Main Project Pokemon Thread: http://projectpokemon.org/forums/showthread.php?t=5032 IF IT DOESN'T WORK TRY PUTTING IT IN THE ROOT DIRECTORY! If your card supports the argv mod it should be OK in another directory (AKAIO, CycloDS, HomebrewMenu) Homebrew menu is included in the download! I use 7zip, get a copy here! I use it because its better and faster then winrar or zip AND FREE. It works, it loads saves, it saves saves and does all that needed checksumming. Works with: Pokemon Diamond Pokemon Pearl Pokemon Platinum Pokemon Heart Gold Pokemon Soul Silver Remember to DLDI it for your cart if it doesn't automatically. Works on: CycloDS Evolution (before v1.55 root only) Acekard 2i AKAIO EZ-Flash V (root only) Most R4 clones (root only) Does not work on: Most slot 2 carts. ( sorry -.-;; ) Currently it does: Edits trainer data Trainer Name Rival Name TID SID Gender Money Badges Edits Box & Party Pokemon Move pokemon around boxes Delete pokemon Clone pokemon Edits Pokemon Name Edits Pokemon IV & EVs Edits Pokemon Moveset (autosets PP) Edits Pokemon Ability Edits Pokemon Species Edits Pokemon EXP/Level Edits Pokemon Item Edits Pokemon Trainer Data (name,tid,sid,gender) Edits Pokemon Contest Stats Edits item data Add Items Inline Add (insert) Items Delete items. Automated Item Resort Latest Version: r11 Get the latest version: Download Next in line: (in no particular order) Cutting down the item lists to what can be put in bags (r12?) Rework windowing color system (almost done (r12ish)) Basic Pokedex Editing (r12ish?) Later: Finish Pokemon Editing (r10 to r15??) Wider range of save type support Retail Cart Eeprom Loading/Editing/Saving (very very experimental right now) Mail Editing (maybe?) r10 snapshots -------------------------------------------------- PPSE-DS Goals: Edit basic trainer data. Edit basic item data. Edit basic pokemon data. Maybe Edit Pokedex entry data. Do it with style. (End Goals) PPSE-DS will not and can not ever be a complete replacement for a computer based editor, due to the DS's limited memory and processing capabilities. (notably even simple pid generation is slow) Pokemon editing should eventually have: Auto calculation of battle data for party pokemon. Ability to edit moves. Change Nickname, Species, Ability, PID, Exp, IVs, EVs, Contest stats, TID, SID, OT Name, OT Gender, met date, met location, pokemon gender, pokerus, egg location, egg date, pokeball, held item, and that is probably about it. (no ribbons, etc, sorry) Item editing should cover each of the different bag slots, (and limit it to items which could be in them?). Trainer editing, should eventually have TID, SID, Money, badges, Name, Trainer Multiplayer Avatar, gender and rival name. Thats about it. This should be more then enough for 'on-the-fly' editing. Anything you can change freely in game will probably be omitted (pokemon markings, box wallpaper, box names, signature, etc) -------------------------------------------- F.A.Q: Q: Why make a save editor for use ON the DS? A: Why not? Well okay, the real answer is that I personally wanted one, and so if I wanted one maybe other people want one too, so why not share? Q: Will you be able to edit saves on the original cartridges? A: No, unfortunately not. The main reason being that there are circumstances that prevents loading from eeprom (in most cases) in later versions of the toolkit I am using. Q: Can you make a save editor for Game XYZ? A: Probably not, unless I wanted to, I get no other reward out of making an editor then for my own use. Plus all the research that is required, Pokemon has a lot of research already done and publicly available. Most games do not. Q: So your not very 'skilled' then if you cannot do the research? A: I like to think that I am skilled and I DO do research, it just happens that I have to do substantially less since there is already research done. I like to think that I am not so much unskilled as I am lazy. Q: So what languages do you know? (okay so not a FAQ) A: Well normal languages I know English and some Japanese. Computer languages I happen to be able to read, understand, and write ASM(RAW)(x86, ARM, Thumb), C++, C, Java, BASIC(omg), Brainfuck, PHP, Perl, Lua, Python, Pascal, Fortran, and more... I mainly only work with C++,C, Java, and ASM however. But Brainfuck has a special place in my heart.