Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

ShadowOne333

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Were they playable on Not64?
FIX94 mentioned that he made the Gamepad support from Wii64's latest repo, not Not64.
This was done because first, that version can be compiled with the normal devkit and second, Not64 uses some odd NAND pagefile for ROM loading.
You can see his quote here:
http://gbatemp.net/threads/release-...homebrew-support.483577/page-228#post-7674580

So yeah, compatibility between that version and Not64 will not be the same.
 
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A Plus Ric

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FIX94 mentioned that he made the Gamepad support from Wii64's latest repo, not Not64.
This was done because first, that version can be compiled with the normal devkit and second, Not64 uses some odd NAND pagefile for ROM loading.
You can see his quote here:
http://gbatemp.net/threads/release-...homebrew-support.483577/page-228#post-7674580

So yeah, compatibility between that version and Not64 will not be the same.


Yes. which was why we said some things not working on wii64. we didn't say NOT64. we said this build. was just making statements so people can see.
 

JustStache

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Try formatting your SD card or try another SD card. There's a link to a great formatter in the nintendont configure menu for that.

You can also try launching nintendont from the vwii homebrew channel and see if you can launch ttyd there. That being one of my favorite games, I know it worked for me haha.
Thank you! I'll let you know if it works or not, haha.
 

JustStache

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Try formatting your SD card or try another SD card. There's a link to a great formatter in the nintendont configure menu for that.

You can also try launching nintendont from the vwii homebrew channel and see if you can launch ttyd there. That being one of my favorite games, I know it worked for me haha.
Still not working. Apparently its my console or Nintendont itself from what I know. I have tried many different ISO's of the game and I am still getting the same result.
 

Valery0p

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So right now the main issue I'm working on is fixing some locale issues with usernames that have accent characters in them, and the program calculating that there is enough space on the hard drive to perform all actions without accidentally filling the C:\ drive. Some people have posted questions about the injector or are confused about its usage, but that's not necessarily a problem with the program.

Main issues:
  • WIT can not handle accent characters in paths if they are contained in quotations, but can't handle special characters like & unless they ARE contained in quotations. To solve this, I've written a function to pass a DOS safe path to WIT which I am working in implementing.
  • The program does not seem to be consistently calculating how much space is free on the main C: drive before the process starts, and then if the user is low on space may run out of space while handling temp files.
  • IKVM (the java implementation I'm using to replace Java) seems to not be running on some people's machines. Could be an issue with .NET 3.5 on affected computers. The reason for this was so that if people didn't have Java installed or their installation was broken that it wouldn't affect the app, but if it's causing issues for people then I might need to go back to requiring Java 8 installed.

I am also keep a list of feature requests for after the bugs are worked out of this initial release, I am NOT working on them at the moment:
  • Adjustable ESRB ratings
  • Icons for generated folders
IMHO is better to ask for installing Java manually...
Anyways, I've done my first injection :D, everything went well, I've just found a GUI glitch: on Windows 10, if you try to minimize the window during the building, it won't be displayed on the screen till the end of the conversion.

Also, since this is a gui for nfs2iso2nfs, can you create in the future the interface for the nfs>iso function?
 

JustStache

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Okay I FINALLY found out the issue to my Paper Mario TTYD not working. Apparently it was a corrupted save file or something and I deleted it to see what happened, and it fixed it XD
 

TeconMoon

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Also, since this is a gui for nfs2iso2nfs, can you create in the future the interface for the nfs>iso function?
This is waywaywayway more than just a gui frontend for nfs2iso2nfs, there are so many programs at work here besides nfs2iso2nfs. I will not implement NFS to ISO conversion as that's very far out of scope for what I'm trying to do with this project.

Okay I FINALLY found out the issue to my Paper Mario TTYD not working. Apparently it was a corrupted save file or something and I deleted it to see what happened, and it fixed it XD
Good to hear
 

AmandaRose

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That'd be delightful :P
And with Fix's latest revision, Donkey Kong 64 and Blast Corps should boot up as well.
I hope one day I can play my beloved RE2 (N64) and Rogue Squadron on my Wii U :P
Blast Corps works rather well it does have some graphics issues but is more than playable.
 

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