulator but, because I still use a CRT, and there's no native resolution, the image looks blurry (interlaced 480i).
Use interpreter to play FF VII.I just signed just to say thanks I never owned a playstation but I was the tipycal kid that goes to his friends house just to see him play now with work and all the responsibility I play very few times so I nitpick the games I play, now with the convenience of the gamepad I started to play ffvii and MegaManX4 and encounter the spider boss bug is there any way around it thanks for this loving it
I already talked about this previously on the thread.any compatibillity lists available for this yet?
You're worrying about nothing that had to be worried about. There aren't. In fact i even increased compatibility in my private builds, as it has been shown in some progress posts. I stopped talking about them because of the continuous nagging of a user, it would be really useful for me to find a way to block it from posting in the thread and misguiding other users, but i don't think there is any.im runnin from a wii here (baby's first homebrew) so im curious specifically about any possible regressions
ok2025.
.
Probably a bug in speed limiter but are you on Wii or Wii U are you using overclock?ok
Just reporting that i found some games with gfx flitches and that is a first most games that i tested in the past either worked or not but never saw any actual gfx glitches but i found out
Kingsley’s Adventure characcters miss parts of the body
jumping flash 2 same as abode but this time it depends on how close you are or the angle so not sure.
Also any chance to ever take a look at some speed limiters that are missing?
Sillent hill runs too fast on intrepreter or dynarec, turning interpreter on and running the game at 30s fps with choppy audio to get correct speed is very bad since it screws the audio too.
Bugs bunny and taz time busters, cutscenes run at 2 times the speed and background music just stops after awhile on the same level(im guessing its all due to the missing time limiter)
ok
Also any chance to ever take a look at some speed limiters that are missing?
Sillent hill runs too fast on intrepreter or dynarec, turning interpreter on and running the game at 30s fps with choppy audio to get correct speed is very bad since it screws the audio too.
Bugs bunny and taz time busters, cutscenes run at 2 times the speed and background music just stops after awhile on the same level(im guessing its all due to the missing time limiter)
im on wiiu i tryed with overclock and without same thing.Probably a bug in speed limiter but are you on Wii or Wii U are you using overclock?
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I even made my own patch to change it back to 60Hz (on top of the uncensorship), tested it on the Wii, works perfect, with some drops here and there. That means that Wii U should offer sustained 60fps.To play Silen Hill at normal speed use the PAL version. Apply the anti-censorship patch and it will be the same as the NTSC version:
https://www.letsplayindex.com/video...-censure-pal-sles01514-squarealex-oPf2LBosnR8
i guess that is a way to get that game to work, still the missing limiter might affect other games like bugs bunny and taz cutscenes and who knows, might not even be the same limiter missing but just throwing it out there.I even made my own patch to change it back to 60Hz (on top of the uncensorship), tested it on the Wii, works perfect, with some drops here and there. That means that Wii U should offer sustained 60fps.