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Implement encryption to protect an effort to crack encryption?Even if a project was setup and even if we had 10 million dedicated volunteers, Nintendo (or even a Nintendo fan) could easily sabotage the entire project. All they need to do is register as a client and start reporting back to the central database that "this region of keys has been tried and failed". They would essentially blacklist the real key block before anyone even got there. How would we know, out of the 10 million volunteers, which reports are true?
The odds are indeed not worth pursuing though...