So i'm having an issue where the Injector won't start up? It began with an error while building an inject. I figured it was nothing, cancelled the inject and went to start it again. Except it doesn't load up at ALL. Any suggestions?
yeah. I already installed a many games before, and two after. Metroid prime 2 is the only that I had this problem. oh and I already tried to download the iso in other sites. the game plays normally in dolphin emulator. but when I try the nintendont, it simply turn off the wii u after the wii logo appears in the gamepad.Stupid question, but did you try any other game?
I use loadiine for n64 gamesanyone know how to get the vWii n64 VC titles to work?
gamepad support, yes.@FIX94 is it possible to update WiiXplorer to give it access to wiiU content with the gamepad support ?
Thanks for the great work on this for the final version before you abandon ship can you please add an option to select a default folder for the files to be saved to. It would speed up doing mutiple games where at the moment each game you make you have to select where the files are going.Sorry I've been really inactive here, been really busy with the rest of life recently. Still planning on releasing a version with some more bugfixes, then probably open-sourcing this program and bowing out (got too much other stuff to worry about, and lets be honest I'm not a good programmer LOL).
I've noticed some people having problems where the program crashes right as it tries to open, try deleting the WiiVCInjector folder from your TEMP folder (Found at %TEMP%). If this gets locked for editing or the program can't delete it properly when launching, there may be issues.
Some early released games fail to hook to the gamepad, NSMBWii has the same problem :cIs there a way to "Force Force Classic Controller Emulation"? The InstantCC Patch is doing nothing to Mortal Kombat Armageddon and it keep recognizing the GamePad as a Wii Remote.
No, NSMBWii has not a problem, it does not support Classic Controller at all.Some early games fail to hook to the gamepad, NSMBWii has the same problem.
With GamePad only 1 PlayerHey, is it possible for us to run retail wii games using both the controller and real wiimotes?
You can patch NSMBWii main.dol for it support CC, I've tried and it works when playing on the TV, but in gamepad mode it do nothing.No, NSMBWii has not a problem, it does not support Classic Controller at all.
You can build it emulating Wii Remote but it's not perfect since GamePad emulation doesn't support motion.
It's a mod, not "early games".You can patch NSMBWii main.dol for it support CC, I've tried and it works when playing on the TV, but in gamepad mode it do nothing.
It doesn't hook to the gamepad without the patch either.It's a mod, not "early games".
Only DKCR works, Epic Yarn doesn't have a CC patch, and Return to DL has an anti-piracy protection that disable any modification to the main.dol :cBut I saw that you got DKCR and the Wii Kirbies working on GamePad, works perfectly?
You will see a similar problem when injecting the Wiimms Mario Kart games too as they use RMCE02 - RMCE34.It's because those all have the same title ID (SMNE.) You can change it on the 'Gamepad/Meta Options' tab, but don't change the first 8 digits (00050002)