isn't that Wii U USB Helper? Try the one in this thread Maybe that can help you.I apologize beforehand in case this matter has been already covered. If there's a solution for this please just send me to it, although i did search. Otherwise.. is there any chance anybody knows how to deal with this? I want to install a GameCube game on my WiiU menu and I'm prompted to give a specific ISO file in order for the injector to successfully pack the game. During the Injecting process, all steps are completed except the final, the 4th step which packs the game. I get this error (see image). View attachment 105289
It's in the advanced options tabWill you be able to choose vwii nand in 16: 9 or 4: 3?
You're better off posting this in the thread for Wii U USB Helper.long post about Wii U USB Helper
Are you using Japanese version of Windows? Looks like whatever locale you are using is shifting the layout making the Force 4:3 box disappear.
Are you using Japanese version of Windows? Looks like whatever locale you are using is shifting the layout making the Force 4:3 box disappear.
I went ahead and submitted your file to microsoft. No more false positive with the latest definitions.it is, and I did it again for 0.5.6, I really wonder what its trying to pick up anyways, quite silly from microsofts antivirus to just randomly detect basic .net framework files as a virus by probably comparing like 2 generic bytes or something, cant imagine anything else.
"Don't trim game output" and "Force 4:3" are separate options, the Japanese locale is just accidentally covering the checkbox next to "Force 4:3". In the next version I'll see if I can nudge the option to the right a bit to compensate for the Japanese locale shifting everything.I am using it in Japanese windows.
It can be selected only with wii retail injection.
"Don't trim game output" and "Force 4:3" are separate options, the Japanese locale is just accidentally covering the checkbox next to "Force 4:3". In the next version I'll see if I can nudge the option to the right a bit to compensate for the Japanese locale shifting everything.
Wish granted@ploggy
How about a video doing some showcase of lastest mupengc-fix in action with wiiu's clock speeds?
why is the sound so bad in your video? when you did the overclock, did you accidentally use an older version of cafe2wii patcher or accidentally enabled iop2x patching as well? cause for me, sound is super clean without having iop2x enabled.Wish granted
I'm using Teconmoon's WiiVC Injector 3.0.0 to create the Forwarder. Which uses the latest Cafe2Wii and unless it uses iop2x by default then that wasnt enabled either?why is the sound so bad in your video? when you did the overclock, did you accidentally use an older version of cafe2wii patcher or accidentally enabled iop2x patching as well? cause for me, sound is super clean without having iop2x enabled.
While the video does make it sound a bit worse, there is a low buzz in the audio. I've tried using the old VC injector script and loading it directly through HBC (after loading c2w Patcher) both result in the same performance and it does feel like there is a overall slowdown compared to Not64. Would it be possible to port over Not64's audio pitch/sync options? that could help with the buzzing sound.?why is the sound so bad in your video? when you did the overclock, did you accidentally use an older version of cafe2wii patcher or accidentally enabled iop2x patching as well? cause for me, sound is super clean without having iop2x enabled.
just so you have a reference on how it sounds for me, here you go.