Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
  • Start date Start date
  • Views Views 5,125,513
  • Replies Replies 21,104
  • Likes Likes 29
Not all routers have external domain or IP blocking. If you're gonna leave your Wii U on (or off but still plugged in for no reason), you better have the OpenDNS Updater open on your computer.
 
My Wii U just doesn't have any internet settings. Been playing Wooly World for days without any issues. OpenDNS and blocking things in your router just seems a little excessive.
 
You guys should verify on OpenDNS once a week or so.
I set it up like 3 months ago, and 2 weeks ago I checked why it was trying to update.

Turns out my IP changed, which is why OpenDNS wasn't being applied at all.
So I simply entered my openDNS account and updated the IP, and bingo, update blocked once again.

For the note, I am still in 5.3.2
 
That happens for a number of things. I get it when I break something like changing a string and reloading which the game doesn't like. It tells me that the disc is broken, turn it off and on, and doesn't let me exit out.
 
  • Like
Reactions: VinsCool
ACPLaunchTitlev() takes four arguments and passes them directly to OSLaunchTitlev(). ACPLaunchTitlel() does pretty much the same for OSLaunchTitlel(). I see that you think l takes the title ID and v takes the version, but that's not correct. You have one version of a title installed, and can launch it with either function. Both of them take a title ID (64-bit) and then argument count, followed by the arguments. The difference is that the v functions take an array of strings as the arguments, and the l functions take variable arguments.
 
  • Like
Reactions: wj44
ACPLaunchTitlev() takes four arguments and passes them directly to OSLaunchTitlev(). ACPLaunchTitlel() does pretty much the same for OSLaunchTitlel(). I see that you think l takes the title ID and v takes the version, but that's not correct. You have one version of a title installed, and can launch it with either function. Both of them take a title ID (64-bit) and then argument count, followed by the arguments. The difference is that the v functions take an array of strings as the arguments, and the l functions take variable arguments.
The _SYSLaunchMiiStudioDirect function gives me the same error!
 

Site & Scene News

Popular threads in this forum