Hacking Wii U Hacking & Homebrew Discussion

soneek

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Not all routers have external domain or IP blocking. If you're gonna leave your Wii U on (or off but still plugged in for no reason), you better have the OpenDNS Updater open on your computer.
 

Korin

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My Wii U just doesn't have any internet settings. Been playing Wooly World for days without any issues. OpenDNS and blocking things in your router just seems a little excessive.
 

ShadowOne333

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You guys should verify on OpenDNS once a week or so.
I set it up like 3 months ago, and 2 weeks ago I checked why it was trying to update.

Turns out my IP changed, which is why OpenDNS wasn't being applied at all.
So I simply entered my openDNS account and updated the IP, and bingo, update blocked once again.

For the note, I am still in 5.3.2
 

Marionumber1

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ACPLaunchTitlev() takes four arguments and passes them directly to OSLaunchTitlev(). ACPLaunchTitlel() does pretty much the same for OSLaunchTitlel(). I see that you think l takes the title ID and v takes the version, but that's not correct. You have one version of a title installed, and can launch it with either function. Both of them take a title ID (64-bit) and then argument count, followed by the arguments. The difference is that the v functions take an array of strings as the arguments, and the l functions take variable arguments.
 
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wj44

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ACPLaunchTitlev() takes four arguments and passes them directly to OSLaunchTitlev(). ACPLaunchTitlel() does pretty much the same for OSLaunchTitlel(). I see that you think l takes the title ID and v takes the version, but that's not correct. You have one version of a title installed, and can launch it with either function. Both of them take a title ID (64-bit) and then argument count, followed by the arguments. The difference is that the v functions take an array of strings as the arguments, and the l functions take variable arguments.
The _SYSLaunchMiiStudioDirect function gives me the same error!
 

VinsCool

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the newest wii u version is exploitable , there's already a public known bug, but I don't know if it has already been patched !
Edit: Hykem said it doesn't work on Wii U!
ah shoo :(
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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